Nunu & Willump

Computed from 81,149 ranked Solo/Duo games collected through the Riot API · patch 26.21.
| Role | Win Rate | Pick Rate |
|---|---|---|
| Jungle | 49.5% | 2.5% |
| Mid | 49.5% | 0.4% |
| Support | 45.7% | 0.2% |
Nunu & Willump is banned in about 0.7% of games at this tier, one figure for the whole champion since bans happen before roles are picked. What ban rate measures.
Nunu & Willump's Jungle win rate is 0.5 percentage points below an even 50% — Should I Dodge's win-probability model varies by about 4.8 percentage points of standard deviation from lobby to lobby across all ranks, purely from which champions get drawn, so this gap is smaller than that noise, not solid evidence the champion is unusually strong or weak right now.
Nunu & Willump is tracked in 3 roles at this tier scope; the per-tier, threat, and counters reporting below all use its highest-pick-rate role, Jungle — its numbers in Mid (0.4% pick rate) and Support (0.2% pick rate) stay visible in the table above but aren't carried into the rest of this page.
Nunu & Willump's Jungle Build
In Emerald+ games on patch 26.21, Nunu & Willump's most common Jungle setup runs Flash and Smite with Stormraider's Surge, maxes Q first, and builds Liandry's Torment, Dead Man's Plate, and Spirit Visage — 51.0% win rate over 20,745 games.
- Summoner spells
Flash + Smite
51.0%20,501 games - Runes
Stormraider's Surge + Precision
53.1%3,945 games - Skill priority Q > E > W 51.8%19,399 games
- Starter
Mosstomper Seedling
53.0%846 games - Boots
Mercury's Treads
53.6%5,867 games - First three items


Liandry's Torment → Dead Man's Plate → Spirit Visage
55.2%882 games
Nunu & Willump's Jungle Win Rate By Tier
| Tier | Win Rate | Pick Rate | Games | Edge (noise-widths) | Clears 0.5σ? |
|---|---|---|---|---|---|
| Iron | 48.2% | 3.0% | 7,025 | 0.23σ | No |
| Bronze | 48.4% | 2.9% | 8,596 | 0.26σ | No |
| Silver | 49.0% | 2.6% | 9,834 | 0.18σ | No |
| Gold | 49.3% | 2.4% | 10,452 | 0.12σ | No |
| Platinum | 50.3% | 2.3% | 10,687 | 0.05σ | No |
| Emerald | 51.0% | 2.3% | 8,414 | 0.23σ | No |
| Diamond | 50.8% | 2.4% | 7,777 | 0.19σ | No |
| Master | 53.2% | 2.8% | 4,321 | 0.67σ | Yes |
| Grandmaster | 52.3% | 2.2% | 203 | 0.30σ | No |
Nunu & Willump's Jungle win rate ranges from 48.2% at Iron to 53.2% at Master across the 9 of 10 ranked tiers with at least 200 games in this role — a 5.0-point spread. Measured against each tier's own noise floor, that's 0.67σ at Master and 0.23σ at Iron, with only the Master figure clearing the 0.5σ bar Should I Dodge itself requires before calling a reading anything but Neutral. 1 tier under 200 games not shown.
- Power curve
- No strong lean
- Threats
- None of the seven we track
Curated reads, not measured: how we judge these
Who Counters Nunu & Willump in Jungle?
Champions That Counter Nunu & Willump
| Champion | Win Rate vs Nunu & Willump | Edge (noise-widths) |
|---|---|---|
| 57.7% | 1.61σ | |
| 55.3% | 1.11σ | |
| 54.8% | 1.00σ | |
| 54.8% | 1.00σ | |
| 54.5% | 0.95σ |
Champions Nunu & Willump Counters
| Champion | Win Rate vs Nunu & Willump | Edge (noise-widths) |
|---|---|---|
| 42.5% | 1.56σ | |
| 43.6% | 1.33σ | |
| 43.6% | 1.33σ | |
| 44.1% | 1.23σ | |
| 45.3% | 0.98σ |
At most five champions are listed in each direction for Nunu & Willump: the 5 that counter it here lean control-heavy, with a tight, 3-point spread — none of them stand out much from the others among them, while 5 favourable matchups round out the picture — most matchups you could actually face simply aren't covered.