Should I Dodge?

League of Legends Lobby Advisor

Yasuo

  • Fighter
  • Assassin

Computed from 429,921 ranked Solo/Duo games collected through the Riot API · patch 26.21.

Riot designer ratings (0-10)

Attack
8 / 10
Defense
4 / 10
Magic
4 / 10
Difficulty
10 / 10
Role Win Rate Pick Rate
Top 49.1% 3.6%
Mid 51.2% 10.4%
ADC 52.2% 2.6%

Yasuo is banned in about 23.8% of games at this tier, one figure for the whole champion since bans happen before roles are picked. What ban rate measures.

Yasuo's Mid win rate is 1.2 percentage points above an even 50% — Should I Dodge's win-probability model varies by about 4.8 percentage points of standard deviation from lobby to lobby across all ranks, purely from which champions get drawn, so this gap is smaller than that noise, not solid evidence the champion is unusually strong or weak right now.

Yasuo is tracked in 3 roles at this tier scope; the per-tier, threat, and counters reporting below all use its highest-pick-rate role, Mid — its numbers in Top (3.6% pick rate) and ADC (2.6% pick rate) stay visible in the table above but aren't carried into the rest of this page.

Yasuo's Mid Build

In Emerald+ games on patch 26.22 (including games from other ranks or the previous patch, as Emerald+ on this patch alone had too few), Yasuo's most common Mid setup runs Exhaust and Flash with Lethal Tempo, maxes Q first, and builds Immortal Shieldbow, Infinity Edge, and Death's Dance — 99.2% win rate over 5 games.

  • Summoner spells Exhaust + Flash 99.2%5 games
  • Runes Lethal Tempo + Resolve 76.6%6 games
  • Skill priority Q > E > W 99.2%5 games
  • Starter Doran's Bow + Health Potion ×2 99.2%5 games
  • Boots Berserker's Greaves 99.2%5 games
  • First three items Immortal Shieldbow → Infinity Edge → Death's Dance 58.9%40,197 games

Our Read on Yasuo

Reading the Numbers

Yasuo shows up across three different roles with a genuinely high skill ceiling, and that gap between his best players and his average ones is a big reason his win rate rarely stands out as dominant even though few champions get banned as often as he does. Landing a knockup, timing a follow-up dash off it, and using his wall to block an incoming poke or engage all take real practice, so a large share of his pool simply doesn't execute the full combo consistently -- yet teams ban him anyway rather than risk the version of Yasuo who does.

When a Teammate Locks Yasuo

A Yasuo on your team wants an ally who can knock enemies airborne, since his own dash-finisher only works on a target already off the ground -- ask what champions in the lobby combo well with him before assuming he'll always have a setup. His wall can block a dangerous incoming skillshot or projectile ultimate for a few seconds, so let him know when the enemy has something worth blocking.

When the Enemy Has Yasuo

An enemy Yasuo is far less dangerous without a knockup to work with, so avoid grouping into whatever crowd control the enemy team has that could set him up for a follow-up dash. His wall blocks projectiles for a short window, so don't waste a key poke ability into it -- bait it out first if you can. A fed Yasuo threatens to end a fight in seconds once he's airborne on someone, so track his ultimate cooldown in any extended engagement.

Last reviewed 13 October 2026

Yasuo's Mid Win Rate By Tier

Tier Win Rate Pick Rate Games Edge (noise-widths) Clears 0.5σ?
Iron 51.4% 12.7% 29,793 0.19σ No
Bronze 51.3% 12.2% 35,877 0.22σ No
Silver 51.4% 11.3% 42,422 0.23σ No
Gold 51.5% 10.4% 45,681 0.27σ No
Platinum 50.8% 9.5% 45,182 0.16σ No
Emerald 50.7% 8.3% 31,502 0.14σ No
Diamond 51.0% 7.9% 26,426 0.22σ No
Master 51.0% 7.1% 11,358 0.21σ No
Grandmaster 55.7% 6.1% 641 0.76σ Yes

Yasuo's Mid win rate ranges from 50.7% at Emerald to 55.7% at Grandmaster across the 9 of 10 ranked tiers with at least 200 games in this role — a 5.0-point spread. Measured against each tier's own noise floor, that's 0.76σ at Grandmaster and 0.14σ at Emerald, with only the Grandmaster figure clearing the 0.5σ bar Should I Dodge itself requires before calling a reading anything but Neutral. 1 tier under 200 games not shown.

Power curve
No strong lean
Threats
None of the seven we track

Curated reads, not measured: how we judge these

Who Counters Yasuo in Mid?

Champions That Counter Yasuo

Champion Win Rate vs Yasuo Edge (noise-widths)
Fiddlesticks 57.5% 1.58σ
Mordekaiser 57.5% 1.58σ
Zac 56.8% 1.43σ
Aatrox 56.1% 1.27σ
Riven 55.6% 1.18σ

Champions Yasuo Counters

Champion Win Rate vs Yasuo Edge (noise-widths)
Ezreal 34.5% 3.24σ
Lee Sin 37.3% 2.65σ
Senna 39.6% 2.18σ
Pyke 39.8% 2.13σ
Dr. Mundo 40.9% 1.90σ

At most five champions are listed in each direction for Yasuo: 5 listed as countering it here, 5 it counters back, with a tight, 2-point spread — none of them stand out much from the others among them — most matchups you could actually face in a real game simply aren't covered.

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