Should I Dodge?

League of Legends Lobby Advisor

Rek'Sai

  • Fighter
  • Tank

Computed from 30,578 ranked Solo/Duo games collected through the Riot API · patch 26.21.

Riot designer ratings (0-10)

Attack
8 / 10
Defense
5 / 10
Magic
2 / 10
Difficulty
3 / 10
Role Win Rate Pick Rate
Top 48.8% 0.1%
Jungle 50.6% 0.8%

Rek'Sai is banned in about 0.4% of games at this tier, one figure for the whole champion since bans happen before roles are picked. What ban rate measures.

Rek'Sai's Jungle win rate is 0.6 percentage points above an even 50% — Should I Dodge's win-probability model varies by about 4.8 percentage points of standard deviation from lobby to lobby across all ranks, purely from which champions get drawn, so this gap is smaller than that noise, not solid evidence the champion is unusually strong or weak right now.

Rek'Sai is tracked in 2 roles at this tier scope; the per-tier, threat, and counters reporting below all use its highest-pick-rate role, Jungle — its numbers in Top (0.1% pick rate) stay visible in the table above but aren't carried into the rest of this page.

Rek'Sai's Jungle Build

In Emerald+ games on patch 26.22 (including games from other ranks or the previous patch, as Emerald+ on this patch alone had too few), Rek'Sai's most common Jungle setup runs Flash and Smite with Conqueror, maxes Q first, and builds Stridebreaker, Spear of Shojin, and Sterak's Gage — 57.6% win rate over 32 games.

  • Summoner spells Flash + Smite 57.6%32 games
  • Runes Conqueror + Inspiration 87.2%23 games
  • Skill priority Q > E > W 45.7%28 games
  • Starter Scorchclaw Pup + Health Potion 56.7%18 games
  • Boots Mercury's Treads 92.5%12 games
  • First three items Stridebreaker → Spear of Shojin → Sterak's Gage 98.8%7 games

Rek'Sai's Jungle Win Rate By Tier

Tier Win Rate Pick Rate Games Edge (noise-widths) Clears 0.5σ?
Iron 44.2% 0.4% 1,065 0.76σ Yes
Bronze 46.3% 0.5% 1,462 0.60σ Yes
Silver 48.2% 0.5% 2,063 0.31σ No
Gold 51.0% 0.7% 2,985 0.18σ No
Platinum 50.9% 1.0% 4,412 0.18σ No
Emerald 53.6% 1.4% 4,887 0.79σ Yes
Diamond 51.4% 2.0% 6,404 0.31σ No
Master 51.2% 2.7% 4,453 0.24σ No
Grandmaster 43.8% 3.1% 331 0.83σ Yes

Rek'Sai's Jungle win rate ranges from 43.8% at Grandmaster to 53.6% at Emerald across the 9 of 10 ranked tiers with at least 200 games in this role — a 9.8-point spread. Measured against each tier's own noise floor, that's 0.79σ at Emerald and 0.83σ at Grandmaster, with both clearing the 0.5σ bar Should I Dodge itself requires before calling a reading anything but Neutral. 1 tier under 200 games not shown.

Power curve
Early game
Threats
None of the seven we track

Curated reads, not measured: how we judge these

Who Counters Rek'Sai in Jungle?

Champions That Counter Rek'Sai

Champion Win Rate vs Rek'Sai Edge (noise-widths)
Volibear 56.5% 1.35σ
Olaf 56.0% 1.26σ
Aatrox 55.4% 1.14σ
Cho'Gath 55.1% 1.08σ
Darius 55.1% 1.07σ

Champions Rek'Sai Counters

Champion Win Rate vs Rek'Sai Edge (noise-widths)
Rengar 44.0% 1.26σ
Tryndamere 44.5% 1.16σ
Qiyana 45.1% 1.03σ
Malphite 45.6% 0.92σ
Evelynn 45.8% 0.88σ

At most five champions are listed in each direction for Rek'Sai: the 5 that counter it here lean sustain-heavy, with a tight, 1-point spread — none of them stand out much from the others among them, while 5 favourable matchups round out the picture — most matchups you could actually face simply aren't covered.

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