Should I Dodge?

League of Legends Lobby Advisor

Rek'Sai

  • Fighter
  • Tank

Computed from 29,093 ranked Solo/Duo games collected through the Riot API · patch 26.21.

Riot designer ratings (0-10)

Attack
8 / 10
Defense
5 / 10
Magic
2 / 10
Difficulty
3 / 10
Role Win Rate Pick Rate
Top 48.9% 0.1%
Jungle 50.5% 0.8%

Rek'Sai is banned in about 0.4% of games at this tier, one figure for the whole champion since bans happen before roles are picked. What ban rate measures.

Rek'Sai's Jungle win rate is 0.5 percentage points above an even 50% — Should I Dodge's win-probability model varies by about 4.8 percentage points of standard deviation from lobby to lobby across all ranks, purely from which champions get drawn, so this gap is smaller than that noise, not solid evidence the champion is unusually strong or weak right now.

Rek'Sai is tracked in 2 roles at this tier scope; the per-tier, threat, and counters reporting below all use its highest-pick-rate role, Jungle — its numbers in Top (0.1% pick rate) stay visible in the table above but aren't carried into the rest of this page.

Rek'Sai's Jungle Build

In Emerald+ games on patch 26.21 (including games from other ranks or the previous patch, as Emerald+ on this patch alone had too few), Rek'Sai's most common Jungle setup runs Flash and Smite with Hail of Blades, maxes E first, and builds Titanic Hydra, Spear of Shojin, and Sterak's Gage — 52.7% win rate over 15,249 games.

  • Summoner spells Flash + Smite 52.7%15,233 games
  • Runes Hail of Blades + Precision 54.0%1,286 games
  • Skill priority E > Q > W 56.3%4,937 games
  • Starter Scorchclaw Pup 53.2%6,221 games
  • Boots Plated Steelcaps 53.4%6,766 games
  • First three items Titanic Hydra → Spear of Shojin → Sterak's Gage 60.0%726 games

Rek'Sai's Jungle Win Rate By Tier

Tier Win Rate Pick Rate Games Edge (noise-widths) Clears 0.5σ?
Iron 44.2% 0.4% 1,002 0.77σ Yes
Bronze 46.1% 0.5% 1,397 0.64σ Yes
Silver 48.0% 0.5% 1,972 0.34σ No
Gold 50.4% 0.7% 2,863 0.07σ No
Platinum 51.1% 1.0% 4,245 0.22σ No
Emerald 53.5% 1.4% 4,664 0.76σ Yes
Diamond 51.4% 2.0% 6,150 0.32σ No
Master 51.1% 2.7% 4,103 0.23σ No
Grandmaster 45.4% 3.1% 290 0.62σ Yes

Rek'Sai's Jungle win rate ranges from 44.2% at Iron to 53.5% at Emerald across the 9 of 10 ranked tiers with at least 200 games in this role — a 9.3-point spread. Measured against each tier's own noise floor, that's 0.76σ at Emerald and 0.77σ at Iron, with both clearing the 0.5σ bar Should I Dodge itself requires before calling a reading anything but Neutral. 1 tier under 200 games not shown.

Power curve
Early game
Threats
None of the seven we track

Curated reads, not measured: how we judge these

Who Counters Rek'Sai in Jungle?

Champions That Counter Rek'Sai

Champion Win Rate vs Rek'Sai Edge (noise-widths)
Volibear 57.0% 1.47σ
Olaf 55.6% 1.18σ
Aatrox 55.2% 1.08σ
Darius 55.1% 1.08σ
Cho'Gath 55.1% 1.07σ

Champions Rek'Sai Counters

Champion Win Rate vs Rek'Sai Edge (noise-widths)
Rengar 44.0% 1.26σ
Tryndamere 44.5% 1.14σ
Qiyana 45.1% 1.02σ
Malphite 45.8% 0.88σ
Evelynn 45.8% 0.87σ

At most five champions are listed in each direction for Rek'Sai: the 5 that counter it here lean sustain-heavy, with a tight, 2-point spread — none of them stand out much from the others among them, while 5 favourable matchups round out the picture — most matchups you could actually face simply aren't covered.

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