Should I Dodge?

League of Legends Lobby Advisor

Locke

  • Assassin
  • Mage

Computed from 193,066 ranked Solo/Duo games collected through the Riot API · patch 26.21.

Riot designer ratings (0-10)

Attack
6 / 10
Defense
4 / 10
Magic
2 / 10
Difficulty
5 / 10
Role Win Rate Pick Rate
Jungle 45.5% 0.8%
Mid 48.5% 5.9%

Locke is banned in about 21.7% of games at this tier, one figure for the whole champion since bans happen before roles are picked. What ban rate measures.

Locke's Mid win rate is 1.5 percentage points below an even 50% — Should I Dodge's win-probability model varies by about 4.8 percentage points of standard deviation from lobby to lobby across all ranks, purely from which champions get drawn, so this gap is smaller than that noise, not solid evidence the champion is unusually strong or weak right now.

Locke is tracked in 2 roles at this tier scope; the per-tier, threat, and counters reporting below all use its highest-pick-rate role, Mid — its numbers in Jungle (0.8% pick rate) stay visible in the table above but aren't carried into the rest of this page.

Locke's Mid Build

In Emerald+ games on patch 26.22 (including games from other ranks or the previous patch, as Emerald+ on this patch alone had too few), Locke's most common Mid setup runs Flash and Ignite with Electrocute, maxes Q first, and builds Lich Bane, Shadowflame, and Mejai's Soulstealer — 10.4% win rate over 12 games.

  • Summoner spells Flash + Ignite 14.2%10 games
  • Runes Electrocute + Resolve 15.2%5 games
  • Skill priority Q > E > W 26.2%5 games
  • Starter Doran's Ring + Health Potion ×2 14.4%11 games
  • Boots Sorcerer's Shoes 15.8%8 games
  • First three items Lich Bane → Shadowflame → Mejai's Soulstealer 72.1%5,578 games

Locke's Mid Win Rate By Tier

Tier Win Rate Pick Rate Games Edge (noise-widths) Clears 0.5σ?
Iron 47.6% 5.3% 12,915 0.32σ No
Bronze 46.6% 5.1% 15,748 0.56σ Yes
Silver 47.9% 5.4% 20,817 0.36σ No
Gold 48.7% 5.8% 25,311 0.24σ No
Platinum 49.0% 6.4% 29,815 0.21σ No
Emerald 49.5% 7.0% 25,709 0.11σ No
Diamond 49.9% 7.6% 25,551 0.01σ No
Master 49.7% 8.4% 13,780 0.07σ No
Grandmaster 49.0% 9.6% 1,033 0.14σ No
Challenger 47.4% 10.7% 249 0.22σ No

Locke's Mid win rate ranges from 46.6% at Bronze to 49.9% at Diamond across the 10 of 10 ranked tiers with at least 200 games in this role — a 3.4-point spread. Measured against each tier's own noise floor, that's 0.01σ at Diamond and 0.56σ at Bronze, with only the Bronze figure clearing the 0.5σ bar Should I Dodge itself requires before calling a reading anything but Neutral.

Power curve
No strong lean
Threats
None of the seven we track

Curated reads, not measured: how we judge these

Who Counters Locke in Mid?

Champions That Counter Locke

Champion Win Rate vs Locke Edge (noise-widths)
Teemo 58.9% 1.86σ
Draven 57.8% 1.64σ
Mordekaiser 57.8% 1.64σ
Sion 57.4% 1.56σ
Shen 57.1% 1.48σ

Champions Locke Counters

Champion Win Rate vs Locke Edge (noise-widths)
Ashe 42.8% 1.50σ
Jarvan IV 43.0% 1.46σ
Caitlyn 45.1% 1.02σ
Rumble 45.5% 0.95σ
Miss Fortune 45.9% 0.86σ

At most five champions are listed in each direction for Locke: 5 listed as countering it here, 5 it counters back, with a tight, 2-point spread — none of them stand out much from the others among them — most matchups you could actually face in a real game simply aren't covered.

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