Jarvan IV

Computed from 178,027 ranked Solo/Duo games collected through the Riot API · patch 26.21.
| Role | Win Rate | Pick Rate |
|---|---|---|
| Jungle | 49.4% | 5.9% |
| Support | 47.8% | 0.4% |
Jarvan IV is banned in about 1.0% of games at this tier, one figure for the whole champion since bans happen before roles are picked. What ban rate measures.
Jarvan IV's Jungle win rate is 0.6 percentage points below an even 50% — Should I Dodge's win-probability model varies by about 4.8 percentage points of standard deviation from lobby to lobby across all ranks, purely from which champions get drawn, so this gap is smaller than that noise, not solid evidence the champion is unusually strong or weak right now.
Jarvan IV is tracked in 2 roles at this tier scope; the per-tier, threat, and counters reporting below all use its highest-pick-rate role, Jungle — its numbers in Support (0.4% pick rate) stay visible in the table above but aren't carried into the rest of this page.
Jarvan IV's Jungle Build
In Emerald+ games on patch 26.22 (including games from other ranks or the previous patch, as Emerald+ on this patch alone had too few), Jarvan IV's most common Jungle setup runs Flash and Smite with Conqueror, maxes Q first, and builds Sundered Sky, Black Cleaver, and Guardian Angel — 39.1% win rate over 4 games.
- Summoner spells
Flash + Smite
49.5%166,431 games - Runes
Conqueror + Inspiration
51.3%10,350 games - Skill priority Q > E > W 49.8%158,077 games
- Starter
Mosstomper Seedling
52.1%16,815 games - Boots
Ionian Boots of Lucidity
53.2%7,679 games - First three items


Sundered Sky → Black Cleaver → Guardian Angel
60.8%3,624 games
Jarvan IV's Jungle Win Rate By Tier
| Tier | Win Rate | Pick Rate | Games | Edge (noise-widths) | Clears 0.5σ? |
|---|---|---|---|---|---|
| Iron | 47.9% | 3.8% | 9,187 | 0.27σ | No |
| Bronze | 49.6% | 4.2% | 12,615 | 0.07σ | No |
| Silver | 49.0% | 5.0% | 18,660 | 0.17σ | No |
| Gold | 49.8% | 5.9% | 24,907 | 0.03σ | No |
| Platinum | 49.6% | 6.9% | 31,323 | 0.08σ | No |
| Emerald | 49.3% | 7.6% | 27,572 | 0.16σ | No |
| Diamond | 49.3% | 8.5% | 28,350 | 0.15σ | No |
| Master | 49.6% | 8.8% | 14,234 | 0.07σ | No |
| Grandmaster | 47.9% | 10.0% | 1,046 | 0.28σ | No |
| Challenger | 50.0% | 10.9% | 224 | 0.00σ | No |
Jarvan IV's Jungle win rate ranges from 47.9% at Grandmaster to 50.0% at Challenger across the 10 of 10 ranked tiers with at least 200 games in this role — a 2.1-point spread. Measured against each tier's own noise floor, that's 0.00σ at Challenger and 0.28σ at Grandmaster, with neither clearing the 0.5σ bar Should I Dodge itself requires before calling a reading anything but Neutral.
- Power curve
- Early game
- Threats
- None of the seven we track
Curated reads, not measured: how we judge these
Who Counters Jarvan IV in Jungle?
Champions That Counter Jarvan IV
| Champion | Win Rate vs Jarvan IV | Edge (noise-widths) |
|---|---|---|
| 55.2% | 1.09σ | |
| 55.0% | 1.05σ | |
| 54.2% | 0.88σ | |
| 54.2% | 0.87σ | |
| 54.1% | 0.86σ |
Champions Jarvan IV Counters
| Champion | Win Rate vs Jarvan IV | Edge (noise-widths) |
|---|---|---|
| 40.4% | 2.02σ | |
| 40.6% | 1.97σ | |
| 42.0% | 1.67σ | |
| 43.5% | 1.37σ | |
| 43.7% | 1.33σ |
At most five champions are listed in each direction for Jarvan IV: the 5 that counter it here lean auto-attack-heavy, with a tight, 1-point spread — none of them stand out much from the others among them, while 5 favourable matchups round out the picture — most matchups you could actually face simply aren't covered.