Should I Dodge?

League of Legends Lobby Advisor

Swain

  • Mage
  • Support

Computed from 169,533 ranked Solo/Duo games collected through the Riot API · patch 26.21.

Riot designer ratings (0-10)

Attack
2 / 10
Defense
6 / 10
Magic
9 / 10
Difficulty
8 / 10
Role Win Rate Pick Rate
Top 50.0% 0.6%
Mid 52.8% 0.9%
ADC 54.6% 0.9%
Support 49.7% 4.2%

Swain is banned in about 4.1% of games at this tier, one figure for the whole champion since bans happen before roles are picked. What ban rate measures.

Swain's Support win rate is 0.3 percentage points below an even 50% — Should I Dodge's win-probability model varies by about 4.8 percentage points of standard deviation from lobby to lobby across all ranks, purely from which champions get drawn, so this gap is smaller than that noise, not solid evidence the champion is unusually strong or weak right now.

Swain is tracked in 4 roles at this tier scope; the per-tier, threat, and counters reporting below all use its highest-pick-rate role, Support — its numbers in Top (0.6% pick rate), Mid (0.9% pick rate), and ADC (0.9% pick rate) stay visible in the table above but aren't carried into the rest of this page.

Swain's Support Build

In Emerald+ games on patch 26.22 (including games from other ranks or the previous patch, as Emerald+ on this patch alone had too few), Swain's most common Support setup runs Exhaust and Flash with Electrocute, maxes Q first, and builds Rylai's Crystal Scepter, Zhonya's Hourglass, and Liandry's Torment — 50.0% win rate over 2 games.

  • Summoner spells Exhaust + Flash 49.8%21,146 games
  • Runes Electrocute + Precision 49.7%23,463 games
  • Skill priority Q > W > E 50.8%74,864 games
  • Starter Health Potion ×2 49.8%90,281 games
  • Boots Boots of Swiftness 54.0%6,126 games
  • First three items Rylai's Crystal Scepter → Zhonya's Hourglass → Liandry's Torment 55.9%1,617 games

Swain's Support Win Rate By Tier

Tier Win Rate Pick Rate Games Edge (noise-widths) Clears 0.5σ?
Iron 52.2% 4.9% 11,898 0.29σ No
Bronze 51.2% 5.3% 16,075 0.20σ No
Silver 49.8% 5.1% 19,540 0.03σ No
Gold 48.9% 4.3% 19,082 0.19σ No
Platinum 48.8% 3.5% 16,648 0.24σ No
Emerald 48.5% 2.7% 10,098 0.34σ No
Diamond 46.8% 2.1% 6,755 0.73σ Yes
Master 48.9% 1.7% 2,511 0.23σ No

Swain's Support win rate ranges from 46.8% at Diamond to 52.2% at Iron across the 8 of 10 ranked tiers with at least 200 games in this role — a 5.4-point spread. Measured against each tier's own noise floor, that's 0.29σ at Iron and 0.73σ at Diamond, with only the Diamond figure clearing the 0.5σ bar Should I Dodge itself requires before calling a reading anything but Neutral. 2 tiers under 200 games not shown.

Power curve
Late game
Threats
Healing, hard crowd control, and poke

Curated reads, not measured: how we judge these

Who Counters Swain in Support?

Champions That Counter Swain

Champion Win Rate vs Swain Edge (noise-widths)
Vex 57.9% 1.65σ
Syndra 57.1% 1.48σ
LeBlanc 56.8% 1.43σ
Darius 56.2% 1.30σ
Zyra 54.4% 0.93σ

Champions Swain Counters

Champion Win Rate vs Swain Edge (noise-widths)
Gragas 39.2% 2.26σ
Trundle 42.5% 1.57σ
Vi 43.0% 1.47σ
Ornn 43.4% 1.38σ
Yasuo 43.5% 1.37σ

At most five champions are listed in each direction for Swain: the 5 that counter it here lean burst-heavy, with a tight, 3-point spread — none of them stand out much from the others among them, while 5 favourable matchups round out the picture — most matchups you could actually face simply aren't covered.

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