Should I Dodge?

League of Legends Lobby Advisor

Talon

  • Assassin

Computed from 150,757 ranked Solo/Duo games collected through the Riot API · patch 26.21.

Riot designer ratings (0-10)

Attack
9 / 10
Defense
3 / 10
Magic
1 / 10
Difficulty
7 / 10
Role Win Rate Pick Rate
Jungle 49.4% 3.7%
Mid 50.6% 1.7%

Talon is banned in about 3.4% of games at this tier, one figure for the whole champion since bans happen before roles are picked. What ban rate measures.

Talon's Jungle win rate is 0.6 percentage points below an even 50% — Should I Dodge's win-probability model varies by about 4.8 percentage points of standard deviation from lobby to lobby across all ranks, purely from which champions get drawn, so this gap is smaller than that noise, not solid evidence the champion is unusually strong or weak right now.

Talon is tracked in 2 roles at this tier scope; the per-tier, threat, and counters reporting below all use its highest-pick-rate role, Jungle — its numbers in Mid (1.7% pick rate) stay visible in the table above but aren't carried into the rest of this page.

Talon's Jungle Build

In Emerald+ games on patch 26.22 (including games from other ranks or the previous patch, as Emerald+ on this patch alone had too few), Talon's most common Jungle setup runs Flash and Smite with Fleet Footwork, maxes W first, and builds Umbral Glaive, Voltaic Cyclosword, and Axiom Arc — 95.7% win rate over 3 games.

  • Summoner spells Flash + Smite 7.1%5 games
  • Runes Fleet Footwork + Inspiration 50.3%49,886 games
  • Skill priority W > Q > E 7.1%5 games
  • Starter Gustwalker Hatchling 8.6%5 games
  • Boots Mercury's Treads 51.7%6,817 games
  • First three items Umbral Glaive → Voltaic Cyclosword → Axiom Arc 53.7%3,411 games

Talon's Jungle Win Rate By Tier

Tier Win Rate Pick Rate Games Edge (noise-widths) Clears 0.5σ?
Iron 47.2% 2.5% 5,908 0.37σ No
Bronze 48.2% 2.8% 7,747 0.29σ No
Silver 48.8% 3.1% 10,769 0.20σ No
Gold 49.2% 3.5% 14,259 0.15σ No
Platinum 50.2% 4.1% 18,061 0.04σ No
Emerald 50.0% 5.0% 17,934 0.00σ No
Diamond 50.7% 6.1% 20,109 0.16σ No
Master 50.5% 7.3% 11,752 0.11σ No
Grandmaster 51.9% 8.9% 931 0.25σ No

Talon's Jungle win rate ranges from 47.2% at Iron to 51.9% at Grandmaster across the 9 of 10 ranked tiers with at least 200 games in this role — a 4.7-point spread. Measured against each tier's own noise floor, that's 0.25σ at Grandmaster and 0.37σ at Iron, with neither clearing the 0.5σ bar Should I Dodge itself requires before calling a reading anything but Neutral. 1 tier under 200 games not shown.

Power curve
Strong early game
Threats
Burst

Curated reads, not measured: how we judge these

Who Counters Talon in Jungle?

Champions That Counter Talon

Champion Win Rate vs Talon Edge (noise-widths)
Sion 57.8% 1.64σ
Rammus 56.6% 1.39σ
Maokai 56.4% 1.33σ
Bel'Veth 55.0% 1.04σ
Yorick 54.8% 1.01σ

Champions Talon Counters

Champion Win Rate vs Talon Edge (noise-widths)
Jhin 42.7% 1.53σ
Garen 42.7% 1.52σ
Aurelion Sol 44.1% 1.22σ
Nautilus 45.4% 0.97σ
Sett 45.5% 0.95σ

At most five champions are listed in each direction for Talon: the 5 that counter it here lean control-heavy, with a tight, 3-point spread — none of them stand out much from the others among them, while 5 favourable matchups round out the picture — most matchups you could actually face simply aren't covered.

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