Should I Dodge?

League of Legends Lobby Advisor

Yuumi

  • Support
  • Mage

Figures on this page are from League of Legends patch 16.18.1.

The win, pick, and ban rate figures here are a third-party League of Legends statistics provider's aggregation of match data that originates with Riot Games — Riot doesn't itself publish win-rate statistics. See how it works for the method, including the per-tier noise-width (σ) calibration Should I Dodge publishes on top of that raw data — how far a rate actually sits from meaningless, not something the provider itself measures.

Attack
5 / 10
Defense
1 / 10
Magic
8 / 10
Difficulty
2 / 10

Riot's own handcrafted 1-10 designer ratings, not measured gameplay stats.

Role Win Rate Pick Rate
Support 48.0% 5.0%

About 4.4% of games at this tier see Yuumi banned before anyone even picks a role — one number for the whole champion, not something that genuinely differs lane to lane. It's shown here alongside Yuumi's Support numbers, the highest-pick-rate role, purely because that's the row this page leads with. Why isn't this broken down by role?

Yuumi's Support win rate is 2.0 percentage points below an even 50% — Should I Dodge's win-probability model varies by about 4.8 percentage points of standard deviation from lobby to lobby across all ranks, purely from which champions get drawn, so this gap is smaller than that noise, not solid evidence the champion is unusually strong or weak right now.

Yuumi is tracked in exactly one role at this tier scope, Support — so there's no ambiguity below about which lane the rest of this page's per-tier, threat, and counters reporting describes.

Yuumi's Support Win Rate By Tier

Tier Win Rate Pick Rate Edge (noise-widths) Clears 0.5σ?
Iron 41.0% 5.8% 1.19σ Yes
Bronze 46.9% 4.1% 0.52σ Yes
Silver 48.5% 4.4% 0.26σ No
Gold 49.7% 4.7% 0.06σ No
Platinum 48.7% 5.1% 0.27σ No
Emerald 48.6% 5.5% 0.31σ No
Diamond 48.1% 6.2% 0.43σ No
Master 45.3% 5.0% 0.98σ Yes
Grandmaster 43.9% 3.0% 0.81σ Yes
Challenger 38.2% 2.1% 0.96σ Yes

Yuumi's Support win rate ranges from 38.2% at Challenger to 49.7% at Gold across the 10 of 10 ranked tiers with published data for this role — a 11.5-point spread. Measured against each tier's own noise floor, that's 0.06σ at Gold and 0.96σ at Challenger, with only the Challenger figure clearing the 0.5σ bar Should I Dodge itself requires before calling a reading anything but Neutral. See how noise-widths are calculated and what they mean for each rank.

Should I Dodge's curated read has Yuumi's power curve as a late-game lean — a community-consensus judgment about where the champion's power peaks, not measured win-rate-by-duration data (the stats source doesn't publish that).

Should I Dodge's curated read flags Yuumi's kit as carrying healing and shielding — a community-consensus judgment about what the kit threatens, not measured win-rate data, and the same read behind the counter-build suggestions on the analyzer.

Should I Dodge maintains Yuumi's scaling lean and kit-threat reads above by hand, one champion at a time, across the whole roster — not generated from the win-rate numbers on this page, and not refreshed automatically when those numbers move.

Who Counters Yuumi?

Matchups below are for Yuumi's Support role -- its highest-pick-rate lane, played in 5.0% of its recorded games at this tier.

Champions That Counter Yuumi

Champion Win Rate vs Yuumi Edge (noise-widths)
Braum 57.3% 1.53σ
Leona 57.0% 1.47σ
Alistar 56.5% 1.36σ
Taric 56.4% 1.33σ
Nautilus 55.5% 1.15σ

Champions Yuumi Counters

Champion Win Rate vs Yuumi Edge (noise-widths)
Ashe 45.0% 1.05σ
Mel 46.0% 0.84σ
Camille 48.5% 0.32σ
Veigar 48.5% 0.31σ
Neeko 48.6% 0.29σ

The stats source lists at most five champions in each direction for Yuumi: the 5 that counter it here lean control-heavy, with a tight, 2-point spread — none of them stand out much from the others among them, while 5 favourable matchups round out the picture — most matchups you could actually face simply aren't covered.

Want a live read for your own lobby? Try the analyzer.

Learn more: what a champion win rate actually means and why the same win rate means different things at different tiers.

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