Should I Dodge?

League of Legends Lobby Advisor

Rumble

  • Fighter
  • Mage

Computed from 40,980 ranked Solo/Duo games collected through the Riot API · patch 26.21.

Riot designer ratings (0-10)

Attack
3 / 10
Defense
6 / 10
Magic
8 / 10
Difficulty
10 / 10
Role Win Rate Pick Rate
Top 46.7% 1.3%
Jungle 46.6% 0.1%
Mid 48.6% 0.1%

Rumble is banned in about 0.5% of games at this tier, one figure for the whole champion since bans happen before roles are picked. What ban rate measures.

Rumble's Top win rate is 3.3 percentage points below an even 50% — Should I Dodge's win-probability model varies by about 4.8 percentage points of standard deviation from lobby to lobby across all ranks, purely from which champions get drawn, so this gap is smaller than that noise, not solid evidence the champion is unusually strong or weak right now.

Rumble is tracked in 3 roles at this tier scope; the per-tier, threat, and counters reporting below all use its highest-pick-rate role, Top — its numbers in Jungle (0.1% pick rate) and Mid (0.1% pick rate) stay visible in the table above but aren't carried into the rest of this page.

Rumble's Top Build

In Emerald+ games on patch 26.21 (including games from other ranks or the previous patch, as Emerald+ on this patch alone had too few), Rumble's most common Top setup runs Flash and Ignite with Arcane Comet, maxes Q first, and builds Liandry's Torment, Riftmaker, and Zhonya's Hourglass — 46.4% win rate over 14,334 games.

  • Summoner spells Flash + Ignite 46.8%10,134 games
  • Runes Arcane Comet + Domination 45.8%437 games
  • Skill priority Q > E > W 46.5%13,846 games
  • Starter Doran's Ring + Health Potion ×2 46.6%12,903 games
  • Boots Boots of Swiftness 48.6%3,495 games
  • First three items Liandry's Torment → Riftmaker → Zhonya's Hourglass 55.0%378 games

Rumble's Top Win Rate By Tier

Tier Win Rate Pick Rate Games Edge (noise-widths) Clears 0.5σ?
Iron 47.2% 0.8% 1,967 0.37σ No
Bronze 46.3% 1.0% 2,794 0.60σ Yes
Silver 45.1% 1.2% 4,183 0.84σ Yes
Gold 47.9% 1.3% 5,277 0.39σ No
Platinum 47.3% 1.4% 6,075 0.55σ Yes
Emerald 45.9% 1.5% 4,959 0.90σ Yes
Diamond 47.8% 1.7% 5,232 0.51σ Yes
Master 47.0% 2.4% 3,701 0.63σ Yes
Grandmaster 47.9% 3.9% 372 0.28σ No

Rumble's Top win rate ranges from 45.1% at Silver to 47.9% at Grandmaster across the 9 of 10 ranked tiers with at least 200 games in this role — a 2.8-point spread. Measured against each tier's own noise floor, that's 0.28σ at Grandmaster and 0.84σ at Silver, with only the Silver figure clearing the 0.5σ bar Should I Dodge itself requires before calling a reading anything but Neutral. 1 tier under 200 games not shown.

Power curve
Early game
Threats
None of the seven we track

Curated reads, not measured: how we judge these

Who Counters Rumble in Top?

Champions That Counter Rumble

Champion Win Rate vs Rumble Edge (noise-widths)
Aurelion Sol 62.7% 2.65σ
Aurora 60.0% 2.10σ
Fiddlesticks 59.5% 1.98σ
Poppy 58.6% 1.79σ
Galio 57.9% 1.66σ

Champions Rumble Counters

Champion Win Rate vs Rumble Edge (noise-widths)
Smolder 45.0% 1.05σ
Udyr 47.5% 0.52σ
Ahri 47.6% 0.49σ
Renekton 48.5% 0.31σ
Maokai 48.5% 0.31σ

At most five champions are listed in each direction for Rumble: the 5 that counter it here lean control-heavy, with a tight, 5-point spread — none of them stand out much from the others among them, while 5 favourable matchups round out the picture — most matchups you could actually face simply aren't covered.

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