Should I Dodge?

League of Legends Lobby Advisor

Senna

  • Support
  • Marksman

Computed from 166,658 ranked Solo/Duo games collected through the Riot API · patch 26.21.

Riot designer ratings (0-10)

Attack
7 / 10
Defense
2 / 10
Magic
6 / 10
Difficulty
7 / 10
Role Win Rate Pick Rate
ADC 50.8% 0.5%
Support 50.8% 5.4%

Senna is banned in about 1.3% of games at this tier, one figure for the whole champion since bans happen before roles are picked. What ban rate measures.

Senna's Support win rate is 0.8 percentage points above an even 50% — Should I Dodge's win-probability model varies by about 4.8 percentage points of standard deviation from lobby to lobby across all ranks, purely from which champions get drawn, so this gap is smaller than that noise, not solid evidence the champion is unusually strong or weak right now.

Senna is tracked in 2 roles at this tier scope; the per-tier, threat, and counters reporting below all use its highest-pick-rate role, Support — its numbers in ADC (0.5% pick rate) stay visible in the table above but aren't carried into the rest of this page.

Senna's Support Build

In Emerald+ games on patch 26.21 (including games from other ranks or the previous patch, as Emerald+ on this patch alone had too few), Senna's most common Support setup runs Flash and Heal with Deathfire Touch, maxes Q first, and builds Black Cleaver, Statikk Shiv, and Hexoptics C44 — 51.3% win rate over 49,358 games.

  • Summoner spells Flash + Heal 51.6%44,241 games
  • Runes Deathfire Touch + Inspiration 52.0%3,254 games
  • Skill priority Q > W > E 52.3%46,426 games
  • Starter Health Potion ×2 51.2%47,163 games
  • Boots Boots of Swiftness 52.2%42,776 games
  • First three items Black Cleaver → Statikk Shiv → Hexoptics C44 59.5%954 games

Senna's Support Win Rate By Tier

Tier Win Rate Pick Rate Games Edge (noise-widths) Clears 0.5σ?
Iron 50.1% 4.7% 11,384 0.01σ No
Bronze 49.7% 5.2% 16,318 0.05σ No
Silver 50.6% 5.4% 21,591 0.11σ No
Gold 51.2% 5.5% 25,412 0.21σ No
Platinum 50.8% 5.5% 27,214 0.16σ No
Emerald 51.3% 5.6% 21,532 0.29σ No
Diamond 51.4% 5.3% 18,299 0.32σ No
Master 50.1% 5.8% 8,598 0.02σ No
Grandmaster 50.2% 4.9% 467 0.02σ No

Senna's Support win rate ranges from 49.7% at Bronze to 51.4% at Diamond across the 9 of 10 ranked tiers with at least 200 games in this role — a 1.7-point spread. Measured against each tier's own noise floor, that's 0.32σ at Diamond and 0.05σ at Bronze, with neither clearing the 0.5σ bar Should I Dodge itself requires before calling a reading anything but Neutral. 1 tier under 200 games not shown.

Power curve
Strong late game
Threats
Healing and poke

Curated reads, not measured: how we judge these

Who Counters Senna in Support?

Champions That Counter Senna

Champion Win Rate vs Senna Edge (noise-widths)
Xin Zhao 54.4% 0.92σ
Wukong 53.8% 0.79σ
Zed 53.6% 0.75σ
Master Yi 53.3% 0.69σ
Twitch 53.0% 0.63σ

Champions Senna Counters

Champion Win Rate vs Senna Edge (noise-widths)
Volibear 38.0% 2.51σ
Caitlyn 38.3% 2.45σ
Cho'Gath 40.4% 2.02σ
Varus 41.0% 1.88σ
Nasus 41.2% 1.84σ

At most five champions are listed in each direction for Senna: 5 listed as countering it here, 5 it counters back, with a tight, 1-point spread — none of them stand out much from the others among them — most matchups you could actually face in a real game simply aren't covered.

An unhandled error has occurred. Reload 🗙

Rejoining the server...

Rejoin failed... trying again in seconds.

Failed to rejoin.
Please retry or reload the page.

The session has been paused by the server.

Failed to resume the session.
Please retry or reload the page.