Jax

Computed from 202,970 ranked Solo/Duo games collected through the Riot API · patch 26.21.
| Role | Win Rate | Pick Rate |
|---|---|---|
| Top | 49.3% | 5.9% |
| Jungle | 50.7% | 1.9% |
Jax is banned in about 8.2% of games at this tier, one figure for the whole champion since bans happen before roles are picked. What ban rate measures.
Jax's Top win rate is 0.7 percentage points below an even 50% — Should I Dodge's win-probability model varies by about 4.8 percentage points of standard deviation from lobby to lobby across all ranks, purely from which champions get drawn, so this gap is smaller than that noise, not solid evidence the champion is unusually strong or weak right now.
Jax is tracked in 2 roles at this tier scope; the per-tier, threat, and counters reporting below all use its highest-pick-rate role, Top — its numbers in Jungle (1.9% pick rate) stay visible in the table above but aren't carried into the rest of this page.
Jax's Top Build
In Emerald+ games on patch 26.22 (including games from other ranks or the previous patch, as Emerald+ on this patch alone had too few), Jax's most common Top setup runs Flash and Ignite with Lethal Tempo, maxes W first, and builds Trinity Force, Sundered Sky, and Death's Dance — 88.4% win rate over 7 games.
- Summoner spells
Flash + Ignite
33.4%8 games - Runes
Lethal Tempo + Resolve
49.0%62,585 games - Skill priority W > E > Q 92.0%6 games
- Starter

Doran's Shield + Health Potion
30.7%5 games - Boots
Plated Steelcaps
41.1%5 games - First three items


Trinity Force → Sundered Sky → Death's Dance
56.0%5,488 games
Jax's Top Win Rate By Tier
| Tier | Win Rate | Pick Rate | Games | Edge (noise-widths) | Clears 0.5σ? |
|---|---|---|---|---|---|
| Iron | 50.2% | 6.2% | 14,715 | 0.03σ | No |
| Bronze | 50.1% | 5.9% | 17,602 | 0.02σ | No |
| Silver | 48.9% | 5.8% | 21,187 | 0.18σ | No |
| Gold | 49.0% | 5.8% | 24,133 | 0.18σ | No |
| Platinum | 48.8% | 5.9% | 26,380 | 0.23σ | No |
| Emerald | 49.5% | 6.1% | 21,496 | 0.10σ | No |
| Diamond | 49.1% | 6.1% | 19,636 | 0.20σ | No |
| Master | 49.7% | 6.2% | 9,892 | 0.06σ | No |
| Grandmaster | 52.1% | 7.0% | 733 | 0.28σ | No |
Jax's Top win rate ranges from 48.8% at Platinum to 52.1% at Grandmaster across the 9 of 10 ranked tiers with at least 200 games in this role — a 3.3-point spread. Measured against each tier's own noise floor, that's 0.28σ at Grandmaster and 0.23σ at Platinum, with neither clearing the 0.5σ bar Should I Dodge itself requires before calling a reading anything but Neutral. 1 tier under 200 games not shown.
- Power curve
- Strong late game
- Threats
- Sustained auto-attack damage
Curated reads, not measured: how we judge these
Who Counters Jax in Top?
Champions That Counter Jax
| Champion | Win Rate vs Jax | Edge (noise-widths) |
|---|---|---|
| 58.0% | 1.67σ | |
| 57.3% | 1.52σ | |
| 57.1% | 1.48σ | |
| 56.6% | 1.39σ | |
| 56.5% | 1.37σ |
Champions Jax Counters
| Champion | Win Rate vs Jax | Edge (noise-widths) |
|---|---|---|
| 40.7% | 1.95σ | |
| 41.7% | 1.73σ | |
| 42.2% | 1.62σ | |
| 42.5% | 1.56σ | |
| 42.8% | 1.51σ |
At most five champions are listed in each direction for Jax: 5 listed as countering it here, 5 it counters back, with a tight, 1-point spread — none of them stand out much from the others among them — most matchups you could actually face in a real game simply aren't covered.