Teemo

Computed from 245,185 ranked Solo/Duo games collected through the Riot API · patch 26.21.
| Role | Win Rate | Pick Rate |
|---|---|---|
| Top | 51.6% | 7.4% |
| Jungle | 51.5% | 1.5% |
| Support | 51.1% | 1.4% |
Teemo is banned in about 18.0% of games at this tier, one figure for the whole champion since bans happen before roles are picked. What ban rate measures.
Teemo's Top win rate is 1.6 percentage points above an even 50% — Should I Dodge's win-probability model varies by about 4.8 percentage points of standard deviation from lobby to lobby across all ranks, purely from which champions get drawn, so this gap is smaller than that noise, not solid evidence the champion is unusually strong or weak right now.
Teemo is tracked in 3 roles at this tier scope; the per-tier, threat, and counters reporting below all use its highest-pick-rate role, Top — its numbers in Jungle (1.5% pick rate) and Support (1.4% pick rate) stay visible in the table above but aren't carried into the rest of this page.
Teemo's Top Build
In Emerald+ games on patch 26.21, Teemo's most common Top setup runs Flash and Ignite with Press the Attack, maxes E first, and builds Statikk Shiv, Liandry's Torment, and Malignance — 50.5% win rate over 31,756 games.
- Summoner spells
Flash + Ignite
50.8%28,696 games - Runes
Press the Attack + Resolve
51.3%9,916 games - Skill priority E > W > Q 52.9%8,036 games
- Starter

Doran's Bow + Health Potion ×2
50.8%4,066 games - Boots
Mercury's Treads
53.2%935 games - First three items


Statikk Shiv → Liandry's Torment → Malignance
55.5%9,050 games
Teemo's Top Win Rate By Tier
| Tier | Win Rate | Pick Rate | Games | Edge (noise-widths) | Clears 0.5σ? |
|---|---|---|---|---|---|
| Iron | 51.5% | 10.0% | 24,084 | 0.20σ | No |
| Bronze | 52.3% | 9.5% | 29,043 | 0.37σ | No |
| Silver | 51.9% | 8.8% | 33,239 | 0.33σ | No |
| Gold | 51.5% | 7.7% | 32,838 | 0.28σ | No |
| Platinum | 50.9% | 6.1% | 28,338 | 0.17σ | No |
| Emerald | 50.5% | 4.6% | 16,832 | 0.11σ | No |
| Diamond | 50.4% | 3.4% | 11,082 | 0.09σ | No |
| Master | 50.9% | 2.4% | 3,543 | 0.19σ | No |
| Grandmaster | 49.0% | 2.7% | 255 | 0.13σ | No |
Teemo's Top win rate ranges from 49.0% at Grandmaster to 52.3% at Bronze across the 9 of 10 ranked tiers with at least 200 games in this role — a 3.3-point spread. Measured against each tier's own noise floor, that's 0.37σ at Bronze and 0.13σ at Grandmaster, with neither clearing the 0.5σ bar Should I Dodge itself requires before calling a reading anything but Neutral. 1 tier under 200 games not shown.
- Power curve
- No strong lean
- Threats
- Poke and stealth
Curated reads, not measured: how we judge these
Who Counters Teemo in Top?
Champions That Counter Teemo
| Champion | Win Rate vs Teemo | Edge (noise-widths) |
|---|---|---|
| 58.1% | 1.69σ | |
| 55.1% | 1.08σ | |
| 55.1% | 1.07σ | |
| 54.7% | 0.98σ | |
| 53.5% | 0.72σ |
Champions Teemo Counters
| Champion | Win Rate vs Teemo | Edge (noise-widths) |
|---|---|---|
| 35.0% | 3.14σ | |
| 37.6% | 2.59σ | |
| 37.7% | 2.58σ | |
| 38.3% | 2.46σ | |
| 38.8% | 2.34σ |
At most five champions are listed in each direction for Teemo: the 5 that counter it here lean control-heavy, with a tight, 5-point spread — none of them stand out much from the others among them, while 5 favourable matchups round out the picture — most matchups you could actually face simply aren't covered.
Our Read on Teemo
Reading the Numbers
Teemo is the sort of champion whose reputation outruns his power. As a top laner he plays a game of attrition and irritation: Blinding Dart makes your basic attacks miss, Toxic Shot poisons everything he hits, and a mushroom field turns your jungle into a place you must think about. A figure alone cannot describe how annoying that is to face, and his results swing with how well the opposing team adjusts. When you see him locked in, assume that whoever picked him wants to control space on the map, not win fights directly.
When a Teammate Locks Teemo
With a Teemo on your team, ask him to turn his mushrooms into map control. Noxious Trap places a stealthed mushroom that can last for minutes, reveals the area around it, and slows and poisons any enemy who triggers it, and only champion basic attacks can kill one. That is ideal before an objective fight or around a flank route. His Blinding Dart is a real answer to a melee carry, because a blinded target misses basic attacks. He also turns invisible if he stands still, so he is excellent at ambushes.
When the Enemy Has Teemo
Blindness is the part that costs you the most if you rely on basic attacks. A dart makes your next attacks miss for a few seconds, so if you are a marksman or a fighter, step out of its range, or answer him with abilities. Do not walk blindly through brush or near objectives, because a mushroom you cannot see will slow you and reveal you to the whole team. Only champion basic attacks clear them, so assign someone to sweep in front of the group. His own damage output is gentle, and patience nearly always beats him.
Last reviewed 14 October 2026