Should I Dodge?

League of Legends Lobby Advisor

Graves

  • Marksman

Computed from 147,101 ranked Solo/Duo games collected through the Riot API · patch 26.21.

Riot designer ratings (0-10)

Attack
8 / 10
Defense
5 / 10
Magic
3 / 10
Difficulty
3 / 10
Role Win Rate Pick Rate
Jungle 48.7% 5.4%

Graves is banned in about 4.7% of games at this tier, one figure for the whole champion since bans happen before roles are picked. What ban rate measures.

Graves's Jungle win rate is 1.3 percentage points below an even 50% — Should I Dodge's win-probability model varies by about 4.8 percentage points of standard deviation from lobby to lobby across all ranks, purely from which champions get drawn, so this gap is smaller than that noise, not solid evidence the champion is unusually strong or weak right now.

Graves is tracked in exactly one role at this tier scope, Jungle — so there's no ambiguity below about which lane the rest of this page's per-tier, threat, and counters reporting describes.

Graves's Jungle Build

In Emerald+ games on patch 26.21 (including games from other ranks or the previous patch, as Emerald+ on this patch alone had too few), Graves's most common Jungle setup runs Flash and Smite with Dark Harvest, maxes Q first, and builds Hubris, The Collector, and Infinity Edge — 48.9% win rate over 60,253 games.

  • Summoner spells Flash + Smite 48.9%60,041 games
  • Runes Dark Harvest + Precision 50.1%8,754 games
  • Skill priority Q > E > W 49.0%59,068 games
  • Starter Scorchclaw Pup 50.0%26,417 games
  • Boots Boots of Swiftness 61.0%1,568 games
  • First three items Hubris → The Collector → Infinity Edge 59.3%1,811 games

Our Read on Graves

Reading the Numbers

Precise positioning, not raw stat checks, is what Graves' kit rewards: his shotgun blasts deal full damage only at close range, and his smoke screen is worth far more timed to block vision at the exact right moment than thrown on cooldown out of habit. Players who understand that spacing tend to carry with him; players who treat him like a generic auto-attacker mostly don't, and that split keeps his results from drifting far in either direction. He's a jungler whose numbers reward skill more than they reflect raw power in the kit itself.

When a Teammate Locks Graves

A Graves pick tells you your jungler wants to duel early and dictate skirmishes with a smoke screen that fogs the area and cuts enemy sight range on demand. He's strongest at close range, so ask for lane priority that lets him path toward fights rather than farming safely behind wards, and expect his threat to taper once enemies build the health and resistances to survive his burst damage.

When the Enemy Has Graves

Stay out of an enemy Graves' smoke cloud at point-blank range: his shotgun rounds do the most damage there, and the cloud cuts your side's vision far more than his while he fights inside it. Fight him at range instead of walking into his effective distance, and most of what makes him dangerous disappears. Once the game passes his early skirmishing window, he has to rely on positioning in teamfights rather than simply winning a duel outright.

Last reviewed 13 October 2026

Graves's Jungle Win Rate By Tier

Tier Win Rate Pick Rate Games Edge (noise-widths) Clears 0.5σ?
Iron 47.2% 2.9% 6,738 0.37σ No
Bronze 48.7% 3.7% 10,579 0.21σ No
Silver 47.8% 4.9% 17,131 0.37σ No
Gold 48.9% 5.8% 23,670 0.21σ No
Platinum 49.0% 6.5% 28,965 0.20σ No
Emerald 48.8% 6.7% 24,106 0.26σ No
Diamond 49.1% 6.9% 22,525 0.20σ No
Master 49.9% 8.4% 12,461 0.02σ No
Grandmaster 44.0% 8.3% 799 0.80σ Yes

Graves's Jungle win rate ranges from 44.0% at Grandmaster to 49.9% at Master across the 9 of 10 ranked tiers with at least 200 games in this role — a 5.9-point spread. Measured against each tier's own noise floor, that's 0.02σ at Master and 0.80σ at Grandmaster, with only the Grandmaster figure clearing the 0.5σ bar Should I Dodge itself requires before calling a reading anything but Neutral. 1 tier under 200 games not shown.

Power curve
Early game
Threats
None of the seven we track

Curated reads, not measured: how we judge these

Who Counters Graves in Jungle?

Champions That Counter Graves

Champion Win Rate vs Graves Edge (noise-widths)
Maokai 56.9% 1.44σ
Sion 56.4% 1.35σ
Dr. Mundo 56.0% 1.25σ
Rammus 55.3% 1.11σ
Nautilus 54.8% 1.00σ

Champions Graves Counters

Champion Win Rate vs Graves Edge (noise-widths)
Twitch 41.5% 1.78σ
Garen 42.6% 1.55σ
Singed 44.2% 1.22σ
Zeri 44.9% 1.06σ
Kai'Sa 45.6% 0.93σ

At most five champions are listed in each direction for Graves: the 5 that counter it here lean control-heavy, with a tight, 2-point spread — none of them stand out much from the others among them, while 5 favourable matchups round out the picture — most matchups you could actually face simply aren't covered.

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