Should I Dodge?

League of Legends Lobby Advisor

Gangplank

  • Fighter

Computed from 113,812 ranked Solo/Duo games collected through the Riot API · patch 26.21.

Riot designer ratings (0-10)

Attack
7 / 10
Defense
6 / 10
Magic
4 / 10
Difficulty
9 / 10
Role Win Rate Pick Rate
Top 49.9% 3.8%
Mid 49.3% 0.3%

Gangplank is banned in about 6.8% of games at this tier, one figure for the whole champion since bans happen before roles are picked. What ban rate measures.

Gangplank's Top win rate is 0.1 percentage points below an even 50% — Should I Dodge's win-probability model varies by about 4.8 percentage points of standard deviation from lobby to lobby across all ranks, purely from which champions get drawn, so this gap is smaller than that noise, not solid evidence the champion is unusually strong or weak right now.

Gangplank is tracked in 2 roles at this tier scope; the per-tier, threat, and counters reporting below all use its highest-pick-rate role, Top — its numbers in Mid (0.3% pick rate) stay visible in the table above but aren't carried into the rest of this page.

Gangplank's Top Build

In Emerald+ games on patch 26.22 (including games from other ranks or the previous patch, as Emerald+ on this patch alone had too few), Gangplank's most common Top setup runs Flash and Ignite with Deathfire Touch, maxes Q first, and builds Essence Reaver, The Collector, and Lord Dominik's Regards — 59.7% win rate over 59 games.

  • Summoner spells Flash + Ignite 54.4%45 games
  • Runes Deathfire Touch + Precision 59.4%17 games
  • Skill priority Q > E > W 58.8%56 games
  • Starter Doran's Blade + Health Potion 56.9%47 games
  • Boots Plated Steelcaps 45.0%25 games
  • First three items Essence Reaver → The Collector → Lord Dominik's Regards 33.4%6 games

Gangplank's Top Win Rate By Tier

Tier Win Rate Pick Rate Games Edge (noise-widths) Clears 0.5σ?
Iron 47.1% 1.6% 4,017 0.38σ No
Bronze 48.5% 2.1% 6,485 0.24σ No
Silver 49.1% 3.0% 11,235 0.16σ No
Gold 49.9% 4.0% 16,763 0.03σ No
Platinum 50.2% 4.8% 21,489 0.05σ No
Emerald 50.7% 5.2% 18,389 0.16σ No
Diamond 51.0% 5.3% 16,766 0.22σ No
Master 51.1% 4.9% 8,184 0.23σ No
Grandmaster 49.6% 4.3% 464 0.06σ No

Gangplank's Top win rate ranges from 47.1% at Iron to 51.1% at Master across the 9 of 10 ranked tiers with at least 200 games in this role — a 4.0-point spread. Measured against each tier's own noise floor, that's 0.23σ at Master and 0.38σ at Iron, with neither clearing the 0.5σ bar Should I Dodge itself requires before calling a reading anything but Neutral. 1 tier under 200 games not shown.

Power curve
Late game
Threats
None of the seven we track

Curated reads, not measured: how we judge these

Who Counters Gangplank in Top?

Champions That Counter Gangplank

Champion Win Rate vs Gangplank Edge (noise-widths)
Jhin 56.8% 1.43σ
Rengar 55.8% 1.20σ
Hwei 55.7% 1.20σ
Kayle 55.5% 1.16σ
Kai'Sa 55.2% 1.09σ

Champions Gangplank Counters

Champion Win Rate vs Gangplank Edge (noise-widths)
Corki 38.8% 2.34σ
Lulu 41.3% 1.81σ
Locke 41.7% 1.73σ
Rek'Sai 43.5% 1.36σ
Vi 43.7% 1.31σ

At most five champions are listed in each direction for Gangplank: 5 listed as countering it here, 5 it counters back, with a tight, 2-point spread — none of them stand out much from the others among them — most matchups you could actually face in a real game simply aren't covered.

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