Yorick

Figures on this page are from League of Legends patch 16.18.1.
The win, pick, and ban rate figures here are a third-party League of Legends statistics provider's aggregation of match data that originates with Riot Games — Riot doesn't itself publish win-rate statistics. See how it works for the method, including the per-tier noise-width (σ) calibration Should I Dodge publishes on top of that raw data — how far a rate actually sits from meaningless, not something the provider itself measures.
| Role | Win Rate | Pick Rate |
|---|---|---|
| Top | 50.7% | 4.2% |
About 9.7% of games at this tier see Yorick banned before anyone even picks a role — one number for the whole champion, not something that genuinely differs lane to lane. It's shown here alongside Yorick's Top numbers, the highest-pick-rate role, purely because that's the row this page leads with. Why isn't this broken down by role?
Yorick's Top win rate is 0.7 percentage points above an even 50% — Should I Dodge's win-probability model varies by about 4.8 percentage points of standard deviation from lobby to lobby across all ranks, purely from which champions get drawn, so this gap is smaller than that noise, not solid evidence the champion is unusually strong or weak right now.
Yorick is tracked in exactly one role at this tier scope, Top — so there's no ambiguity below about which lane the rest of this page's per-tier, threat, and counters reporting describes.
Yorick's Top Win Rate By Tier
| Tier | Win Rate | Pick Rate | Edge (noise-widths) | Clears 0.5σ? |
|---|---|---|---|---|
| Iron | 51.9% | 4.8% | 0.25σ | No |
| Bronze | 53.0% | 5.5% | 0.49σ | No |
| Silver | 51.5% | 5.1% | 0.26σ | No |
| Gold | 50.8% | 4.6% | 0.14σ | No |
| Platinum | 50.0% | 4.0% | 0.00σ | No |
| Emerald | 49.1% | 3.2% | 0.21σ | No |
| Diamond | 48.1% | 2.5% | 0.42σ | No |
| Master | 48.4% | 2.1% | 0.34σ | No |
| Grandmaster | 49.2% | 1.4% | 0.11σ | No |
| Challenger | 54.7% | 1.7% | 0.38σ | No |
Yorick's Top win rate ranges from 48.1% at Diamond to 54.7% at Challenger across the 10 of 10 ranked tiers with published data for this role — a 6.5-point spread. Measured against each tier's own noise floor, that's 0.38σ at Challenger and 0.42σ at Diamond, with neither clearing the 0.5σ bar Should I Dodge itself requires before calling a reading anything but Neutral. See how noise-widths are calculated and what they mean for each rank.
Should I Dodge's curated read has Yorick's power curve as a late-game lean — a community-consensus judgment about where the champion's power peaks, not measured win-rate-by-duration data (the stats source doesn't publish that).
Yorick's kit doesn't flag any of the seven threats Should I Dodge tracks for counter-building — healing, hard crowd control, burst, poke, sustained auto-attack damage, shielding, stealth — and that's a real verdict, not a gap in the table.
Should I Dodge maintains Yorick's scaling lean and kit-threat reads above by hand, one champion at a time, across the whole roster — not generated from the win-rate numbers on this page, and not refreshed automatically when those numbers move.
Who Counters Yorick?
Matchups below are for Yorick's Top role -- its highest-pick-rate lane, played in 4.2% of its recorded games at this tier.
Champions That Counter Yorick
| Champion | Win Rate vs Yorick | Edge (noise-widths) |
|---|---|---|
| 56.1% | 1.28σ | |
| 54.3% | 0.90σ | |
| 53.9% | 0.82σ | |
| 52.9% | 0.61σ | |
| 52.8% | 0.59σ |
Champions Yorick Counters
| Champion | Win Rate vs Yorick | Edge (noise-widths) |
|---|---|---|
| 42.1% | 1.66σ | |
| 42.8% | 1.51σ | |
| 43.0% | 1.46σ | |
| 43.3% | 1.40σ | |
| 44.3% | 1.20σ |
The stats source lists at most five champions in each direction for Yorick: 5 listed as countering it here, 5 it counters back, with a tight, 3-point spread — none of them stand out much from the others among them — most matchups you could actually face in a real game simply aren't covered.
Want a live read for your own lobby? Try the analyzer.
Learn more: what a champion win rate actually means and why the same win rate means different things at different tiers.