Should I Dodge?

League of Legends Lobby Advisor

Jarvan IV

  • Fighter
  • Tank

Figures on this page are from League of Legends patch 16.18.1.

The win, pick, and ban rate figures here are a third-party League of Legends statistics provider's aggregation of match data that originates with Riot Games — Riot doesn't itself publish win-rate statistics. See how it works for the method, including the per-tier noise-width (σ) calibration Should I Dodge publishes on top of that raw data — how far a rate actually sits from meaningless, not something the provider itself measures.

Attack
6 / 10
Defense
8 / 10
Magic
3 / 10
Difficulty
5 / 10

Riot's own handcrafted 1-10 designer ratings, not measured gameplay stats.

Role Win Rate Pick Rate
Jungle 49.7% 4.5%

About 0.8% of games at this tier see Jarvan IV banned before anyone even picks a role — one number for the whole champion, not something that genuinely differs lane to lane. It's shown here alongside Jarvan IV's Jungle numbers, the highest-pick-rate role, purely because that's the row this page leads with. Why isn't this broken down by role?

Jarvan IV's Jungle win rate is 0.3 percentage points below an even 50% — Should I Dodge's win-probability model varies by about 4.8 percentage points of standard deviation from lobby to lobby across all ranks, purely from which champions get drawn, so this gap is smaller than that noise, not solid evidence the champion is unusually strong or weak right now.

Jarvan IV is tracked in exactly one role at this tier scope, Jungle — so there's no ambiguity below about which lane the rest of this page's per-tier, threat, and counters reporting describes.

Jarvan IV's Jungle Win Rate By Tier

Tier Win Rate Pick Rate Edge (noise-widths) Clears 0.5σ?
Iron 47.1% 2.1% 0.38σ No
Bronze 50.1% 2.7% 0.02σ No
Silver 49.8% 3.6% 0.04σ No
Gold 50.1% 4.3% 0.01σ No
Platinum 49.9% 5.1% 0.02σ No
Emerald 49.8% 5.8% 0.05σ No
Diamond 49.5% 6.5% 0.11σ No
Master 48.2% 7.3% 0.39σ No
Grandmaster 46.9% 7.0% 0.42σ No
Challenger 47.2% 7.8% 0.23σ No

Jarvan IV's Jungle win rate ranges from 46.9% at Grandmaster to 50.1% at Bronze across the 10 of 10 ranked tiers with published data for this role — a 3.3-point spread. Measured against each tier's own noise floor, that's 0.02σ at Bronze and 0.42σ at Grandmaster, with neither clearing the 0.5σ bar Should I Dodge itself requires before calling a reading anything but Neutral. See how noise-widths are calculated and what they mean for each rank.

Should I Dodge's curated read has Jarvan IV's power curve as an early-game lean — a community-consensus judgment about where the champion's power peaks, not measured win-rate-by-duration data (the stats source doesn't publish that).

Jarvan IV's kit doesn't flag any of the seven threats Should I Dodge tracks for counter-building — healing, hard crowd control, burst, poke, sustained auto-attack damage, shielding, stealth — and that's a real verdict, not a gap in the table.

Should I Dodge maintains Jarvan IV's scaling lean and kit-threat reads above by hand, one champion at a time, across the whole roster — not generated from the win-rate numbers on this page, and not refreshed automatically when those numbers move.

Who Counters Jarvan IV?

Matchups below are for Jarvan IV's Jungle role -- its highest-pick-rate lane, played in 4.5% of its recorded games at this tier.

Champions That Counter Jarvan IV

Champion Win Rate vs Jarvan IV Edge (noise-widths)
Fizz 55.3% 1.12σ
Gwen 53.7% 0.77σ
Tryndamere 53.3% 0.69σ
Cho'Gath 53.0% 0.63σ
Master Yi 53.0% 0.63σ

Champions Jarvan IV Counters

Champion Win Rate vs Jarvan IV Edge (noise-widths)
Rengar 44.1% 1.24σ
Locke 44.1% 1.23σ
Ambessa 46.9% 0.65σ
Qiyana 47.3% 0.57σ
Nunu & Willump 47.3% 0.56σ

The stats source lists at most five champions in each direction for Jarvan IV: 5 listed as countering it here, 5 it counters back, with a tight, 2-point spread — none of them stand out much from the others among them — most matchups you could actually face in a real game simply aren't covered.

Want a live read for your own lobby? Try the analyzer.

Learn more: what a champion win rate actually means and why the same win rate means different things at different tiers.

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