Morgana

Computed from 199,860 ranked Solo/Duo games collected through the Riot API · patch 26.21.
| Role | Win Rate | Pick Rate |
|---|---|---|
| Mid | 50.9% | 0.7% |
| Support | 50.4% | 7.4% |
Morgana is banned in about 20.0% of games at this tier, one figure for the whole champion since bans happen before roles are picked. What ban rate measures.
Morgana's Support win rate is 0.4 percentage points above an even 50% — Should I Dodge's win-probability model varies by about 4.8 percentage points of standard deviation from lobby to lobby across all ranks, purely from which champions get drawn, so this gap is smaller than that noise, not solid evidence the champion is unusually strong or weak right now.
Morgana is tracked in 2 roles at this tier scope; the per-tier, threat, and counters reporting below all use its highest-pick-rate role, Support — its numbers in Mid (0.7% pick rate) stay visible in the table above but aren't carried into the rest of this page.
Morgana's Support Build
In Emerald+ games on patch 26.22 (including games from other ranks or the previous patch, as Emerald+ on this patch alone had too few), Morgana's most common Support setup runs Flash and Heal with Arcane Comet, maxes Q first, and builds Liandry's Torment, Zhonya's Hourglass, and Rylai's Crystal Scepter — 100.0% win rate over 2 games.
- Summoner spells
Flash + Heal
51.0%36,853 games - Runes
Arcane Comet + Domination
50.4%80,366 games - Skill priority Q > E > W 52.1%16,324 games
- Starter
Health Potion ×2
7.4%5 games - Boots
Ionian Boots of Lucidity
7.4%5 games - First three items


Liandry's Torment → Zhonya's Hourglass → Rylai's Crystal Scepter
55.9%7,398 games
Morgana's Support Win Rate By Tier
| Tier | Win Rate | Pick Rate | Games | Edge (noise-widths) | Clears 0.5σ? |
|---|---|---|---|---|---|
| Iron | 51.4% | 11.1% | 27,104 | 0.18σ | No |
| Bronze | 50.9% | 10.4% | 32,018 | 0.15σ | No |
| Silver | 51.0% | 9.1% | 34,685 | 0.17σ | No |
| Gold | 49.8% | 7.3% | 32,189 | 0.03σ | No |
| Platinum | 49.6% | 5.7% | 26,683 | 0.09σ | No |
| Emerald | 49.7% | 4.3% | 16,019 | 0.08σ | No |
| Diamond | 49.7% | 3.1% | 10,104 | 0.06σ | No |
| Master | 49.0% | 2.0% | 3,064 | 0.21σ | No |
Morgana's Support win rate ranges from 49.0% at Master to 51.4% at Iron across the 8 of 10 ranked tiers with at least 200 games in this role — a 2.4-point spread. Measured against each tier's own noise floor, that's 0.18σ at Iron and 0.21σ at Master, with neither clearing the 0.5σ bar Should I Dodge itself requires before calling a reading anything but Neutral. 2 tiers under 200 games not shown.
- Power curve
- No strong lean
- Threats
- Hard crowd control and shielding
Curated reads, not measured: how we judge these
Who Counters Morgana in Support?
Champions That Counter Morgana
| Champion | Win Rate vs Morgana | Edge (noise-widths) |
|---|---|---|
| 57.1% | 1.48σ | |
| 56.2% | 1.30σ | |
| 55.0% | 1.04σ | |
| 54.1% | 0.86σ | |
| 54.0% | 0.84σ |
Champions Morgana Counters
| Champion | Win Rate vs Morgana | Edge (noise-widths) |
|---|---|---|
| 37.4% | 2.64σ | |
| 39.8% | 2.14σ | |
| 39.8% | 2.13σ | |
| 40.6% | 1.97σ | |
| 40.7% | 1.95σ |
At most five champions are listed in each direction for Morgana: 5 listed as countering it here, 5 it counters back, with a tight, 3-point spread — none of them stand out much from the others among them — most matchups you could actually face in a real game simply aren't covered.