Lux

Computed from 413,043 ranked Solo/Duo games collected through the Riot API · patch 26.21.
| Role | Win Rate | Pick Rate |
|---|---|---|
| Mid | 51.5% | 4.4% |
| Support | 49.7% | 12.9% |
Lux is banned in about 14.4% of games at this tier, one figure for the whole champion since bans happen before roles are picked. What ban rate measures.
Lux's Support win rate is 0.3 percentage points below an even 50% — Should I Dodge's win-probability model varies by about 4.8 percentage points of standard deviation from lobby to lobby across all ranks, purely from which champions get drawn, so this gap is smaller than that noise, not solid evidence the champion is unusually strong or weak right now.
Lux is tracked in 2 roles at this tier scope; the per-tier, threat, and counters reporting below all use its highest-pick-rate role, Support — its numbers in Mid (4.4% pick rate) stay visible in the table above but aren't carried into the rest of this page.
Lux's Support Build
In Emerald+ games on patch 26.21 (including games from other ranks or the previous patch, as Emerald+ on this patch alone had too few), Lux's most common Support setup runs Flash and Heal with Arcane Comet, maxes E first, and builds Luden's Echo, Stormsurge, and Zhonya's Hourglass — 48.7% win rate over 44,699 games.
- Summoner spells
Flash + Heal
49.3%26,702 games - Runes
Arcane Comet + Inspiration
48.2%4,833 games - Skill priority E > W > Q 49.3%2,847 games
- Starter
Health Potion ×2
48.7%42,322 games - Boots
Sorcerer's Shoes
49.5%33,196 games - First three items


Luden's Echo → Stormsurge → Zhonya's Hourglass
50.4%1,201 games
Lux's Support Win Rate By Tier
| Tier | Win Rate | Pick Rate | Games | Edge (noise-widths) | Clears 0.5σ? |
|---|---|---|---|---|---|
| Iron | 51.1% | 20.1% | 46,841 | 0.14σ | No |
| Bronze | 50.2% | 18.7% | 54,325 | 0.03σ | No |
| Silver | 49.8% | 15.9% | 58,490 | 0.04σ | No |
| Gold | 49.4% | 12.6% | 52,933 | 0.10σ | No |
| Platinum | 49.2% | 9.5% | 42,798 | 0.17σ | No |
| Emerald | 48.6% | 7.0% | 25,134 | 0.31σ | No |
| Diamond | 49.1% | 4.6% | 14,756 | 0.20σ | No |
| Master | 49.2% | 3.0% | 4,513 | 0.16σ | No |
Lux's Support win rate ranges from 48.6% at Emerald to 51.1% at Iron across the 8 of 10 ranked tiers with at least 200 games in this role — a 2.5-point spread. Measured against each tier's own noise floor, that's 0.14σ at Iron and 0.31σ at Emerald, with neither clearing the 0.5σ bar Should I Dodge itself requires before calling a reading anything but Neutral. 2 tiers under 200 games not shown.
- Power curve
- Late game
- Threats
- Hard crowd control, poke, and shielding
Curated reads, not measured: how we judge these
Who Counters Lux in Support?
Champions That Counter Lux
| Champion | Win Rate vs Lux | Edge (noise-widths) |
|---|---|---|
| 56.6% | 1.37σ | |
| 54.2% | 0.88σ | |
| 53.7% | 0.77σ | |
| 53.6% | 0.74σ | |
| 53.1% | 0.65σ |
Champions Lux Counters
| Champion | Win Rate vs Lux | Edge (noise-widths) |
|---|---|---|
| 40.5% | 1.98σ | |
| 42.2% | 1.64σ | |
| 42.3% | 1.60σ | |
| 42.4% | 1.59σ | |
| 42.5% | 1.57σ |
At most five champions are listed in each direction for Lux: 5 listed as countering it here, 5 it counters back, with a tight, 3-point spread — none of them stand out much from the others among them — most matchups you could actually face in a real game simply aren't covered.
Our Read on Lux
Reading the Numbers
Every one of Lux's abilities is a skillshot, but they're long-range and telegraphed enough to be forgiving to learn, which makes her a magnet for new players finding their footing and for veterans who never tired of landing a long-range root into a big finishing laser. That mix of a low skill floor and real burst damage at range is exactly the profile that gets preemptively banned -- teams would rather not gamble on facing her than actually solve the matchup in lane.
When a Teammate Locks Lux
Give a Lux teammate distance and time to line up her root and slowing zone before committing to a fight -- ask for a lane or a frontline that can hold enemies in place long enough for those skillshots to land. Her shield can also save a teammate from a bad trade, so let her know when you're diving in; she's more useful covering an engage than starting one herself.
When the Enemy Has Lux
Don't stand still in an enemy Lux's root or slow zone -- that's the mistake she's waiting for. Break line of sight, juke around corners, and avoid clumping up where her finishing laser can catch several of you at once. She has almost no escape of her own beyond that shield, so close the distance on her quickly and punish her hard once she's out of position.
Last reviewed 13 October 2026