Anivia

Computed from 78,131 ranked Solo/Duo games collected through the Riot API · patch 26.21.
| Role | Win Rate | Pick Rate |
|---|---|---|
| Top | 51.0% | 0.4% |
| Mid | 49.9% | 1.8% |
| Support | 48.0% | 0.5% |
Anivia is banned in about 1.3% of games at this tier, one figure for the whole champion since bans happen before roles are picked. What ban rate measures.
Anivia's Mid win rate is 0.1 percentage points below an even 50% — Should I Dodge's win-probability model varies by about 4.8 percentage points of standard deviation from lobby to lobby across all ranks, purely from which champions get drawn, so this gap is smaller than that noise, not solid evidence the champion is unusually strong or weak right now.
Anivia is tracked in 3 roles at this tier scope; the per-tier, threat, and counters reporting below all use its highest-pick-rate role, Mid — its numbers in Top (0.4% pick rate) and Support (0.5% pick rate) stay visible in the table above but aren't carried into the rest of this page.
Anivia's Mid Build
In Emerald+ games on patch 26.21 (including games from other ranks or the previous patch, as Emerald+ on this patch alone had too few), Anivia's most common Mid setup runs Flash and Ignite with Electrocute, maxes E first, and builds Rod of Ages, Archangel's Staff, and Malignance — 50.4% win rate over 22,027 games.
- Summoner spells
Flash + Ignite
52.1%5,602 games - Runes
Electrocute + Sorcery
49.3%2,781 games - Skill priority E > W > Q 50.5%3,408 games
- Starter

Doran's Ring + Health Potion ×2
50.4%20,333 games - Boots
Ionian Boots of Lucidity
52.1%1,535 games - First three items


Rod of Ages → Archangel's Staff → Malignance
54.3%1,014 games
Anivia's Mid Win Rate By Tier
| Tier | Win Rate | Pick Rate | Games | Edge (noise-widths) | Clears 0.5σ? |
|---|---|---|---|---|---|
| Iron | 49.2% | 1.2% | 2,725 | 0.10σ | No |
| Bronze | 48.8% | 1.3% | 3,938 | 0.20σ | No |
| Silver | 49.5% | 1.5% | 5,624 | 0.08σ | No |
| Gold | 49.7% | 1.8% | 7,626 | 0.06σ | No |
| Platinum | 50.6% | 2.1% | 9,687 | 0.12σ | No |
| Emerald | 50.2% | 2.4% | 8,634 | 0.05σ | No |
| Diamond | 50.9% | 2.7% | 8,751 | 0.20σ | No |
| Master | 50.9% | 2.8% | 4,309 | 0.18σ | No |
| Grandmaster | 51.0% | 2.3% | 213 | 0.13σ | No |
Anivia's Mid win rate ranges from 48.8% at Bronze to 51.0% at Grandmaster across the 9 of 10 ranked tiers with at least 200 games in this role — a 2.2-point spread. Measured against each tier's own noise floor, that's 0.13σ at Grandmaster and 0.20σ at Bronze, with neither clearing the 0.5σ bar Should I Dodge itself requires before calling a reading anything but Neutral. 1 tier under 200 games not shown.
- Power curve
- Late game
- Threats
- Hard crowd control and poke
Curated reads, not measured: how we judge these
Who Counters Anivia in Mid?
Champions That Counter Anivia
| Champion | Win Rate vs Anivia | Edge (noise-widths) |
|---|---|---|
| 55.6% | 1.17σ | |
| 55.0% | 1.04σ | |
| 54.8% | 1.01σ | |
| 54.8% | 1.01σ | |
| 54.3% | 0.89σ |
Champions Anivia Counters
| Champion | Win Rate vs Anivia | Edge (noise-widths) |
|---|---|---|
| 41.0% | 1.89σ | |
| 41.2% | 1.84σ | |
| 41.3% | 1.81σ | |
| 43.7% | 1.33σ | |
| 43.9% | 1.29σ |
At most five champions are listed in each direction for Anivia: 5 listed as countering it here, 5 it counters back, with a tight, 1-point spread — none of them stand out much from the others among them — most matchups you could actually face in a real game simply aren't covered.