Should I Dodge?

League of Legends Lobby Advisor

Cassiopeia

  • Mage

Computed from 49,846 ranked Solo/Duo games collected through the Riot API · patch 26.21.

Riot designer ratings (0-10)

Attack
2 / 10
Defense
3 / 10
Magic
9 / 10
Difficulty
10 / 10
Role Win Rate Pick Rate
Top 49.5% 0.4%
Mid 46.9% 1.3%
ADC 49.7% 0.2%

Cassiopeia is banned in about 1.1% of games at this tier, one figure for the whole champion since bans happen before roles are picked. What ban rate measures.

Cassiopeia's Mid win rate is 3.1 percentage points below an even 50% — Should I Dodge's win-probability model varies by about 4.8 percentage points of standard deviation from lobby to lobby across all ranks, purely from which champions get drawn, so this gap is smaller than that noise, not solid evidence the champion is unusually strong or weak right now.

Cassiopeia is tracked in 3 roles at this tier scope; the per-tier, threat, and counters reporting below all use its highest-pick-rate role, Mid — its numbers in Top (0.4% pick rate) and ADC (0.2% pick rate) stay visible in the table above but aren't carried into the rest of this page.

Cassiopeia's Mid Build

In Emerald+ games on patch 26.21 (including games from other ranks or the previous patch, as Emerald+ on this patch alone had too few), Cassiopeia's most common Mid setup runs Flash and Ignite with Deathfire Touch, maxes E first, and builds Rod of Ages, Rylai's Crystal Scepter, and Archangel's Staff — 48.5% win rate over 12,299 games.

  • Summoner spells Flash + Ignite 49.9%1,221 games
  • Runes Deathfire Touch + Precision 50.7%721 games
  • Skill priority E > Q > W 48.4%11,973 games
  • Starter Tear of the Goddess + Health Potion ×2 48.5%1,333 games
  • Boots Ionian Boots of Lucidity 54.1%1,406 games
  • First three items Rod of Ages → Rylai's Crystal Scepter → Archangel's Staff 56.0%276 games

Cassiopeia's Mid Win Rate By Tier

Tier Win Rate Pick Rate Games Edge (noise-widths) Clears 0.5σ?
Iron 45.8% 1.2% 2,771 0.55σ Yes
Bronze 46.5% 1.2% 3,489 0.58σ Yes
Silver 47.9% 1.3% 4,413 0.35σ No
Gold 44.4% 1.3% 5,058 1.02σ Yes
Platinum 47.8% 1.3% 5,556 0.44σ No
Emerald 48.3% 1.3% 4,410 0.38σ No
Diamond 48.9% 1.4% 4,513 0.24σ No
Master 49.3% 1.9% 3,014 0.15σ No
Grandmaster 49.3% 2.6% 249 0.10σ No

Cassiopeia's Mid win rate ranges from 44.4% at Gold to 49.3% at Master across the 9 of 10 ranked tiers with at least 200 games in this role — a 4.8-point spread. Measured against each tier's own noise floor, that's 0.15σ at Master and 1.02σ at Gold, with only the Gold figure clearing the 0.5σ bar Should I Dodge itself requires before calling a reading anything but Neutral. 1 tier under 200 games not shown.

Power curve
Late game
Threats
Hard crowd control and poke

Curated reads, not measured: how we judge these

Who Counters Cassiopeia in Mid?

Champions That Counter Cassiopeia

Champion Win Rate vs Cassiopeia Edge (noise-widths)
Malphite 60.8% 2.26σ
Cho'Gath 59.8% 2.06σ
Singed 58.5% 1.77σ
Talon 58.3% 1.74σ
Gwen 57.6% 1.59σ

Champions Cassiopeia Counters

Champion Win Rate vs Cassiopeia Edge (noise-widths)
Lucian 44.4% 1.18σ
Viego 46.0% 0.84σ
Renekton 47.0% 0.62σ
Locke 48.6% 0.30σ
Kai'Sa 49.0% 0.21σ

At most five champions are listed in each direction for Cassiopeia: 5 listed as countering it here, 5 it counters back, with a tight, 3-point spread — none of them stand out much from the others among them — most matchups you could actually face in a real game simply aren't covered.

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