Should I Dodge?

League of Legends Lobby Advisor

Anivia

  • Mage

Figures on this page are from League of Legends patch 16.18.1.

The win, pick, and ban rate figures here are a third-party League of Legends statistics provider's aggregation of match data that originates with Riot Games — Riot doesn't itself publish win-rate statistics. See how it works for the method, including the per-tier noise-width (σ) calibration Should I Dodge publishes on top of that raw data — how far a rate actually sits from meaningless, not something the provider itself measures.

Attack
1 / 10
Defense
4 / 10
Magic
10 / 10
Difficulty
10 / 10

Riot's own handcrafted 1-10 designer ratings, not measured gameplay stats.

Role Win Rate Pick Rate
Mid 49.7% 1.7%

About 1.6% of games at this tier see Anivia banned before anyone even picks a role — one number for the whole champion, not something that genuinely differs lane to lane. It's shown here alongside Anivia's Mid numbers, the highest-pick-rate role, purely because that's the row this page leads with. Why isn't this broken down by role?

Anivia's Mid win rate is 0.3 percentage points below an even 50% — Should I Dodge's win-probability model varies by about 4.8 percentage points of standard deviation from lobby to lobby across all ranks, purely from which champions get drawn, so this gap is smaller than that noise, not solid evidence the champion is unusually strong or weak right now.

Anivia is tracked in exactly one role at this tier scope, Mid — so there's no ambiguity below about which lane the rest of this page's per-tier, threat, and counters reporting describes.

Anivia's Mid Win Rate By Tier

Tier Win Rate Pick Rate Edge (noise-widths) Clears 0.5σ?
Iron 46.2% 1.1% 0.50σ Yes
Bronze 48.9% 1.2% 0.19σ No
Silver 49.3% 1.4% 0.11σ No
Gold 50.5% 1.7% 0.09σ No
Platinum 49.6% 1.9% 0.09σ No
Emerald 49.7% 2.2% 0.06σ No
Diamond 49.6% 2.4% 0.10σ No
Master 49.6% 2.3% 0.09σ No
Grandmaster 50.6% 2.4% 0.08σ No
Challenger 51.3% 2.5% 0.11σ No

Anivia's Mid win rate ranges from 46.2% at Iron to 51.3% at Challenger across the 10 of 10 ranked tiers with published data for this role — a 5.2-point spread. Measured against each tier's own noise floor, that's 0.11σ at Challenger and 0.50σ at Iron, with only the Iron figure clearing the 0.5σ bar Should I Dodge itself requires before calling a reading anything but Neutral. See how noise-widths are calculated and what they mean for each rank.

Should I Dodge's curated read has Anivia's power curve as a late-game lean — a community-consensus judgment about where the champion's power peaks, not measured win-rate-by-duration data (the stats source doesn't publish that).

Should I Dodge's curated read flags Anivia's kit as carrying hard crowd control and poke — a community-consensus judgment about what the kit threatens, not measured win-rate data, and the same read behind the counter-build suggestions on the analyzer.

Should I Dodge maintains Anivia's scaling lean and kit-threat reads above by hand, one champion at a time, across the whole roster — not generated from the win-rate numbers on this page, and not refreshed automatically when those numbers move.

Who Counters Anivia?

Matchups below are for Anivia's Mid role -- its highest-pick-rate lane, played in 1.7% of its recorded games at this tier.

Champions That Counter Anivia

Champion Win Rate vs Anivia Edge (noise-widths)
Gwen 55.2% 1.08σ
Ziggs 54.6% 0.96σ
Xerath 54.2% 0.87σ
Ahri 54.2% 0.87σ
Swain 54.0% 0.83σ

Champions Anivia Counters

Champion Win Rate vs Anivia Edge (noise-widths)
Heimerdinger 45.3% 0.97σ
Ryze 45.6% 0.92σ
Smolder 45.9% 0.87σ
Nasus 46.2% 0.80σ
Malphite 46.7% 0.69σ

The stats source lists at most five champions in each direction for Anivia: the 5 that counter it here lean poke-heavy, with a tight, 1-point spread — none of them stand out much from the others among them, while 5 favourable matchups round out the picture — most matchups you could actually face simply aren't covered.

Want a live read for your own lobby? Try the analyzer.

Learn more: what a champion win rate actually means and why the same win rate means different things at different tiers.

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