Should I Dodge?

League of Legends Lobby Advisor

Rakan

  • Support

Figures on this page are from League of Legends patch 16.18.1.

The win, pick, and ban rate figures here are a third-party League of Legends statistics provider's aggregation of match data that originates with Riot Games — Riot doesn't itself publish win-rate statistics. See how it works for the method, including the per-tier noise-width (σ) calibration Should I Dodge publishes on top of that raw data — how far a rate actually sits from meaningless, not something the provider itself measures.

Attack
2 / 10
Defense
4 / 10
Magic
8 / 10
Difficulty
5 / 10

Riot's own handcrafted 1-10 designer ratings, not measured gameplay stats.

Role Win Rate Pick Rate
Support 50.6% 2.6%

About 0.3% of games at this tier see Rakan banned before anyone even picks a role — one number for the whole champion, not something that genuinely differs lane to lane. It's shown here alongside Rakan's Support numbers, the highest-pick-rate role, purely because that's the row this page leads with. Why isn't this broken down by role?

Rakan's Support win rate is 0.6 percentage points above an even 50% — Should I Dodge's win-probability model varies by about 4.8 percentage points of standard deviation from lobby to lobby across all ranks, purely from which champions get drawn, so this gap is smaller than that noise, not solid evidence the champion is unusually strong or weak right now.

Rakan is tracked in exactly one role at this tier scope, Support — so there's no ambiguity below about which lane the rest of this page's per-tier, threat, and counters reporting describes.

Rakan's Support Win Rate By Tier

Tier Win Rate Pick Rate Edge (noise-widths) Clears 0.5σ?
Iron 47.7% 1.7% 0.30σ No
Bronze 50.2% 2.0% 0.03σ No
Silver 50.9% 2.2% 0.15σ No
Gold 50.5% 2.4% 0.09σ No
Platinum 50.9% 2.6% 0.18σ No
Emerald 50.8% 3.1% 0.17σ No
Diamond 51.1% 3.8% 0.24σ No
Master 50.9% 4.6% 0.19σ No
Grandmaster 51.8% 5.5% 0.24σ No
Challenger 51.7% 6.9% 0.14σ No

Rakan's Support win rate ranges from 47.7% at Iron to 51.8% at Grandmaster across the 10 of 10 ranked tiers with published data for this role — a 4.1-point spread. Measured against each tier's own noise floor, that's 0.24σ at Grandmaster and 0.30σ at Iron, with neither clearing the 0.5σ bar Should I Dodge itself requires before calling a reading anything but Neutral. See how noise-widths are calculated and what they mean for each rank.

Should I Dodge's curated read has Rakan's power curve as no strong lean either way — a community-consensus judgment about where the champion's power peaks, not measured win-rate-by-duration data (the stats source doesn't publish that).

Should I Dodge's curated read flags Rakan's kit as carrying hard crowd control and shielding — a community-consensus judgment about what the kit threatens, not measured win-rate data, and the same read behind the counter-build suggestions on the analyzer.

Should I Dodge maintains Rakan's scaling lean and kit-threat reads above by hand, one champion at a time, across the whole roster — not generated from the win-rate numbers on this page, and not refreshed automatically when those numbers move.

Who Counters Rakan?

Matchups below are for Rakan's Support role -- its highest-pick-rate lane, played in 2.6% of its recorded games at this tier.

Champions That Counter Rakan

Champion Win Rate vs Rakan Edge (noise-widths)
Seraphine 53.2% 0.68σ
Senna 53.1% 0.66σ
Morgana 53.0% 0.62σ
Janna 52.7% 0.56σ
Lux 52.1% 0.43σ

Champions Rakan Counters

Champion Win Rate vs Rakan Edge (noise-widths)
Camille 42.6% 1.54σ
Mel 43.0% 1.46σ
LeBlanc 44.6% 1.12σ
Tahm Kench 45.5% 0.94σ
Malphite 45.6% 0.91σ

The stats source lists at most five champions in each direction for Rakan: the 5 that counter it here lean control-heavy, with a tight, 1-point spread — none of them stand out much from the others among them, while 5 favourable matchups round out the picture — most matchups you could actually face simply aren't covered.

Want a live read for your own lobby? Try the analyzer.

Learn more: what a champion win rate actually means and why the same win rate means different things at different tiers.

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