Brand

Figures on this page are from League of Legends patch 16.18.1.
The win, pick, and ban rate figures here are a third-party League of Legends statistics provider's aggregation of match data that originates with Riot Games — Riot doesn't itself publish win-rate statistics. See how it works for the method, including the per-tier noise-width (σ) calibration Should I Dodge publishes on top of that raw data — how far a rate actually sits from meaningless, not something the provider itself measures.
| Role | Win Rate | Pick Rate |
|---|---|---|
| Mid | 50.9% | 1.1% |
| ADC | 52.8% | 0.6% |
| Support | 50.7% | 4.2% |
About 6.4% of games at this tier see Brand banned before anyone even picks a role — one number for the whole champion, not something that genuinely differs lane to lane. It's shown here alongside Brand's Support numbers, the highest-pick-rate role, purely because that's the row this page leads with. Why isn't this broken down by role?
Brand's Support win rate is 0.7 percentage points above an even 50% — Should I Dodge's win-probability model varies by about 4.8 percentage points of standard deviation from lobby to lobby across all ranks, purely from which champions get drawn, so this gap is smaller than that noise, not solid evidence the champion is unusually strong or weak right now.
Brand is tracked in 3 roles at this tier scope; the per-tier, threat, and counters reporting below all use its highest-pick-rate role, Support — its numbers in Mid (1.1% pick rate) and ADC (0.6% pick rate) stay visible in the table above but aren't carried into the rest of this page.
Brand's Support Win Rate By Tier
| Tier | Win Rate | Pick Rate | Edge (noise-widths) | Clears 0.5σ? |
|---|---|---|---|---|
| Iron | 49.9% | 4.9% | 0.02σ | No |
| Bronze | 52.0% | 5.2% | 0.33σ | No |
| Silver | 51.7% | 5.2% | 0.30σ | No |
| Gold | 50.8% | 4.8% | 0.15σ | No |
| Platinum | 50.6% | 4.0% | 0.12σ | No |
| Emerald | 49.1% | 3.0% | 0.21σ | No |
| Diamond | 48.3% | 1.9% | 0.39σ | No |
| Master | 47.4% | 1.1% | 0.55σ | Yes |
| Grandmaster | 49.5% | 0.7% | 0.07σ | No |
Brand's Support win rate ranges from 47.4% at Master to 52.0% at Bronze across the 9 of 10 ranked tiers with published data for this role — a 4.6-point spread. Measured against each tier's own noise floor, that's 0.33σ at Bronze and 0.55σ at Master, with only the Master figure clearing the 0.5σ bar Should I Dodge itself requires before calling a reading anything but Neutral. See how noise-widths are calculated and what they mean for each rank.
Should I Dodge's curated read has Brand's power curve as no strong lean either way — a community-consensus judgment about where the champion's power peaks, not measured win-rate-by-duration data (the stats source doesn't publish that).
Should I Dodge's curated read flags Brand's kit as carrying burst and poke — a community-consensus judgment about what the kit threatens, not measured win-rate data, and the same read behind the counter-build suggestions on the analyzer.
Should I Dodge maintains Brand's scaling lean and kit-threat reads above by hand, one champion at a time, across the whole roster — not generated from the win-rate numbers on this page, and not refreshed automatically when those numbers move.
Who Counters Brand?
Matchups below are for Brand's Support role -- its highest-pick-rate lane, played in 4.2% of its recorded games at this tier.
Champions That Counter Brand
| Champion | Win Rate vs Brand | Edge (noise-widths) |
|---|---|---|
| 53.1% | 0.64σ | |
| 52.9% | 0.62σ | |
| 52.9% | 0.61σ | |
| 52.5% | 0.51σ | |
| 52.5% | 0.51σ |
Champions Brand Counters
| Champion | Win Rate vs Brand | Edge (noise-widths) |
|---|---|---|
| 43.7% | 1.32σ | |
| 43.8% | 1.29σ | |
| 44.6% | 1.13σ | |
| 45.6% | 0.92σ | |
| 46.5% | 0.72σ |
The stats source lists at most five champions in each direction for Brand: 5 listed as countering it here, 5 it counters back, with a tight, 1-point spread — none of them stand out much from the others among them — most matchups you could actually face in a real game simply aren't covered.
Want a live read for your own lobby? Try the analyzer.
Learn more: what a champion win rate actually means and why the same win rate means different things at different tiers.