Talon

Computed from 150,757 ranked Solo/Duo games collected through the Riot API · patch 26.21.
| Role | Win Rate | Pick Rate |
|---|---|---|
| Jungle | 49.4% | 3.7% |
| Mid | 50.6% | 1.7% |
Talon is banned in about 3.4% of games at this tier, one figure for the whole champion since bans happen before roles are picked. What ban rate measures.
Talon's Jungle win rate is 0.6 percentage points below an even 50% — Should I Dodge's win-probability model varies by about 4.8 percentage points of standard deviation from lobby to lobby across all ranks, purely from which champions get drawn, so this gap is smaller than that noise, not solid evidence the champion is unusually strong or weak right now.
Talon is tracked in 2 roles at this tier scope; the per-tier, threat, and counters reporting below all use its highest-pick-rate role, Jungle — its numbers in Mid (1.7% pick rate) stay visible in the table above but aren't carried into the rest of this page.
Talon's Jungle Build
In Emerald+ games on patch 26.22 (including games from other ranks or the previous patch, as Emerald+ on this patch alone had too few), Talon's most common Jungle setup runs Flash and Smite with Fleet Footwork, maxes W first, and builds Umbral Glaive, Voltaic Cyclosword, and Axiom Arc — 95.7% win rate over 3 games.
- Summoner spells
Flash + Smite
7.1%5 games - Runes
Fleet Footwork + Inspiration
50.3%49,886 games - Skill priority W > Q > E 7.1%5 games
- Starter
Gustwalker Hatchling
8.6%5 games - Boots
Mercury's Treads
51.7%6,817 games - First three items


Umbral Glaive → Voltaic Cyclosword → Axiom Arc
53.7%3,411 games
Talon's Jungle Win Rate By Tier
| Tier | Win Rate | Pick Rate | Games | Edge (noise-widths) | Clears 0.5σ? |
|---|---|---|---|---|---|
| Iron | 47.2% | 2.5% | 5,908 | 0.37σ | No |
| Bronze | 48.2% | 2.8% | 7,747 | 0.29σ | No |
| Silver | 48.8% | 3.1% | 10,769 | 0.20σ | No |
| Gold | 49.2% | 3.5% | 14,259 | 0.15σ | No |
| Platinum | 50.2% | 4.1% | 18,061 | 0.04σ | No |
| Emerald | 50.0% | 5.0% | 17,934 | 0.00σ | No |
| Diamond | 50.7% | 6.1% | 20,109 | 0.16σ | No |
| Master | 50.5% | 7.3% | 11,752 | 0.11σ | No |
| Grandmaster | 51.9% | 8.9% | 931 | 0.25σ | No |
Talon's Jungle win rate ranges from 47.2% at Iron to 51.9% at Grandmaster across the 9 of 10 ranked tiers with at least 200 games in this role — a 4.7-point spread. Measured against each tier's own noise floor, that's 0.25σ at Grandmaster and 0.37σ at Iron, with neither clearing the 0.5σ bar Should I Dodge itself requires before calling a reading anything but Neutral. 1 tier under 200 games not shown.
- Power curve
- Strong early game
- Threats
- Burst
Curated reads, not measured: how we judge these
Who Counters Talon in Jungle?
Champions That Counter Talon
| Champion | Win Rate vs Talon | Edge (noise-widths) |
|---|---|---|
| 57.8% | 1.64σ | |
| 56.6% | 1.39σ | |
| 56.4% | 1.33σ | |
| 55.0% | 1.04σ | |
| 54.8% | 1.01σ |
Champions Talon Counters
| Champion | Win Rate vs Talon | Edge (noise-widths) |
|---|---|---|
| 42.7% | 1.53σ | |
| 42.7% | 1.52σ | |
| 44.1% | 1.22σ | |
| 45.4% | 0.97σ | |
| 45.5% | 0.95σ |
At most five champions are listed in each direction for Talon: the 5 that counter it here lean control-heavy, with a tight, 3-point spread — none of them stand out much from the others among them, while 5 favourable matchups round out the picture — most matchups you could actually face simply aren't covered.