Ashe

Computed from 239,324 ranked Solo/Duo games collected through the Riot API · patch 26.21.
| Role | Win Rate | Pick Rate |
|---|---|---|
| ADC | 49.4% | 8.3% |
| Support | 46.6% | 1.5% |
Ashe is banned in about 3.5% of games at this tier, one figure for the whole champion since bans happen before roles are picked. What ban rate measures.
Ashe's ADC win rate is 0.6 percentage points below an even 50% — Should I Dodge's win-probability model varies by about 4.8 percentage points of standard deviation from lobby to lobby across all ranks, purely from which champions get drawn, so this gap is smaller than that noise, not solid evidence the champion is unusually strong or weak right now.
Ashe is tracked in 2 roles at this tier scope; the per-tier, threat, and counters reporting below all use its highest-pick-rate role, ADC — its numbers in Support (1.5% pick rate) stay visible in the table above but aren't carried into the rest of this page.
Ashe's ADC Build
In Emerald+ games on patch 26.21, Ashe's most common ADC setup runs Flash and Barrier with Lethal Tempo, maxes W first, and builds Yun Tal Wildarrows, Phantom Dancer, and Infinity Edge — 50.3% win rate over 44,823 games.
- Summoner spells
Flash + Barrier
50.6%31,815 games - Runes
Lethal Tempo + Inspiration
51.5%5,960 games - Skill priority W > Q > E 51.1%41,622 games
- Starter

Doran's Bow + Health Potion ×2
50.3%39,303 games - Boots
Gluttonous Greaves
54.0%2,492 games - First three items


Yun Tal Wildarrows → Phantom Dancer → Infinity Edge
60.6%1,272 games
Ashe's ADC Win Rate By Tier
| Tier | Win Rate | Pick Rate | Games | Edge (noise-widths) | Clears 0.5σ? |
|---|---|---|---|---|---|
| Iron | 48.8% | 12.4% | 29,089 | 0.16σ | No |
| Bronze | 49.0% | 10.7% | 31,733 | 0.16σ | No |
| Silver | 49.1% | 9.1% | 33,977 | 0.16σ | No |
| Gold | 49.6% | 8.0% | 34,465 | 0.07σ | No |
| Platinum | 49.4% | 7.1% | 32,807 | 0.11σ | No |
| Emerald | 50.3% | 6.0% | 22,077 | 0.07σ | No |
| Diamond | 50.4% | 5.0% | 16,704 | 0.10σ | No |
| Master | 49.3% | 3.7% | 5,515 | 0.14σ | No |
| Grandmaster | 44.4% | 2.3% | 215 | 0.74σ | Yes |
Ashe's ADC win rate ranges from 44.4% at Grandmaster to 50.4% at Diamond across the 9 of 10 ranked tiers with at least 200 games in this role — a 6.0-point spread. Measured against each tier's own noise floor, that's 0.10σ at Diamond and 0.74σ at Grandmaster, with only the Grandmaster figure clearing the 0.5σ bar Should I Dodge itself requires before calling a reading anything but Neutral. 1 tier under 200 games not shown.
- Power curve
- No strong lean
- Threats
- Hard crowd control
Curated reads, not measured: how we judge these
Who Counters Ashe in ADC?
Champions That Counter Ashe
| Champion | Win Rate vs Ashe | Edge (noise-widths) |
|---|---|---|
| 59.0% | 1.88σ | |
| 58.6% | 1.81σ | |
| 58.1% | 1.69σ | |
| 58.0% | 1.67σ | |
| 57.2% | 1.50σ |
Champions Ashe Counters
| Champion | Win Rate vs Ashe | Edge (noise-widths) |
|---|---|---|
| 42.9% | 1.49σ | |
| 43.7% | 1.31σ | |
| 44.2% | 1.22σ | |
| 44.5% | 1.14σ | |
| 45.1% | 1.03σ |
At most five champions are listed in each direction for Ashe: the 5 that counter it here lean poke-heavy, with a tight, 2-point spread — none of them stand out much from the others among them, while 5 favourable matchups round out the picture — most matchups you could actually face simply aren't covered.
Our Read on Ashe
Reading the Numbers
Control, not damage, is how to read Ashe. Her basic attacks slow, Volley slows champions it hits, and her ultimate is a global arrow that stuns the first champion it strikes, so most of her value comes from creating kills rather than finishing them alone. She shows up as a marksman in the bottom lane and also as a support, and those two jobs ask different things of her, which blurs any single figure. A strong result for her usually says a team used her arrow well. A weak one often says the arrow was fired into a fight that was already decided.
When a Teammate Locks Ashe
Ashe in your bottom lane means vision and pick potential. Hawkshot sends a hawk to any location on the map and reveals the area when it lands, so a teammate Ashe who uses it every time it is up gives you real information for free. The crystal arrow crosses the whole map, and the longer it flies, the longer the stun, so an enemy caught out of position far away is still within her reach. Talk to her when you want it. If you plan to engage, tell her first so the arrow is ready, and make sure someone stays near to protect her.
When the Enemy Has Ashe
An opposing Ashe makes approaching her costly, because every hit she lands slows you and Volley puts out a cone of arrows that is hard to walk through. Her kit has no dash of its own, which is the opening. Pressure her when she has to stand still and give you room. The ultimate is a directional skillshot, so when you hear it fired, read the line it travels along and step out of it rather than assuming it will find you. Staying spread out also helps, since the enemies around the first target are only slowed even when one champion is stunned.
Last reviewed 14 October 2026