Quinn

Computed from 58,641 ranked Solo/Duo games collected through the Riot API · patch 26.21.
| Role | Win Rate | Pick Rate |
|---|---|---|
| Top | 49.6% | 0.9% |
| Jungle | 48.8% | 1.1% |
| Mid | 51.3% | 0.3% |
Quinn is banned in about 0.7% of games at this tier, one figure for the whole champion since bans happen before roles are picked. What ban rate measures.
Quinn's Jungle win rate is 1.2 percentage points below an even 50% — Should I Dodge's win-probability model varies by about 4.8 percentage points of standard deviation from lobby to lobby across all ranks, purely from which champions get drawn, so this gap is smaller than that noise, not solid evidence the champion is unusually strong or weak right now.
Quinn is tracked in 3 roles at this tier scope; the per-tier, threat, and counters reporting below all use its highest-pick-rate role, Jungle — its numbers in Top (0.9% pick rate) and Mid (0.3% pick rate) stay visible in the table above but aren't carried into the rest of this page.
Quinn's Jungle Build
In Emerald+ games on patch 26.21 (including games from other ranks or the previous patch, as Emerald+ on this patch alone had too few), Quinn's most common Jungle setup runs Flash and Smite with First Strike, maxes Q first, and builds Hubris, The Collector, and Infinity Edge — 49.3% win rate over 7,958 games.
- Summoner spells
Flash + Smite
49.4%7,907 games - Runes
First Strike + Precision
53.7%599 games - Skill priority Q > W > E 50.3%5,119 games
- Starter
Scorchclaw Pup
52.4%3,108 games - Boots
Gluttonous Greaves
52.6%974 games - First three items


Hubris → The Collector → Infinity Edge
62.9%235 games
Quinn's Jungle Win Rate By Tier
| Tier | Win Rate | Pick Rate | Games | Edge (noise-widths) | Clears 0.5σ? |
|---|---|---|---|---|---|
| Iron | 52.1% | 1.0% | 2,292 | 0.28σ | No |
| Bronze | 47.1% | 1.0% | 2,983 | 0.48σ | No |
| Silver | 47.9% | 1.2% | 4,231 | 0.35σ | No |
| Gold | 49.1% | 1.2% | 4,867 | 0.16σ | No |
| Platinum | 50.1% | 1.1% | 4,902 | 0.02σ | No |
| Emerald | 49.5% | 1.0% | 3,618 | 0.11σ | No |
| Diamond | 48.2% | 0.9% | 2,880 | 0.41σ | No |
| Master | 48.9% | 0.8% | 1,324 | 0.24σ | No |
Quinn's Jungle win rate ranges from 47.1% at Bronze to 52.1% at Iron across the 8 of 10 ranked tiers with at least 200 games in this role — a 5.0-point spread. Measured against each tier's own noise floor, that's 0.28σ at Iron and 0.48σ at Bronze, with neither clearing the 0.5σ bar Should I Dodge itself requires before calling a reading anything but Neutral. 2 tiers under 200 games not shown.
- Power curve
- Early game
- Threats
- None of the seven we track
Curated reads, not measured: how we judge these
Who Counters Quinn in Jungle?
Champions That Counter Quinn
| Champion | Win Rate vs Quinn | Edge (noise-widths) |
|---|---|---|
| 59.3% | 1.94σ | |
| 59.1% | 1.89σ | |
| 58.0% | 1.68σ | |
| 56.9% | 1.45σ | |
| 56.5% | 1.36σ |
Champions Quinn Counters
| Champion | Win Rate vs Quinn | Edge (noise-widths) |
|---|---|---|
| 44.5% | 1.16σ | |
| 45.0% | 1.04σ | |
| 46.3% | 0.78σ | |
| 46.4% | 0.75σ | |
| 46.6% | 0.72σ |
At most five champions are listed in each direction for Quinn: the 5 that counter it here lean control-heavy, with a tight, 3-point spread — none of them stand out much from the others among them, while 5 favourable matchups round out the picture — most matchups you could actually face simply aren't covered.