Should I Dodge?

League of Legends Lobby Advisor

Brand

  • Mage
  • Support

Computed from 136,694 ranked Solo/Duo games collected through the Riot API · patch 26.21.

Riot designer ratings (0-10)

Attack
2 / 10
Defense
2 / 10
Magic
9 / 10
Difficulty
4 / 10
Role Win Rate Pick Rate
Jungle 48.5% 0.3%
Mid 50.5% 1.1%
ADC 52.7% 0.5%
Support 50.5% 3.4%

Brand is banned in about 4.7% of games at this tier, one figure for the whole champion since bans happen before roles are picked. What ban rate measures.

Brand's Support win rate is 0.5 percentage points above an even 50% — Should I Dodge's win-probability model varies by about 4.8 percentage points of standard deviation from lobby to lobby across all ranks, purely from which champions get drawn, so this gap is smaller than that noise, not solid evidence the champion is unusually strong or weak right now.

Brand is tracked in 4 roles at this tier scope; the per-tier, threat, and counters reporting below all use its highest-pick-rate role, Support — its numbers in Jungle (0.3% pick rate), Mid (1.1% pick rate), and ADC (0.5% pick rate) stay visible in the table above but aren't carried into the rest of this page.

Brand's Support Build

In Emerald+ games on patch 26.21 (including games from other ranks or the previous patch, as Emerald+ on this patch alone had too few), Brand's most common Support setup runs Flash and Heal with Deathfire Touch, maxes W first, and builds Rylai's Crystal Scepter, Liandry's Torment, and Bloodletter's Curse — 48.2% win rate over 13,997 games.

  • Summoner spells Flash + Heal 48.7%2,134 games
  • Runes Deathfire Touch + Precision 48.3%8,229 games
  • Skill priority W > Q > E 49.2%8,479 games
  • Starter Health Potion ×2 48.4%13,238 games
  • Boots Boots of Swiftness 55.0%916 games
  • First three items Rylai's Crystal Scepter → Liandry's Torment → Bloodletter's Curse 57.2%219 games

Brand's Support Win Rate By Tier

Tier Win Rate Pick Rate Games Edge (noise-widths) Clears 0.5σ?
Iron 51.9% 4.5% 10,923 0.25σ No
Bronze 50.5% 4.3% 13,523 0.09σ No
Silver 51.3% 4.2% 16,527 0.22σ No
Gold 50.5% 3.6% 16,418 0.09σ No
Platinum 50.3% 2.8% 13,988 0.06σ No
Emerald 48.0% 2.1% 8,199 0.43σ No
Diamond 49.2% 1.4% 4,623 0.18σ No
Master 49.7% 0.7% 1,028 0.07σ No

Brand's Support win rate ranges from 48.0% at Emerald to 51.9% at Iron across the 8 of 10 ranked tiers with at least 200 games in this role — a 3.8-point spread. Measured against each tier's own noise floor, that's 0.25σ at Iron and 0.43σ at Emerald, with neither clearing the 0.5σ bar Should I Dodge itself requires before calling a reading anything but Neutral. 2 tiers under 200 games not shown.

Power curve
No strong lean
Threats
Burst and poke

Curated reads, not measured: how we judge these

Who Counters Brand in Support?

Champions That Counter Brand

Champion Win Rate vs Brand Edge (noise-widths)
Elise 56.9% 1.45σ
Locke 55.7% 1.20σ
Fizz 55.5% 1.15σ
Teemo 55.0% 1.05σ
Yorick 54.7% 0.98σ

Champions Brand Counters

Champion Win Rate vs Brand Edge (noise-widths)
Yone 40.9% 1.91σ
Aurelion Sol 42.7% 1.52σ
Lee Sin 43.0% 1.47σ
Mordekaiser 43.1% 1.45σ
Orianna 43.6% 1.35σ

At most five champions are listed in each direction for Brand: 5 listed as countering it here, 5 it counters back, with a tight, 2-point spread — none of them stand out much from the others among them — most matchups you could actually face in a real game simply aren't covered.

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