Milio

Computed from 117,459 ranked Solo/Duo games collected through the Riot API · patch 26.21.
| Role | Win Rate | Pick Rate |
|---|---|---|
| Support | 51.2% | 4.1% |
Milio is banned in about 2.1% of games at this tier, one figure for the whole champion since bans happen before roles are picked. What ban rate measures.
Milio's Support win rate is 1.2 percentage points above an even 50% — Should I Dodge's win-probability model varies by about 4.8 percentage points of standard deviation from lobby to lobby across all ranks, purely from which champions get drawn, so this gap is smaller than that noise, not solid evidence the champion is unusually strong or weak right now.
Milio is tracked in exactly one role at this tier scope, Support — so there's no ambiguity below about which lane the rest of this page's per-tier, threat, and counters reporting describes.
Milio's Support Build
In Emerald+ games on patch 26.22 (including games from other ranks or the previous patch, as Emerald+ on this patch alone had too few), Milio's most common Support setup runs Flash and Heal with Summon Aery, maxes W first, and builds Moonstone Renewer, Ardent Censer, and Shurelya's Battlesong — 0.0% win rate over 2 games.
- Summoner spells
Flash + Heal
51.4%101,325 games - Runes
Summon Aery + Resolve
51.5%68,080 games - Skill priority W > E > Q 52.6%8,537 games
- Starter
Health Potion ×2
51.3%107,444 games - Boots
Boots of Swiftness
53.6%5,202 games - First three items


Moonstone Renewer → Ardent Censer → Shurelya's Battlesong
63.9%1,300 games
Milio's Support Win Rate By Tier
| Tier | Win Rate | Pick Rate | Games | Edge (noise-widths) | Clears 0.5σ? |
|---|---|---|---|---|---|
| Iron | 50.5% | 2.0% | 5,071 | 0.06σ | No |
| Bronze | 52.3% | 2.6% | 7,998 | 0.38σ | No |
| Silver | 51.1% | 3.2% | 12,416 | 0.18σ | No |
| Gold | 52.2% | 4.3% | 18,653 | 0.40σ | No |
| Platinum | 51.2% | 5.2% | 24,706 | 0.24σ | No |
| Emerald | 50.2% | 5.8% | 21,627 | 0.05σ | No |
| Diamond | 48.9% | 5.7% | 19,673 | 0.25σ | No |
| Master | 48.9% | 4.4% | 7,147 | 0.22σ | No |
| Grandmaster | 44.6% | 2.7% | 283 | 0.72σ | Yes |
Milio's Support win rate ranges from 44.6% at Grandmaster to 52.3% at Bronze across the 9 of 10 ranked tiers with at least 200 games in this role — a 7.7-point spread. Measured against each tier's own noise floor, that's 0.38σ at Bronze and 0.72σ at Grandmaster, with only the Grandmaster figure clearing the 0.5σ bar Should I Dodge itself requires before calling a reading anything but Neutral. 1 tier under 200 games not shown.
- Power curve
- No strong lean
- Threats
- Healing and shielding
Curated reads, not measured: how we judge these
Who Counters Milio in Support?
Champions That Counter Milio
| Champion | Win Rate vs Milio | Edge (noise-widths) |
|---|---|---|
| 57.6% | 1.59σ | |
| 53.5% | 0.73σ | |
| 52.9% | 0.60σ | |
| 52.8% | 0.58σ | |
| 52.3% | 0.48σ |
Champions Milio Counters
| Champion | Win Rate vs Milio | Edge (noise-widths) |
|---|---|---|
| 39.0% | 2.31σ | |
| 40.8% | 1.93σ | |
| 41.9% | 1.70σ | |
| 42.0% | 1.68σ | |
| 42.0% | 1.67σ |
At most five champions are listed in each direction for Milio: the 5 that counter it here lean control-heavy, with a tight, 5-point spread — none of them stand out much from the others among them, while 5 favourable matchups round out the picture — most matchups you could actually face simply aren't covered.