Jayce

Computed from 148,878 ranked Solo/Duo games collected through the Riot API · patch 26.21.
| Role | Win Rate | Pick Rate |
|---|---|---|
| Top | 46.7% | 3.7% |
| Jungle | 48.4% | 1.3% |
| Mid | 47.6% | 0.5% |
Jayce is banned in about 3.1% of games at this tier, one figure for the whole champion since bans happen before roles are picked. What ban rate measures.
Jayce's Top win rate is 3.3 percentage points below an even 50% — Should I Dodge's win-probability model varies by about 4.8 percentage points of standard deviation from lobby to lobby across all ranks, purely from which champions get drawn, so this gap is smaller than that noise, not solid evidence the champion is unusually strong or weak right now.
Jayce is tracked in 3 roles at this tier scope; the per-tier, threat, and counters reporting below all use its highest-pick-rate role, Top — its numbers in Jungle (1.3% pick rate) and Mid (0.5% pick rate) stay visible in the table above but aren't carried into the rest of this page.
Jayce's Top Build
In Emerald+ games on patch 26.21, Jayce's most common Top setup runs Flash and Ignite with Grasp of the Undying, maxes Q first, and builds Youmuu's Ghostblade, Voltaic Cyclosword, and Manamune — 47.5% win rate over 49,467 games.
- Summoner spells
Flash + Ignite
48.9%19,609 games - Runes
Grasp of the Undying + Inspiration
47.5%2,165 games - Skill priority Q > W > E 47.8%45,723 games
- Starter

Doran's Blade + Health Potion
47.5%45,493 games - Boots
Boots of Swiftness
50.4%7,882 games - First three items


Youmuu's Ghostblade → Voltaic Cyclosword → Manamune
53.8%1,207 games
Jayce's Top Win Rate By Tier
| Tier | Win Rate | Pick Rate | Games | Edge (noise-widths) | Clears 0.5σ? |
|---|---|---|---|---|---|
| Iron | 46.3% | 1.9% | 4,144 | 0.48σ | No |
| Bronze | 44.6% | 2.2% | 5,778 | 0.89σ | Yes |
| Silver | 45.9% | 2.8% | 9,000 | 0.70σ | Yes |
| Gold | 46.5% | 3.6% | 13,121 | 0.64σ | Yes |
| Platinum | 47.2% | 4.5% | 17,412 | 0.56σ | Yes |
| Emerald | 47.5% | 5.5% | 17,197 | 0.55σ | Yes |
| Diamond | 47.4% | 6.5% | 18,891 | 0.60σ | Yes |
| Master | 47.8% | 7.8% | 11,844 | 0.47σ | No |
| Grandmaster | 49.6% | 10.7% | 1,016 | 0.06σ | No |
| Challenger | 49.3% | 11.1% | 215 | 0.06σ | No |
Jayce's Top win rate ranges from 44.6% at Bronze to 49.6% at Grandmaster across the 10 of 10 ranked tiers with at least 200 games in this role — a 4.9-point spread. Measured against each tier's own noise floor, that's 0.06σ at Grandmaster and 0.89σ at Bronze, with only the Bronze figure clearing the 0.5σ bar Should I Dodge itself requires before calling a reading anything but Neutral.
- Power curve
- Strong early game
- Threats
- Poke
Curated reads, not measured: how we judge these
Who Counters Jayce in Top?
Champions That Counter Jayce
| Champion | Win Rate vs Jayce | Edge (noise-widths) |
|---|---|---|
| 61.0% | 2.31σ | |
| 60.6% | 2.22σ | |
| 59.7% | 2.03σ | |
| 59.0% | 1.88σ | |
| 58.0% | 1.68σ |
Champions Jayce Counters
| Champion | Win Rate vs Jayce | Edge (noise-widths) |
|---|---|---|
| 42.6% | 1.55σ | |
| 43.3% | 1.40σ | |
| 44.1% | 1.23σ | |
| 44.5% | 1.15σ | |
| 44.7% | 1.12σ |
At most five champions are listed in each direction for Jayce: the 5 that counter it here lean control-heavy, with a tight, 3-point spread — none of them stand out much from the others among them, while 5 favourable matchups round out the picture — most matchups you could actually face simply aren't covered.