Lux

Figures on this page are from League of Legends patch 16.18.1.
The win, pick, and ban rate figures here are a third-party League of Legends statistics provider's aggregation of match data that originates with Riot Games — Riot doesn't itself publish win-rate statistics. See how it works for the method, including the per-tier noise-width (σ) calibration Should I Dodge publishes on top of that raw data — how far a rate actually sits from meaningless, not something the provider itself measures.
| Role | Win Rate | Pick Rate |
|---|---|---|
| Mid | 51.8% | 4.9% |
| Support | 50.2% | 13.0% |
About 13.5% of games at this tier see Lux banned before anyone even picks a role — one number for the whole champion, not something that genuinely differs lane to lane. It's shown here alongside Lux's Support numbers, the highest-pick-rate role, purely because that's the row this page leads with. Why isn't this broken down by role?
Lux's Support win rate is 0.2 percentage points above an even 50% — Should I Dodge's win-probability model varies by about 4.8 percentage points of standard deviation from lobby to lobby across all ranks, purely from which champions get drawn, so this gap is smaller than that noise, not solid evidence the champion is unusually strong or weak right now.
Lux is tracked in 2 roles at this tier scope; the per-tier, threat, and counters reporting below all use its highest-pick-rate role, Support — its numbers in Mid (4.9% pick rate) stay visible in the table above but aren't carried into the rest of this page.
Lux's Support Win Rate By Tier
| Tier | Win Rate | Pick Rate | Edge (noise-widths) | Clears 0.5σ? |
|---|---|---|---|---|
| Iron | 49.5% | 21.3% | 0.06σ | No |
| Bronze | 51.0% | 19.9% | 0.16σ | No |
| Silver | 50.8% | 17.0% | 0.14σ | No |
| Gold | 50.5% | 14.1% | 0.10σ | No |
| Platinum | 50.2% | 10.8% | 0.04σ | No |
| Emerald | 49.1% | 8.0% | 0.20σ | No |
| Diamond | 49.3% | 5.2% | 0.17σ | No |
| Master | 48.1% | 3.5% | 0.40σ | No |
| Grandmaster | 48.8% | 3.0% | 0.16σ | No |
| Challenger | 51.9% | 3.2% | 0.15σ | No |
Lux's Support win rate ranges from 48.1% at Master to 51.9% at Challenger across the 10 of 10 ranked tiers with published data for this role — a 3.7-point spread. Measured against each tier's own noise floor, that's 0.15σ at Challenger and 0.40σ at Master, with neither clearing the 0.5σ bar Should I Dodge itself requires before calling a reading anything but Neutral. See how noise-widths are calculated and what they mean for each rank.
Should I Dodge's curated read has Lux's power curve as a late-game lean — a community-consensus judgment about where the champion's power peaks, not measured win-rate-by-duration data (the stats source doesn't publish that).
Should I Dodge's curated read flags Lux's kit as carrying hard crowd control, poke, and shielding — a community-consensus judgment about what the kit threatens, not measured win-rate data, and the same read behind the counter-build suggestions on the analyzer.
Should I Dodge maintains Lux's scaling lean and kit-threat reads above by hand, one champion at a time, across the whole roster — not generated from the win-rate numbers on this page, and not refreshed automatically when those numbers move.
Who Counters Lux?
Matchups below are for Lux's Support role -- its highest-pick-rate lane, played in 13.0% of its recorded games at this tier.
Champions That Counter Lux
| Champion | Win Rate vs Lux | Edge (noise-widths) |
|---|---|---|
| 53.5% | 0.72σ | |
| 52.6% | 0.54σ | |
| 52.4% | 0.51σ | |
| 52.0% | 0.43σ | |
| 52.0% | 0.41σ |
Champions Lux Counters
| Champion | Win Rate vs Lux | Edge (noise-widths) |
|---|---|---|
| 45.4% | 0.97σ | |
| 46.4% | 0.75σ | |
| 46.7% | 0.68σ | |
| 47.0% | 0.63σ | |
| 47.3% | 0.57σ |
The stats source lists at most five champions in each direction for Lux: the 5 that counter it here lean sustain-heavy, with a tight, 1-point spread — none of them stand out much from the others among them, while 5 favourable matchups round out the picture — most matchups you could actually face simply aren't covered.
Want a live read for your own lobby? Try the analyzer.
Learn more: what a champion win rate actually means and why the same win rate means different things at different tiers.