Should I Dodge?

League of Legends Lobby Advisor

Gangplank

  • Fighter

Figures on this page are from League of Legends patch 16.18.1.

The win, pick, and ban rate figures here are a third-party League of Legends statistics provider's aggregation of match data that originates with Riot Games — Riot doesn't itself publish win-rate statistics. See how it works for the method, including the per-tier noise-width (σ) calibration Should I Dodge publishes on top of that raw data — how far a rate actually sits from meaningless, not something the provider itself measures.

Attack
7 / 10
Defense
6 / 10
Magic
4 / 10
Difficulty
9 / 10

Riot's own handcrafted 1-10 designer ratings, not measured gameplay stats.

Role Win Rate Pick Rate
Top 49.9% 4.2%

About 4.9% of games at this tier see Gangplank banned before anyone even picks a role — one number for the whole champion, not something that genuinely differs lane to lane. It's shown here alongside Gangplank's Top numbers, the highest-pick-rate role, purely because that's the row this page leads with. Why isn't this broken down by role?

Gangplank's Top win rate is 0.1 percentage points below an even 50% — Should I Dodge's win-probability model varies by about 4.8 percentage points of standard deviation from lobby to lobby across all ranks, purely from which champions get drawn, so this gap is smaller than that noise, not solid evidence the champion is unusually strong or weak right now.

Gangplank is tracked in exactly one role at this tier scope, Top — so there's no ambiguity below about which lane the rest of this page's per-tier, threat, and counters reporting describes.

Gangplank's Top Win Rate By Tier

Tier Win Rate Pick Rate Edge (noise-widths) Clears 0.5σ?
Iron 45.8% 1.4% 0.55σ Yes
Bronze 47.6% 2.1% 0.40σ No
Silver 48.2% 3.0% 0.30σ No
Gold 49.8% 4.1% 0.04σ No
Platinum 50.3% 5.1% 0.05σ No
Emerald 50.5% 5.6% 0.11σ No
Diamond 51.2% 5.7% 0.27σ No
Master 51.0% 5.2% 0.21σ No
Grandmaster 52.5% 3.7% 0.34σ No
Challenger 49.2% 2.7% 0.07σ No

Gangplank's Top win rate ranges from 45.8% at Iron to 52.5% at Grandmaster across the 10 of 10 ranked tiers with published data for this role — a 6.7-point spread. Measured against each tier's own noise floor, that's 0.34σ at Grandmaster and 0.55σ at Iron, with only the Iron figure clearing the 0.5σ bar Should I Dodge itself requires before calling a reading anything but Neutral. See how noise-widths are calculated and what they mean for each rank.

Should I Dodge's curated read has Gangplank's power curve as a late-game lean — a community-consensus judgment about where the champion's power peaks, not measured win-rate-by-duration data (the stats source doesn't publish that).

Gangplank's kit doesn't flag any of the seven threats Should I Dodge tracks for counter-building — healing, hard crowd control, burst, poke, sustained auto-attack damage, shielding, stealth — and that's a real verdict, not a gap in the table.

Should I Dodge maintains Gangplank's scaling lean and kit-threat reads above by hand, one champion at a time, across the whole roster — not generated from the win-rate numbers on this page, and not refreshed automatically when those numbers move.

Who Counters Gangplank?

Matchups below are for Gangplank's Top role -- its highest-pick-rate lane, played in 4.2% of its recorded games at this tier.

Champions That Counter Gangplank

Champion Win Rate vs Gangplank Edge (noise-widths)
Sion 53.6% 0.75σ
Mordekaiser 53.5% 0.73σ
Kayle 53.1% 0.65σ
Dr. Mundo 52.9% 0.60σ
Kled 52.9% 0.60σ

Champions Gangplank Counters

Champion Win Rate vs Gangplank Edge (noise-widths)
Vayne 44.2% 1.22σ
Rumble 44.8% 1.09σ
Jayce 45.9% 0.86σ
Akali 46.4% 0.75σ
Heimerdinger 46.5% 0.73σ

The stats source lists at most five champions in each direction for Gangplank: 5 listed as countering it here, 5 it counters back, with a tight, 1-point spread — none of them stand out much from the others among them — most matchups you could actually face in a real game simply aren't covered.

Want a live read for your own lobby? Try the analyzer.

Learn more: what a champion win rate actually means and why the same win rate means different things at different tiers.

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