Should I Dodge?

League of Legends Lobby Advisor

Ekko

  • Assassin
  • Mage

Figures on this page are from League of Legends patch 16.18.1.

The win, pick, and ban rate figures here are a third-party League of Legends statistics provider's aggregation of match data that originates with Riot Games — Riot doesn't itself publish win-rate statistics. See how it works for the method, including the per-tier noise-width (σ) calibration Should I Dodge publishes on top of that raw data — how far a rate actually sits from meaningless, not something the provider itself measures.

Attack
5 / 10
Defense
3 / 10
Magic
7 / 10
Difficulty
8 / 10

Riot's own handcrafted 1-10 designer ratings, not measured gameplay stats.

Role Win Rate Pick Rate
Jungle 50.7% 3.9%
Mid 51.6% 3.8%

About 2.1% of games at this tier see Ekko banned before anyone even picks a role — one number for the whole champion, not something that genuinely differs lane to lane. It's shown here alongside Ekko's Jungle numbers, the highest-pick-rate role, purely because that's the row this page leads with. Why isn't this broken down by role?

Ekko's Jungle win rate is 0.7 percentage points above an even 50% — Should I Dodge's win-probability model varies by about 4.8 percentage points of standard deviation from lobby to lobby across all ranks, purely from which champions get drawn, so this gap is smaller than that noise, not solid evidence the champion is unusually strong or weak right now.

Ekko is tracked in 2 roles at this tier scope; the per-tier, threat, and counters reporting below all use its highest-pick-rate role, Jungle — its numbers in Mid (3.8% pick rate) stay visible in the table above but aren't carried into the rest of this page.

Ekko's Jungle Win Rate By Tier

Tier Win Rate Pick Rate Edge (noise-widths) Clears 0.5σ?
Iron 46.8% 2.5% 0.43σ No
Bronze 50.6% 2.9% 0.11σ No
Silver 50.4% 3.3% 0.07σ No
Gold 51.3% 3.8% 0.24σ No
Platinum 50.7% 4.2% 0.15σ No
Emerald 51.1% 4.6% 0.25σ No
Diamond 50.7% 5.1% 0.15σ No
Master 50.6% 4.6% 0.13σ No
Grandmaster 47.8% 3.6% 0.29σ No
Challenger 53.9% 4.3% 0.32σ No

Ekko's Jungle win rate ranges from 46.8% at Iron to 53.9% at Challenger across the 10 of 10 ranked tiers with published data for this role — a 7.1-point spread. Measured against each tier's own noise floor, that's 0.32σ at Challenger and 0.43σ at Iron, with neither clearing the 0.5σ bar Should I Dodge itself requires before calling a reading anything but Neutral. See how noise-widths are calculated and what they mean for each rank.

Should I Dodge's curated read has Ekko's power curve as an early-game lean — a community-consensus judgment about where the champion's power peaks, not measured win-rate-by-duration data (the stats source doesn't publish that).

Should I Dodge's curated read flags Ekko's kit as carrying burst — a community-consensus judgment about what the kit threatens, not measured win-rate data, and the same read behind the counter-build suggestions on the analyzer.

Should I Dodge maintains Ekko's scaling lean and kit-threat reads above by hand, one champion at a time, across the whole roster — not generated from the win-rate numbers on this page, and not refreshed automatically when those numbers move.

Who Counters Ekko?

Matchups below are for Ekko's Jungle role -- its highest-pick-rate lane, played in 3.9% of its recorded games at this tier.

Champions That Counter Ekko

Champion Win Rate vs Ekko Edge (noise-widths)
Zyra 53.1% 0.65σ
Maokai 53.0% 0.62σ
Warwick 52.3% 0.47σ
Rammus 52.0% 0.42σ
Briar 51.7% 0.35σ

Champions Ekko Counters

Champion Win Rate vs Ekko Edge (noise-widths)
Locke 43.9% 1.27σ
Volibear 46.5% 0.73σ
Naafiri 46.7% 0.70σ
Rengar 46.9% 0.65σ
Jayce 47.2% 0.58σ

The stats source lists at most five champions in each direction for Ekko: the 5 that counter it here lean control-heavy, with a tight, 1-point spread — none of them stand out much from the others among them, while 5 favourable matchups round out the picture — most matchups you could actually face simply aren't covered.

Want a live read for your own lobby? Try the analyzer.

Learn more: what a champion win rate actually means and why the same win rate means different things at different tiers.

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