Cassiopeia

Computed from 49,846 ranked Solo/Duo games collected through the Riot API · patch 26.21.
| Role | Win Rate | Pick Rate |
|---|---|---|
| Top | 49.5% | 0.4% |
| Mid | 46.9% | 1.3% |
| ADC | 49.7% | 0.2% |
Cassiopeia is banned in about 1.1% of games at this tier, one figure for the whole champion since bans happen before roles are picked. What ban rate measures.
Cassiopeia's Mid win rate is 3.1 percentage points below an even 50% — Should I Dodge's win-probability model varies by about 4.8 percentage points of standard deviation from lobby to lobby across all ranks, purely from which champions get drawn, so this gap is smaller than that noise, not solid evidence the champion is unusually strong or weak right now.
Cassiopeia is tracked in 3 roles at this tier scope; the per-tier, threat, and counters reporting below all use its highest-pick-rate role, Mid — its numbers in Top (0.4% pick rate) and ADC (0.2% pick rate) stay visible in the table above but aren't carried into the rest of this page.
Cassiopeia's Mid Build
In Emerald+ games on patch 26.21 (including games from other ranks or the previous patch, as Emerald+ on this patch alone had too few), Cassiopeia's most common Mid setup runs Flash and Ignite with Deathfire Touch, maxes E first, and builds Rod of Ages, Rylai's Crystal Scepter, and Archangel's Staff — 48.5% win rate over 12,299 games.
- Summoner spells
Flash + Ignite
49.9%1,221 games - Runes
Deathfire Touch + Precision
50.7%721 games - Skill priority E > Q > W 48.4%11,973 games
- Starter

Tear of the Goddess + Health Potion ×2
48.5%1,333 games - Boots
Ionian Boots of Lucidity
54.1%1,406 games - First three items


Rod of Ages → Rylai's Crystal Scepter → Archangel's Staff
56.0%276 games
Cassiopeia's Mid Win Rate By Tier
| Tier | Win Rate | Pick Rate | Games | Edge (noise-widths) | Clears 0.5σ? |
|---|---|---|---|---|---|
| Iron | 45.8% | 1.2% | 2,771 | 0.55σ | Yes |
| Bronze | 46.5% | 1.2% | 3,489 | 0.58σ | Yes |
| Silver | 47.9% | 1.3% | 4,413 | 0.35σ | No |
| Gold | 44.4% | 1.3% | 5,058 | 1.02σ | Yes |
| Platinum | 47.8% | 1.3% | 5,556 | 0.44σ | No |
| Emerald | 48.3% | 1.3% | 4,410 | 0.38σ | No |
| Diamond | 48.9% | 1.4% | 4,513 | 0.24σ | No |
| Master | 49.3% | 1.9% | 3,014 | 0.15σ | No |
| Grandmaster | 49.3% | 2.6% | 249 | 0.10σ | No |
Cassiopeia's Mid win rate ranges from 44.4% at Gold to 49.3% at Master across the 9 of 10 ranked tiers with at least 200 games in this role — a 4.8-point spread. Measured against each tier's own noise floor, that's 0.15σ at Master and 1.02σ at Gold, with only the Gold figure clearing the 0.5σ bar Should I Dodge itself requires before calling a reading anything but Neutral. 1 tier under 200 games not shown.
- Power curve
- Late game
- Threats
- Hard crowd control and poke
Curated reads, not measured: how we judge these
Who Counters Cassiopeia in Mid?
Champions That Counter Cassiopeia
| Champion | Win Rate vs Cassiopeia | Edge (noise-widths) |
|---|---|---|
| 60.8% | 2.26σ | |
| 59.8% | 2.06σ | |
| 58.5% | 1.77σ | |
| 58.3% | 1.74σ | |
| 57.6% | 1.59σ |
Champions Cassiopeia Counters
| Champion | Win Rate vs Cassiopeia | Edge (noise-widths) |
|---|---|---|
| 44.4% | 1.18σ | |
| 46.0% | 0.84σ | |
| 47.0% | 0.62σ | |
| 48.6% | 0.30σ | |
| 49.0% | 0.21σ |
At most five champions are listed in each direction for Cassiopeia: 5 listed as countering it here, 5 it counters back, with a tight, 3-point spread — none of them stand out much from the others among them — most matchups you could actually face in a real game simply aren't covered.