Karma

Computed from 123,872 ranked Solo/Duo games collected through the Riot API · patch 26.21.
| Role | Win Rate | Pick Rate |
|---|---|---|
| Support | 48.9% | 4.3% |
Karma is banned in about 1.8% of games at this tier, one figure for the whole champion since bans happen before roles are picked. What ban rate measures.
Karma's Support win rate is 1.1 percentage points below an even 50% — Should I Dodge's win-probability model varies by about 4.8 percentage points of standard deviation from lobby to lobby across all ranks, purely from which champions get drawn, so this gap is smaller than that noise, not solid evidence the champion is unusually strong or weak right now.
Karma is tracked in exactly one role at this tier scope, Support — so there's no ambiguity below about which lane the rest of this page's per-tier, threat, and counters reporting describes.
Karma's Support Build
In Emerald+ games on patch 26.21 (including games from other ranks or the previous patch, as Emerald+ on this patch alone had too few), Karma's most common Support setup runs Flash and Heal with Summon Aery, maxes E first, and builds Echoes of Helia, Mikael's Blessing, and Moonstone Renewer — 48.4% win rate over 61,242 games.
- Summoner spells
Flash + Heal
48.9%51,995 games - Runes
Summon Aery + Resolve
48.4%21,368 games - Skill priority E > W > Q 51.0%2,632 games
- Starter
Health Potion ×2
48.4%59,004 games - Boots
Ionian Boots of Lucidity
49.0%55,412 games - First three items


Echoes of Helia → Mikael's Blessing → Moonstone Renewer
56.6%696 games
Karma's Support Win Rate By Tier
| Tier | Win Rate | Pick Rate | Games | Edge (noise-widths) | Clears 0.5σ? |
|---|---|---|---|---|---|
| Iron | 49.4% | 1.8% | 4,272 | 0.08σ | No |
| Bronze | 49.2% | 2.4% | 6,778 | 0.13σ | No |
| Silver | 48.8% | 3.2% | 11,394 | 0.20σ | No |
| Gold | 49.3% | 4.3% | 17,406 | 0.13σ | No |
| Platinum | 49.1% | 5.4% | 23,046 | 0.18σ | No |
| Emerald | 48.6% | 6.6% | 22,472 | 0.30σ | No |
| Diamond | 47.9% | 7.8% | 24,711 | 0.48σ | No |
| Master | 48.4% | 8.2% | 12,990 | 0.33σ | No |
| Grandmaster | 42.5% | 7.3% | 691 | 0.99σ | Yes |
Karma's Support win rate ranges from 42.5% at Grandmaster to 49.4% at Iron across the 9 of 10 ranked tiers with at least 200 games in this role — a 6.8-point spread. Measured against each tier's own noise floor, that's 0.08σ at Iron and 0.99σ at Grandmaster, with only the Grandmaster figure clearing the 0.5σ bar Should I Dodge itself requires before calling a reading anything but Neutral. 1 tier under 200 games not shown.
- Power curve
- No strong lean
- Threats
- Hard crowd control and shielding
Curated reads, not measured: how we judge these
Who Counters Karma in Support?
Champions That Counter Karma
| Champion | Win Rate vs Karma | Edge (noise-widths) |
|---|---|---|
| 58.4% | 1.76σ | |
| 56.7% | 1.40σ | |
| 55.7% | 1.20σ | |
| 54.7% | 0.99σ | |
| 54.6% | 0.96σ |
Champions Karma Counters
| Champion | Win Rate vs Karma | Edge (noise-widths) |
|---|---|---|
| 40.2% | 2.05σ | |
| 40.3% | 2.03σ | |
| 40.6% | 1.96σ | |
| 41.1% | 1.87σ | |
| 42.3% | 1.62σ |
At most five champions are listed in each direction for Karma: the 5 that counter it here lean control-heavy, with a tight, 4-point spread — none of them stand out much from the others among them, while 5 favourable matchups round out the picture — most matchups you could actually face simply aren't covered.