Diana

Computed from 188,906 ranked Solo/Duo games collected through the Riot API · patch 26.21.
| Role | Win Rate | Pick Rate |
|---|---|---|
| Jungle | 49.6% | 3.5% |
| Mid | 51.2% | 4.0% |
Diana is banned in about 3.8% of games at this tier, one figure for the whole champion since bans happen before roles are picked. What ban rate measures.
Diana's Mid win rate is 1.2 percentage points above an even 50% — Should I Dodge's win-probability model varies by about 4.8 percentage points of standard deviation from lobby to lobby across all ranks, purely from which champions get drawn, so this gap is smaller than that noise, not solid evidence the champion is unusually strong or weak right now.
Diana is tracked in 2 roles at this tier scope; the per-tier, threat, and counters reporting below all use its highest-pick-rate role, Mid — its numbers in Jungle (3.5% pick rate) stay visible in the table above but aren't carried into the rest of this page.
Diana's Mid Build
In Emerald+ games on patch 26.21 (including games from other ranks or the previous patch, as Emerald+ on this patch alone had too few), Diana's most common Mid setup runs Flash and Ignite with Stormraider's Surge, maxes Q first, and builds Stormsurge, Shadowflame, and Rabadon's Deathcap — 51.2% win rate over 26,281 games.
- Summoner spells
Flash + Ignite
51.1%22,571 games - Runes
Stormraider's Surge + Resolve
52.0%3,868 games - Skill priority Q > W > E 51.2%24,826 games
- Starter

Doran's Ring + Health Potion ×2
51.3%25,627 games - Boots
Sorcerer's Shoes
52.6%21,045 games - First three items


Stormsurge → Shadowflame → Rabadon's Deathcap
57.3%1,188 games
Diana's Mid Win Rate By Tier
| Tier | Win Rate | Pick Rate | Games | Edge (noise-widths) | Clears 0.5σ? |
|---|---|---|---|---|---|
| Iron | 51.4% | 4.9% | 11,539 | 0.18σ | No |
| Bronze | 50.4% | 4.6% | 13,337 | 0.06σ | No |
| Silver | 51.5% | 4.2% | 15,028 | 0.26σ | No |
| Gold | 51.3% | 3.9% | 15,806 | 0.25σ | No |
| Platinum | 51.3% | 3.7% | 15,871 | 0.26σ | No |
| Emerald | 51.3% | 3.5% | 12,093 | 0.29σ | No |
| Diamond | 51.1% | 3.3% | 10,127 | 0.24σ | No |
| Master | 49.2% | 2.6% | 3,889 | 0.18σ | No |
Diana's Mid win rate ranges from 49.2% at Master to 51.5% at Silver across the 8 of 10 ranked tiers with at least 200 games in this role — a 2.3-point spread. Measured against each tier's own noise floor, that's 0.26σ at Silver and 0.18σ at Master, with neither clearing the 0.5σ bar Should I Dodge itself requires before calling a reading anything but Neutral. 2 tiers under 200 games not shown.
- Power curve
- Early game
- Threats
- Burst
Curated reads, not measured: how we judge these
Who Counters Diana in Mid?
Champions That Counter Diana
| Champion | Win Rate vs Diana | Edge (noise-widths) |
|---|---|---|
| 56.8% | 1.43σ | |
| 55.4% | 1.13σ | |
| 54.9% | 1.02σ | |
| 54.5% | 0.94σ | |
| 54.4% | 0.92σ |
Champions Diana Counters
| Champion | Win Rate vs Diana | Edge (noise-widths) |
|---|---|---|
| 38.2% | 2.47σ | |
| 39.6% | 2.18σ | |
| 39.7% | 2.16σ | |
| 40.3% | 2.03σ | |
| 40.6% | 1.97σ |
At most five champions are listed in each direction for Diana: the 5 that counter it here lean control-heavy, with a tight, 2-point spread — none of them stand out much from the others among them, while 5 favourable matchups round out the picture — most matchups you could actually face simply aren't covered.