Wukong

Computed from 190,725 ranked Solo/Duo games collected through the Riot API · patch 26.21.
| Role | Win Rate | Pick Rate |
|---|---|---|
| Top | 50.4% | 0.8% |
| Jungle | 52.5% | 6.6% |
Wukong is banned in about 5.8% of games at this tier, one figure for the whole champion since bans happen before roles are picked. What ban rate measures.
Wukong's Jungle win rate is 2.5 percentage points above an even 50% — Should I Dodge's win-probability model varies by about 4.8 percentage points of standard deviation from lobby to lobby across all ranks, purely from which champions get drawn, so this gap is smaller than that noise, not solid evidence the champion is unusually strong or weak right now.
Wukong is tracked in 2 roles at this tier scope; the per-tier, threat, and counters reporting below all use its highest-pick-rate role, Jungle — its numbers in Top (0.8% pick rate) stay visible in the table above but aren't carried into the rest of this page.
Wukong's Jungle Build
In Emerald+ games on patch 26.21 (including games from other ranks or the previous patch, as Emerald+ on this patch alone had too few), Wukong's most common Jungle setup runs Flash and Smite with Conqueror, maxes Q first, and builds Trinity Force, Black Cleaver, and Guardian Angel — 51.5% win rate over 54,780 games.
- Summoner spells
Flash + Smite
51.5%54,657 games - Runes
Conqueror + Inspiration
52.0%34,711 games - Skill priority Q > E > W 51.7%47,054 games
- Starter

Mosstomper Seedling + Health Potion
52.8%2,063 games - Boots
Plated Steelcaps
52.9%24,992 games - First three items


Trinity Force → Black Cleaver → Guardian Angel
64.4%3,535 games
Wukong's Jungle Win Rate By Tier
| Tier | Win Rate | Pick Rate | Games | Edge (noise-widths) | Clears 0.5σ? |
|---|---|---|---|---|---|
| Iron | 54.2% | 6.3% | 14,901 | 0.55σ | Yes |
| Bronze | 53.2% | 6.4% | 19,016 | 0.52σ | Yes |
| Silver | 52.7% | 6.4% | 23,191 | 0.47σ | No |
| Gold | 52.8% | 6.6% | 27,177 | 0.52σ | Yes |
| Platinum | 52.1% | 6.9% | 30,551 | 0.41σ | No |
| Emerald | 51.7% | 6.9% | 24,263 | 0.37σ | No |
| Diamond | 50.9% | 6.7% | 21,745 | 0.21σ | No |
| Master | 49.0% | 5.3% | 8,010 | 0.21σ | No |
| Grandmaster | 49.2% | 3.7% | 339 | 0.11σ | No |
Wukong's Jungle win rate ranges from 49.0% at Master to 54.2% at Iron across the 9 of 10 ranked tiers with at least 200 games in this role — a 5.2-point spread. Measured against each tier's own noise floor, that's 0.55σ at Iron and 0.21σ at Master, with only the Iron figure clearing the 0.5σ bar Should I Dodge itself requires before calling a reading anything but Neutral. 1 tier under 200 games not shown.
- Power curve
- No strong lean
- Threats
- Hard crowd control
Curated reads, not measured: how we judge these
Who Counters Wukong in Jungle?
Champions That Counter Wukong
| Champion | Win Rate vs Wukong | Edge (noise-widths) |
|---|---|---|
| 53.1% | 0.66σ | |
| 53.0% | 0.63σ | |
| 52.7% | 0.57σ | |
| 52.2% | 0.47σ | |
| 52.2% | 0.45σ |
Champions Wukong Counters
| Champion | Win Rate vs Wukong | Edge (noise-widths) |
|---|---|---|
| 41.0% | 1.89σ | |
| 41.3% | 1.81σ | |
| 41.4% | 1.80σ | |
| 41.8% | 1.72σ | |
| 42.9% | 1.49σ |
At most five champions are listed in each direction for Wukong: the 5 that counter it here lean control-heavy, with a tight, 1-point spread — none of them stand out much from the others among them, while 5 favourable matchups round out the picture — most matchups you could actually face simply aren't covered.
Our Read on Wukong
Reading the Numbers
Wukong shows up in the jungle, and the first thing to know about reading his figures is that his strength is in a trick, not in raw numbers. Warrior Trickster turns him invisible for a moment while he dashes and leaves behind a clone that fights on its own, which makes his positioning hard to read for the other team. As a diver he has the staying power to go in. His passive stacks armor as he deals damage, so a Wukong who is trading consistently is much tougher than one who is not, and sample sizes of either kind blur together here.
When a Teammate Locks Wukong
Let a Wukong teammate decide when to dive. Nimbus Strike dashes him onto an enemy and sends clones to hit the enemies around the target, and Crushing Blow's empowered attack reduces the armor of whoever it strikes, which helps your other physical damage dealers. His ultimate, Cyclone, is a spin that knocks up enemies, so line it up with your own engage or follow-up to get value. It can also be recast shortly after the first cast. Do not ask him to hold a lane forever; his best moments come when the fight is on.
When the Enemy Has Wukong
The clone is part of every Wukong fight, and learning which body is the real one saves you a lot of damage. Warrior Trickster leaves the clone behind while he dashes out of view for a moment, and turret shots kill it instantly, so fighting under your own tower is a clean way to remove it. His Cyclone spins him around, knocks up enemies who are caught and deals percentage-of-health damage, so do not clump when it is up. Between the armor his passive grants and the dives he makes, the best time to hit him is before the fight begins.
Last reviewed 14 October 2026