Kog'Maw

Computed from 80,825 ranked Solo/Duo games collected through the Riot API · patch 26.21.
| Role | Win Rate | Pick Rate |
|---|---|---|
| Top | 48.4% | 0.2% |
| Mid | 50.4% | 0.5% |
| ADC | 51.8% | 2.1% |
Kog'Maw is banned in about 0.7% of games at this tier, one figure for the whole champion since bans happen before roles are picked. What ban rate measures.
Kog'Maw's ADC win rate is 1.8 percentage points above an even 50% — Should I Dodge's win-probability model varies by about 4.8 percentage points of standard deviation from lobby to lobby across all ranks, purely from which champions get drawn, so this gap is smaller than that noise, not solid evidence the champion is unusually strong or weak right now.
Kog'Maw is tracked in 3 roles at this tier scope; the per-tier, threat, and counters reporting below all use its highest-pick-rate role, ADC — its numbers in Top (0.2% pick rate) and Mid (0.5% pick rate) stay visible in the table above but aren't carried into the rest of this page.
Kog'Maw's ADC Build
In Emerald+ games on patch 26.22 (including games from other ranks or the previous patch, as Emerald+ on this patch alone had too few), Kog'Maw's most common ADC setup runs Flash and Ghost with Lethal Tempo, maxes W first, and builds Guinsoo's Rageblade, Navori Flickerblade, and Runaan's Hurricane — 41.3% win rate over 23 games.
- Summoner spells
Flash + Ghost
60.8%9 games - Runes
Lethal Tempo + Resolve
1.0%5 games - Skill priority W > Q > E 42.6%20 games
- Starter

Doran's Bow + Health Potion ×2
37.9%14 games - Boots
Gluttonous Greaves
84.1%8 games - First three items


Guinsoo's Rageblade → Navori Flickerblade → Runaan's Hurricane
85.0%5 games
Kog'Maw's ADC Win Rate By Tier
| Tier | Win Rate | Pick Rate | Games | Edge (noise-widths) | Clears 0.5σ? |
|---|---|---|---|---|---|
| Iron | 50.9% | 2.1% | 5,137 | 0.12σ | No |
| Bronze | 51.6% | 2.1% | 6,528 | 0.27σ | No |
| Silver | 52.5% | 2.1% | 8,201 | 0.42σ | No |
| Gold | 51.8% | 2.1% | 9,553 | 0.33σ | No |
| Platinum | 51.8% | 2.2% | 10,536 | 0.35σ | No |
| Emerald | 51.8% | 2.2% | 8,508 | 0.39σ | No |
| Diamond | 51.0% | 2.2% | 7,578 | 0.23σ | No |
| Master | 50.4% | 2.3% | 3,844 | 0.08σ | No |
| Grandmaster | 54.2% | 3.8% | 413 | 0.56σ | Yes |
Kog'Maw's ADC win rate ranges from 50.4% at Master to 54.2% at Grandmaster across the 9 of 10 ranked tiers with at least 200 games in this role — a 3.8-point spread. Measured against each tier's own noise floor, that's 0.56σ at Grandmaster and 0.08σ at Master, with only the Grandmaster figure clearing the 0.5σ bar Should I Dodge itself requires before calling a reading anything but Neutral. 1 tier under 200 games not shown.
- Power curve
- Strong late game
- Threats
- Poke and sustained auto-attack damage
Curated reads, not measured: how we judge these
Who Counters Kog'Maw in ADC?
Champions That Counter Kog'Maw
| Champion | Win Rate vs Kog'Maw | Edge (noise-widths) |
|---|---|---|
| 58.7% | 1.82σ | |
| 57.9% | 1.65σ | |
| 55.8% | 1.21σ | |
| 54.6% | 0.97σ | |
| 53.7% | 0.77σ |
Champions Kog'Maw Counters
| Champion | Win Rate vs Kog'Maw | Edge (noise-widths) |
|---|---|---|
| 41.6% | 1.76σ | |
| 43.6% | 1.33σ | |
| 44.2% | 1.22σ | |
| 44.6% | 1.13σ | |
| 45.0% | 1.05σ |
At most five champions are listed in each direction for Kog'Maw: the 5 that counter it here lean poke-heavy, with a tight, 5-point spread — none of them stand out much from the others among them, while 5 favourable matchups round out the picture — most matchups you could actually face simply aren't covered.