Should I Dodge?

League of Legends Lobby Advisor

Locke

  • Assassin
  • Mage

Figures on this page are from League of Legends patch 16.18.1.

The win, pick, and ban rate figures here are a third-party League of Legends statistics provider's aggregation of match data that originates with Riot Games — Riot doesn't itself publish win-rate statistics. See how it works for the method, including the per-tier noise-width (σ) calibration Should I Dodge publishes on top of that raw data — how far a rate actually sits from meaningless, not something the provider itself measures.

Attack
6 / 10
Defense
4 / 10
Magic
2 / 10
Difficulty
5 / 10

Riot's own handcrafted 1-10 designer ratings, not measured gameplay stats.

Role Win Rate Pick Rate
Mid 48.5% 5.6%

About 21.7% of games at this tier see Locke banned before anyone even picks a role — one number for the whole champion, not something that genuinely differs lane to lane. It's shown here alongside Locke's Mid numbers, the highest-pick-rate role, purely because that's the row this page leads with. Why isn't this broken down by role?

Locke's Mid win rate is 1.5 percentage points below an even 50% — Should I Dodge's win-probability model varies by about 4.8 percentage points of standard deviation from lobby to lobby across all ranks, purely from which champions get drawn, so this gap is smaller than that noise, not solid evidence the champion is unusually strong or weak right now.

Locke is tracked in exactly one role at this tier scope, Mid — so there's no ambiguity below about which lane the rest of this page's per-tier, threat, and counters reporting describes.

Locke's Mid Win Rate By Tier

Tier Win Rate Pick Rate Edge (noise-widths) Clears 0.5σ?
Iron 44.7% 4.9% 0.69σ Yes
Bronze 47.1% 4.7% 0.47σ No
Silver 47.5% 4.8% 0.42σ No
Gold 48.2% 5.1% 0.33σ No
Platinum 48.8% 5.7% 0.23σ No
Emerald 49.1% 6.3% 0.20σ No
Diamond 49.5% 6.8% 0.12σ No
Master 50.8% 8.2% 0.17σ No
Grandmaster 50.4% 8.9% 0.05σ No
Challenger 50.3% 12.1% 0.03σ No

Locke's Mid win rate ranges from 44.7% at Iron to 50.8% at Master across the 10 of 10 ranked tiers with published data for this role — a 6.1-point spread. Measured against each tier's own noise floor, that's 0.17σ at Master and 0.69σ at Iron, with only the Iron figure clearing the 0.5σ bar Should I Dodge itself requires before calling a reading anything but Neutral. See how noise-widths are calculated and what they mean for each rank.

Should I Dodge's curated read has Locke's power curve as no strong lean either way — a community-consensus judgment about where the champion's power peaks, not measured win-rate-by-duration data (the stats source doesn't publish that).

Locke's kit doesn't flag any of the seven threats Should I Dodge tracks for counter-building — healing, hard crowd control, burst, poke, sustained auto-attack damage, shielding, stealth — and that's a real verdict, not a gap in the table.

Should I Dodge maintains Locke's scaling lean and kit-threat reads above by hand, one champion at a time, across the whole roster — not generated from the win-rate numbers on this page, and not refreshed automatically when those numbers move.

Who Counters Locke?

Matchups below are for Locke's Mid role -- its highest-pick-rate lane, played in 5.6% of its recorded games at this tier.

Champions That Counter Locke

Champion Win Rate vs Locke Edge (noise-widths)
Heimerdinger 60.7% 2.24σ
Akali 54.0% 0.84σ
Gwen 53.9% 0.81σ
Kassadin 53.6% 0.75σ
Fizz 53.3% 0.69σ

Champions Locke Counters

Champion Win Rate vs Locke Edge (noise-widths)
Smolder 42.3% 1.62σ
Taliyah 43.5% 1.35σ
Orianna 44.0% 1.26σ
Mel 46.5% 0.73σ
Syndra 48.0% 0.42σ

The stats source lists at most five champions in each direction for Locke: the 5 that counter it here lean burst-heavy, with a tight, 7-point spread — none of them stand out much from the others among them, while 5 favourable matchups round out the picture — most matchups you could actually face simply aren't covered.

Want a live read for your own lobby? Try the analyzer.

Learn more: what a champion win rate actually means and why the same win rate means different things at different tiers.

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