Should I Dodge?

League of Legends Lobby Advisor

Lux

  • Mage
  • Support

Figures on this page are from League of Legends patch 16.18.1.

The win, pick, and ban rate figures here are a third-party League of Legends statistics provider's aggregation of match data that originates with Riot Games — Riot doesn't itself publish win-rate statistics. See how it works for the method, including the per-tier noise-width (σ) calibration Should I Dodge publishes on top of that raw data — how far a rate actually sits from meaningless, not something the provider itself measures.

Attack
2 / 10
Defense
4 / 10
Magic
9 / 10
Difficulty
5 / 10

Riot's own handcrafted 1-10 designer ratings, not measured gameplay stats.

Role Win Rate Pick Rate
Mid 51.8% 4.9%
Support 50.2% 13.0%

About 13.5% of games at this tier see Lux banned before anyone even picks a role — one number for the whole champion, not something that genuinely differs lane to lane. It's shown here alongside Lux's Support numbers, the highest-pick-rate role, purely because that's the row this page leads with. Why isn't this broken down by role?

Lux's Support win rate is 0.2 percentage points above an even 50% — Should I Dodge's win-probability model varies by about 4.8 percentage points of standard deviation from lobby to lobby across all ranks, purely from which champions get drawn, so this gap is smaller than that noise, not solid evidence the champion is unusually strong or weak right now.

Lux is tracked in 2 roles at this tier scope; the per-tier, threat, and counters reporting below all use its highest-pick-rate role, Support — its numbers in Mid (4.9% pick rate) stay visible in the table above but aren't carried into the rest of this page.

Lux's Support Win Rate By Tier

Tier Win Rate Pick Rate Edge (noise-widths) Clears 0.5σ?
Iron 49.5% 21.3% 0.06σ No
Bronze 51.0% 19.9% 0.16σ No
Silver 50.8% 17.0% 0.14σ No
Gold 50.5% 14.1% 0.10σ No
Platinum 50.2% 10.8% 0.04σ No
Emerald 49.1% 8.0% 0.20σ No
Diamond 49.3% 5.2% 0.17σ No
Master 48.1% 3.5% 0.40σ No
Grandmaster 48.8% 3.0% 0.16σ No
Challenger 51.9% 3.2% 0.15σ No

Lux's Support win rate ranges from 48.1% at Master to 51.9% at Challenger across the 10 of 10 ranked tiers with published data for this role — a 3.7-point spread. Measured against each tier's own noise floor, that's 0.15σ at Challenger and 0.40σ at Master, with neither clearing the 0.5σ bar Should I Dodge itself requires before calling a reading anything but Neutral. See how noise-widths are calculated and what they mean for each rank.

Should I Dodge's curated read has Lux's power curve as a late-game lean — a community-consensus judgment about where the champion's power peaks, not measured win-rate-by-duration data (the stats source doesn't publish that).

Should I Dodge's curated read flags Lux's kit as carrying hard crowd control, poke, and shielding — a community-consensus judgment about what the kit threatens, not measured win-rate data, and the same read behind the counter-build suggestions on the analyzer.

Should I Dodge maintains Lux's scaling lean and kit-threat reads above by hand, one champion at a time, across the whole roster — not generated from the win-rate numbers on this page, and not refreshed automatically when those numbers move.

Who Counters Lux?

Matchups below are for Lux's Support role -- its highest-pick-rate lane, played in 13.0% of its recorded games at this tier.

Champions That Counter Lux

Champion Win Rate vs Lux Edge (noise-widths)
Teemo 53.5% 0.72σ
Nami 52.6% 0.54σ
Taric 52.4% 0.51σ
Blitzcrank 52.0% 0.43σ
Soraka 52.0% 0.41σ

Champions Lux Counters

Champion Win Rate vs Lux Edge (noise-widths)
Mel 45.4% 0.97σ
Neeko 46.4% 0.75σ
Camille 46.7% 0.68σ
Veigar 47.0% 0.63σ
Malphite 47.3% 0.57σ

The stats source lists at most five champions in each direction for Lux: the 5 that counter it here lean sustain-heavy, with a tight, 1-point spread — none of them stand out much from the others among them, while 5 favourable matchups round out the picture — most matchups you could actually face simply aren't covered.

Want a live read for your own lobby? Try the analyzer.

Learn more: what a champion win rate actually means and why the same win rate means different things at different tiers.

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