Should I Dodge?

League of Legends Lobby Advisor

Diana

  • Fighter
  • Assassin

Computed from 188,906 ranked Solo/Duo games collected through the Riot API · patch 26.21.

Riot designer ratings (0-10)

Attack
7 / 10
Defense
6 / 10
Magic
8 / 10
Difficulty
4 / 10
Role Win Rate Pick Rate
Jungle 49.6% 3.5%
Mid 51.2% 4.0%

Diana is banned in about 3.8% of games at this tier, one figure for the whole champion since bans happen before roles are picked. What ban rate measures.

Diana's Mid win rate is 1.2 percentage points above an even 50% — Should I Dodge's win-probability model varies by about 4.8 percentage points of standard deviation from lobby to lobby across all ranks, purely from which champions get drawn, so this gap is smaller than that noise, not solid evidence the champion is unusually strong or weak right now.

Diana is tracked in 2 roles at this tier scope; the per-tier, threat, and counters reporting below all use its highest-pick-rate role, Mid — its numbers in Jungle (3.5% pick rate) stay visible in the table above but aren't carried into the rest of this page.

Diana's Mid Build

In Emerald+ games on patch 26.21 (including games from other ranks or the previous patch, as Emerald+ on this patch alone had too few), Diana's most common Mid setup runs Flash and Ignite with Stormraider's Surge, maxes Q first, and builds Stormsurge, Shadowflame, and Rabadon's Deathcap — 51.2% win rate over 26,281 games.

  • Summoner spells Flash + Ignite 51.1%22,571 games
  • Runes Stormraider's Surge + Resolve 52.0%3,868 games
  • Skill priority Q > W > E 51.2%24,826 games
  • Starter Doran's Ring + Health Potion ×2 51.3%25,627 games
  • Boots Sorcerer's Shoes 52.6%21,045 games
  • First three items Stormsurge → Shadowflame → Rabadon's Deathcap 57.3%1,188 games

Diana's Mid Win Rate By Tier

Tier Win Rate Pick Rate Games Edge (noise-widths) Clears 0.5σ?
Iron 51.4% 4.9% 11,539 0.18σ No
Bronze 50.4% 4.6% 13,337 0.06σ No
Silver 51.5% 4.2% 15,028 0.26σ No
Gold 51.3% 3.9% 15,806 0.25σ No
Platinum 51.3% 3.7% 15,871 0.26σ No
Emerald 51.3% 3.5% 12,093 0.29σ No
Diamond 51.1% 3.3% 10,127 0.24σ No
Master 49.2% 2.6% 3,889 0.18σ No

Diana's Mid win rate ranges from 49.2% at Master to 51.5% at Silver across the 8 of 10 ranked tiers with at least 200 games in this role — a 2.3-point spread. Measured against each tier's own noise floor, that's 0.26σ at Silver and 0.18σ at Master, with neither clearing the 0.5σ bar Should I Dodge itself requires before calling a reading anything but Neutral. 2 tiers under 200 games not shown.

Power curve
Early game
Threats
Burst

Curated reads, not measured: how we judge these

Who Counters Diana in Mid?

Champions That Counter Diana

Champion Win Rate vs Diana Edge (noise-widths)
Gwen 56.8% 1.43σ
Tahm Kench 55.4% 1.13σ
Cho'Gath 54.9% 1.02σ
Wukong 54.5% 0.94σ
Tryndamere 54.4% 0.92σ

Champions Diana Counters

Champion Win Rate vs Diana Edge (noise-widths)
Vayne 38.2% 2.47σ
Kai'Sa 39.6% 2.18σ
Twitch 39.7% 2.16σ
Jhin 40.3% 2.03σ
Lee Sin 40.6% 1.97σ

At most five champions are listed in each direction for Diana: the 5 that counter it here lean control-heavy, with a tight, 2-point spread — none of them stand out much from the others among them, while 5 favourable matchups round out the picture — most matchups you could actually face simply aren't covered.

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