Should I Dodge?

League of Legends Lobby Advisor

Diana

  • Fighter
  • Assassin

Figures on this page are from League of Legends patch 16.18.1.

The win, pick, and ban rate figures here are a third-party League of Legends statistics provider's aggregation of match data that originates with Riot Games — Riot doesn't itself publish win-rate statistics. See how it works for the method, including the per-tier noise-width (σ) calibration Should I Dodge publishes on top of that raw data — how far a rate actually sits from meaningless, not something the provider itself measures.

Attack
7 / 10
Defense
6 / 10
Magic
8 / 10
Difficulty
4 / 10

Riot's own handcrafted 1-10 designer ratings, not measured gameplay stats.

Role Win Rate Pick Rate
Jungle 48.9% 3.0%
Mid 50.7% 3.7%

About 4.0% of games at this tier see Diana banned before anyone even picks a role — one number for the whole champion, not something that genuinely differs lane to lane. It's shown here alongside Diana's Mid numbers, the highest-pick-rate role, purely because that's the row this page leads with. Why isn't this broken down by role?

Diana's Mid win rate is 0.7 percentage points above an even 50% — Should I Dodge's win-probability model varies by about 4.8 percentage points of standard deviation from lobby to lobby across all ranks, purely from which champions get drawn, so this gap is smaller than that noise, not solid evidence the champion is unusually strong or weak right now.

Diana is tracked in 2 roles at this tier scope; the per-tier, threat, and counters reporting below all use its highest-pick-rate role, Mid — its numbers in Jungle (3.0% pick rate) stay visible in the table above but aren't carried into the rest of this page.

Diana's Mid Win Rate By Tier

Tier Win Rate Pick Rate Edge (noise-widths) Clears 0.5σ?
Iron 48.4% 5.3% 0.21σ No
Bronze 51.1% 4.6% 0.17σ No
Silver 51.1% 4.0% 0.19σ No
Gold 51.1% 3.9% 0.19σ No
Platinum 50.6% 3.5% 0.11σ No
Emerald 50.6% 3.2% 0.13σ No
Diamond 50.2% 2.8% 0.04σ No
Master 50.5% 2.6% 0.10σ No
Grandmaster 48.2% 2.0% 0.24σ No
Challenger 48.1% 1.3% 0.16σ No

Diana's Mid win rate ranges from 48.1% at Challenger to 51.1% at Silver across the 10 of 10 ranked tiers with published data for this role — a 3.1-point spread. Measured against each tier's own noise floor, that's 0.19σ at Silver and 0.16σ at Challenger, with neither clearing the 0.5σ bar Should I Dodge itself requires before calling a reading anything but Neutral. See how noise-widths are calculated and what they mean for each rank.

Should I Dodge's curated read has Diana's power curve as an early-game lean — a community-consensus judgment about where the champion's power peaks, not measured win-rate-by-duration data (the stats source doesn't publish that).

Should I Dodge's curated read flags Diana's kit as carrying burst — a community-consensus judgment about what the kit threatens, not measured win-rate data, and the same read behind the counter-build suggestions on the analyzer.

Should I Dodge maintains Diana's scaling lean and kit-threat reads above by hand, one champion at a time, across the whole roster — not generated from the win-rate numbers on this page, and not refreshed automatically when those numbers move.

Who Counters Diana?

Matchups below are for Diana's Mid role -- its highest-pick-rate lane, played in 3.7% of its recorded games at this tier.

Champions That Counter Diana

Champion Win Rate vs Diana Edge (noise-widths)
Nasus 58.5% 1.78σ
Gwen 55.7% 1.19σ
Swain 53.7% 0.77σ
Yasuo 52.7% 0.56σ
Veigar 52.0% 0.41σ

Champions Diana Counters

Champion Win Rate vs Diana Edge (noise-widths)
Smolder 41.5% 1.79σ
Tristana 43.9% 1.28σ
Orianna 44.8% 1.08σ
Mel 45.1% 1.04σ
Qiyana 45.4% 0.95σ

The stats source lists at most five champions in each direction for Diana: 5 listed as countering it here, 5 it counters back, with a tight, 7-point spread — none of them stand out much from the others among them — most matchups you could actually face in a real game simply aren't covered.

Want a live read for your own lobby? Try the analyzer.

Learn more: what a champion win rate actually means and why the same win rate means different things at different tiers.

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