Should I Dodge?

League of Legends Lobby Advisor

Rakan

  • Support

Computed from 97,971 ranked Solo/Duo games collected through the Riot API · patch 26.21.

Riot designer ratings (0-10)

Attack
2 / 10
Defense
4 / 10
Magic
8 / 10
Difficulty
5 / 10
Role Win Rate Pick Rate
Support 50.8% 3.4%

Rakan is banned in about 0.4% of games at this tier, one figure for the whole champion since bans happen before roles are picked. What ban rate measures.

Rakan's Support win rate is 0.8 percentage points above an even 50% — Should I Dodge's win-probability model varies by about 4.8 percentage points of standard deviation from lobby to lobby across all ranks, purely from which champions get drawn, so this gap is smaller than that noise, not solid evidence the champion is unusually strong or weak right now.

Rakan is tracked in exactly one role at this tier scope, Support — so there's no ambiguity below about which lane the rest of this page's per-tier, threat, and counters reporting describes.

Rakan's Support Build

In Emerald+ games on patch 26.21 (including games from other ranks or the previous patch, as Emerald+ on this patch alone had too few), Rakan's most common Support setup runs Flash and Heal with Guardian, maxes W first, and builds Zeke's Convergence, Knight's Vow, and Locket of the Iron Solari — 51.0% win rate over 45,431 games.

  • Summoner spells Flash + Heal 52.6%26,901 games
  • Runes Guardian + Domination 53.3%3,735 games
  • Skill priority W > E > Q 52.5%36,070 games
  • Starter Health Potion ×2 50.9%43,724 games
  • Boots Boots of Swiftness 53.4%2,984 games
  • First three items Zeke's Convergence → Knight's Vow → Locket of the Iron Solari 62.5%1,321 games

Rakan's Support Win Rate By Tier

Tier Win Rate Pick Rate Games Edge (noise-widths) Clears 0.5σ?
Iron 50.5% 2.2% 5,074 0.07σ No
Bronze 50.2% 2.5% 7,286 0.03σ No
Silver 50.1% 2.8% 10,147 0.02σ No
Gold 50.9% 3.3% 13,327 0.16σ No
Platinum 51.2% 3.9% 16,848 0.23σ No
Emerald 51.0% 4.5% 15,632 0.21σ No
Diamond 51.2% 5.6% 17,554 0.27σ No
Master 50.9% 6.8% 10,511 0.18σ No
Grandmaster 52.1% 8.6% 816 0.28σ No
Challenger 48.5% 11.7% 216 0.12σ No

Rakan's Support win rate ranges from 48.5% at Challenger to 52.1% at Grandmaster across the 10 of 10 ranked tiers with at least 200 games in this role — a 3.6-point spread. Measured against each tier's own noise floor, that's 0.28σ at Grandmaster and 0.12σ at Challenger, with neither clearing the 0.5σ bar Should I Dodge itself requires before calling a reading anything but Neutral.

Power curve
No strong lean
Threats
Hard crowd control and shielding

Curated reads, not measured: how we judge these

Who Counters Rakan in Support?

Champions That Counter Rakan

Champion Win Rate vs Rakan Edge (noise-widths)
Taliyah 55.7% 1.19σ
Janna 54.0% 0.84σ
Zilean 53.6% 0.76σ
Swain 53.4% 0.72σ
Lissandra 53.1% 0.64σ

Champions Rakan Counters

Champion Win Rate vs Rakan Edge (noise-widths)
Lee Sin 35.4% 3.06σ
Wukong 39.4% 2.22σ
Briar 39.6% 2.18σ
Twitch 39.7% 2.15σ
Mel 40.5% 1.99σ

At most five champions are listed in each direction for Rakan: the 5 that counter it here lean control-heavy, with a tight, 3-point spread — none of them stand out much from the others among them, while 5 favourable matchups round out the picture — most matchups you could actually face simply aren't covered.

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