Zac

Computed from 80,171 ranked Solo/Duo games collected through the Riot API · patch 26.21.
| Role | Win Rate | Pick Rate |
|---|---|---|
| Top | 52.3% | 0.4% |
| Jungle | 51.6% | 2.3% |
| Support | 48.6% | 0.3% |
Zac is banned in about 0.8% of games at this tier, one figure for the whole champion since bans happen before roles are picked. What ban rate measures.
Zac's Jungle win rate is 1.6 percentage points above an even 50% — Should I Dodge's win-probability model varies by about 4.8 percentage points of standard deviation from lobby to lobby across all ranks, purely from which champions get drawn, so this gap is smaller than that noise, not solid evidence the champion is unusually strong or weak right now.
Zac is tracked in 3 roles at this tier scope; the per-tier, threat, and counters reporting below all use its highest-pick-rate role, Jungle — its numbers in Top (0.4% pick rate) and Support (0.3% pick rate) stay visible in the table above but aren't carried into the rest of this page.
Zac's Jungle Build
In Emerald+ games on patch 26.21 (including games from other ranks or the previous patch, as Emerald+ on this patch alone had too few), Zac's most common Jungle setup runs Flash and Smite with Conqueror, maxes E first, and builds Hextech Rocketbelt, Sunfire Aegis, and Spirit Visage — 51.6% win rate over 23,972 games.
- Summoner spells
Flash + Smite
51.6%23,903 games - Runes
Conqueror + Inspiration
52.2%8,589 games - Skill priority E > W > Q 52.1%23,066 games
- Starter
Mosstomper Seedling
53.5%5,867 games - Boots
Ionian Boots of Lucidity
52.0%11,893 games - First three items


Hextech Rocketbelt → Sunfire Aegis → Spirit Visage
56.3%3,843 games
Zac's Jungle Win Rate By Tier
| Tier | Win Rate | Pick Rate | Games | Edge (noise-widths) | Clears 0.5σ? |
|---|---|---|---|---|---|
| Iron | 50.9% | 1.4% | 3,191 | 0.12σ | No |
| Bronze | 51.9% | 1.8% | 5,012 | 0.31σ | No |
| Silver | 50.8% | 2.1% | 7,588 | 0.13σ | No |
| Gold | 51.7% | 2.4% | 9,951 | 0.31σ | No |
| Platinum | 52.3% | 2.6% | 11,505 | 0.45σ | No |
| Emerald | 51.6% | 2.9% | 10,174 | 0.35σ | No |
| Diamond | 51.8% | 3.1% | 9,859 | 0.42σ | No |
| Master | 51.0% | 2.4% | 3,749 | 0.20σ | No |
Zac's Jungle win rate ranges from 50.8% at Silver to 52.3% at Platinum across the 8 of 10 ranked tiers with at least 200 games in this role — a 1.5-point spread. Measured against each tier's own noise floor, that's 0.45σ at Platinum and 0.13σ at Silver, with neither clearing the 0.5σ bar Should I Dodge itself requires before calling a reading anything but Neutral. 2 tiers under 200 games not shown.
- Power curve
- No strong lean
- Threats
- Healing and hard crowd control
Curated reads, not measured: how we judge these
Who Counters Zac in Jungle?
Champions That Counter Zac
| Champion | Win Rate vs Zac | Edge (noise-widths) |
|---|---|---|
| 57.7% | 1.61σ | |
| 54.9% | 1.02σ | |
| 54.6% | 0.96σ | |
| 53.8% | 0.79σ | |
| 53.1% | 0.65σ |
Champions Zac Counters
| Champion | Win Rate vs Zac | Edge (noise-widths) |
|---|---|---|
| 39.4% | 2.22σ | |
| 40.0% | 2.09σ | |
| 43.1% | 1.45σ | |
| 43.4% | 1.37σ | |
| 43.7% | 1.31σ |
At most five champions are listed in each direction for Zac: the 5 that counter it here lean control-heavy, with a tight, 5-point spread — none of them stand out much from the others among them, while 5 favourable matchups round out the picture — most matchups you could actually face simply aren't covered.