Zoe

Computed from 85,403 ranked Solo/Duo games collected through the Riot API · patch 26.21.
| Role | Win Rate | Pick Rate |
|---|---|---|
| Mid | 49.1% | 2.4% |
| Support | 48.5% | 0.7% |
Zoe is banned in about 2.3% of games at this tier, one figure for the whole champion since bans happen before roles are picked. What ban rate measures.
Zoe's Mid win rate is 0.9 percentage points below an even 50% — Should I Dodge's win-probability model varies by about 4.8 percentage points of standard deviation from lobby to lobby across all ranks, purely from which champions get drawn, so this gap is smaller than that noise, not solid evidence the champion is unusually strong or weak right now.
Zoe is tracked in 2 roles at this tier scope; the per-tier, threat, and counters reporting below all use its highest-pick-rate role, Mid — its numbers in Support (0.7% pick rate) stay visible in the table above but aren't carried into the rest of this page.
Zoe's Mid Build
In Emerald+ games on patch 26.21 (including games from other ranks or the previous patch, as Emerald+ on this patch alone had too few), Zoe's most common Mid setup runs Flash and Ignite with Electrocute, maxes Q first, and builds Luden's Echo, Lich Bane, and Mejai's Soulstealer — 51.0% win rate over 24,743 games.
- Summoner spells
Flash + Ignite
51.4%23,595 games - Runes
Electrocute + Sorcery
52.4%5,078 games - Skill priority Q > E > W 51.1%24,437 games
- Starter

Doran's Ring + Health Potion ×2
51.0%23,814 games - Boots
Sorcerer's Shoes
51.9%18,033 games - First three items


Luden's Echo → Lich Bane → Mejai's Soulstealer
78.5%533 games
Zoe's Mid Win Rate By Tier
| Tier | Win Rate | Pick Rate | Games | Edge (noise-widths) | Clears 0.5σ? |
|---|---|---|---|---|---|
| Iron | 46.3% | 2.3% | 5,221 | 0.48σ | No |
| Bronze | 47.9% | 2.2% | 6,253 | 0.35σ | No |
| Silver | 47.8% | 2.2% | 7,968 | 0.37σ | No |
| Gold | 49.6% | 2.3% | 9,586 | 0.08σ | No |
| Platinum | 49.4% | 2.5% | 10,758 | 0.12σ | No |
| Emerald | 51.1% | 2.9% | 9,788 | 0.23σ | No |
| Diamond | 50.4% | 3.0% | 9,351 | 0.10σ | No |
| Master | 52.0% | 3.3% | 4,919 | 0.42σ | No |
| Grandmaster | 55.9% | 4.3% | 410 | 0.79σ | Yes |
Zoe's Mid win rate ranges from 46.3% at Iron to 55.9% at Grandmaster across the 9 of 10 ranked tiers with at least 200 games in this role — a 9.6-point spread. Measured against each tier's own noise floor, that's 0.79σ at Grandmaster and 0.48σ at Iron, with only the Grandmaster figure clearing the 0.5σ bar Should I Dodge itself requires before calling a reading anything but Neutral. 1 tier under 200 games not shown.
- Power curve
- No strong lean
- Threats
- Hard crowd control, burst, and poke
Curated reads, not measured: how we judge these
Who Counters Zoe in Mid?
Champions That Counter Zoe
| Champion | Win Rate vs Zoe | Edge (noise-widths) |
|---|---|---|
| 58.2% | 1.72σ | |
| 57.5% | 1.57σ | |
| 56.6% | 1.38σ | |
| 56.0% | 1.25σ | |
| 55.8% | 1.21σ |
Champions Zoe Counters
| Champion | Win Rate vs Zoe | Edge (noise-widths) |
|---|---|---|
| 39.7% | 2.16σ | |
| 41.5% | 1.77σ | |
| 43.3% | 1.40σ | |
| 44.3% | 1.20σ | |
| 45.2% | 1.01σ |
At most five champions are listed in each direction for Zoe: 5 listed as countering it here, 5 it counters back, with a tight, 2-point spread — none of them stand out much from the others among them — most matchups you could actually face in a real game simply aren't covered.