Rakan

Computed from 97,971 ranked Solo/Duo games collected through the Riot API · patch 26.21.
| Role | Win Rate | Pick Rate |
|---|---|---|
| Support | 50.8% | 3.4% |
Rakan is banned in about 0.4% of games at this tier, one figure for the whole champion since bans happen before roles are picked. What ban rate measures.
Rakan's Support win rate is 0.8 percentage points above an even 50% — Should I Dodge's win-probability model varies by about 4.8 percentage points of standard deviation from lobby to lobby across all ranks, purely from which champions get drawn, so this gap is smaller than that noise, not solid evidence the champion is unusually strong or weak right now.
Rakan is tracked in exactly one role at this tier scope, Support — so there's no ambiguity below about which lane the rest of this page's per-tier, threat, and counters reporting describes.
Rakan's Support Build
In Emerald+ games on patch 26.21 (including games from other ranks or the previous patch, as Emerald+ on this patch alone had too few), Rakan's most common Support setup runs Flash and Heal with Guardian, maxes W first, and builds Zeke's Convergence, Knight's Vow, and Locket of the Iron Solari — 51.0% win rate over 45,431 games.
- Summoner spells
Flash + Heal
52.6%26,901 games - Runes
Guardian + Domination
53.3%3,735 games - Skill priority W > E > Q 52.5%36,070 games
- Starter
Health Potion ×2
50.9%43,724 games - Boots
Boots of Swiftness
53.4%2,984 games - First three items


Zeke's Convergence → Knight's Vow → Locket of the Iron Solari
62.5%1,321 games
Rakan's Support Win Rate By Tier
| Tier | Win Rate | Pick Rate | Games | Edge (noise-widths) | Clears 0.5σ? |
|---|---|---|---|---|---|
| Iron | 50.5% | 2.2% | 5,074 | 0.07σ | No |
| Bronze | 50.2% | 2.5% | 7,286 | 0.03σ | No |
| Silver | 50.1% | 2.8% | 10,147 | 0.02σ | No |
| Gold | 50.9% | 3.3% | 13,327 | 0.16σ | No |
| Platinum | 51.2% | 3.9% | 16,848 | 0.23σ | No |
| Emerald | 51.0% | 4.5% | 15,632 | 0.21σ | No |
| Diamond | 51.2% | 5.6% | 17,554 | 0.27σ | No |
| Master | 50.9% | 6.8% | 10,511 | 0.18σ | No |
| Grandmaster | 52.1% | 8.6% | 816 | 0.28σ | No |
| Challenger | 48.5% | 11.7% | 216 | 0.12σ | No |
Rakan's Support win rate ranges from 48.5% at Challenger to 52.1% at Grandmaster across the 10 of 10 ranked tiers with at least 200 games in this role — a 3.6-point spread. Measured against each tier's own noise floor, that's 0.28σ at Grandmaster and 0.12σ at Challenger, with neither clearing the 0.5σ bar Should I Dodge itself requires before calling a reading anything but Neutral.
- Power curve
- No strong lean
- Threats
- Hard crowd control and shielding
Curated reads, not measured: how we judge these
Who Counters Rakan in Support?
Champions That Counter Rakan
| Champion | Win Rate vs Rakan | Edge (noise-widths) |
|---|---|---|
| 55.7% | 1.19σ | |
| 54.0% | 0.84σ | |
| 53.6% | 0.76σ | |
| 53.4% | 0.72σ | |
| 53.1% | 0.64σ |
Champions Rakan Counters
| Champion | Win Rate vs Rakan | Edge (noise-widths) |
|---|---|---|
| 35.4% | 3.06σ | |
| 39.4% | 2.22σ | |
| 39.6% | 2.18σ | |
| 39.7% | 2.15σ | |
| 40.5% | 1.99σ |
At most five champions are listed in each direction for Rakan: the 5 that counter it here lean control-heavy, with a tight, 3-point spread — none of them stand out much from the others among them, while 5 favourable matchups round out the picture — most matchups you could actually face simply aren't covered.