Skarner

Computed from 32,133 ranked Solo/Duo games collected through the Riot API · patch 26.21.
| Role | Win Rate | Pick Rate |
|---|---|---|
| Top | 46.8% | 0.1% |
| Jungle | 48.9% | 0.8% |
| Support | 48.2% | 0.2% |
Skarner is banned in about 0.2% of games at this tier, one figure for the whole champion since bans happen before roles are picked. What ban rate measures.
Skarner's Jungle win rate is 1.1 percentage points below an even 50% — Should I Dodge's win-probability model varies by about 4.8 percentage points of standard deviation from lobby to lobby across all ranks, purely from which champions get drawn, so this gap is smaller than that noise, not solid evidence the champion is unusually strong or weak right now.
Skarner is tracked in 3 roles at this tier scope; the per-tier, threat, and counters reporting below all use its highest-pick-rate role, Jungle — its numbers in Top (0.1% pick rate) and Support (0.2% pick rate) stay visible in the table above but aren't carried into the rest of this page.
Skarner's Jungle Build
In ranked games on patch 26.21 (the previous patch, as the current one has too few games yet), Skarner's most common Jungle setup runs Flash and Smite with Grasp of the Undying, maxes Q first, and builds Heartsteel, Unending Despair, and Jak'Sho, The Protean — 48.9% win rate over 23,550 games.
- Summoner spells
Flash + Smite
48.9%23,190 games - Runes
Grasp of the Undying + Inspiration
49.5%14,064 games - Skill priority Q > W > E 49.5%21,713 games
- Starter
Scorchclaw Pup
50.7%5,494 games - Boots
Mercury's Treads
50.4%9,107 games - First three items


Heartsteel → Unending Despair → Jak'Sho, The Protean
57.6%582 games
Skarner's Jungle Win Rate By Tier
| Tier | Win Rate | Pick Rate | Games | Edge (noise-widths) | Clears 0.5σ? |
|---|---|---|---|---|---|
| Iron | 49.3% | 0.7% | 1,718 | 0.09σ | No |
| Bronze | 46.2% | 0.7% | 2,146 | 0.63σ | Yes |
| Silver | 48.2% | 0.7% | 2,665 | 0.30σ | No |
| Gold | 48.8% | 0.8% | 3,485 | 0.22σ | No |
| Platinum | 49.3% | 0.8% | 3,879 | 0.13σ | No |
| Emerald | 50.4% | 0.9% | 3,443 | 0.10σ | No |
| Diamond | 51.6% | 1.1% | 3,759 | 0.37σ | No |
| Master | 51.5% | 1.4% | 2,389 | 0.32σ | No |
Skarner's Jungle win rate ranges from 46.2% at Bronze to 51.6% at Diamond across the 8 of 10 ranked tiers with at least 200 games in this role — a 5.5-point spread. Measured against each tier's own noise floor, that's 0.37σ at Diamond and 0.63σ at Bronze, with only the Bronze figure clearing the 0.5σ bar Should I Dodge itself requires before calling a reading anything but Neutral. 2 tiers under 200 games not shown.
- Power curve
- No strong lean
- Threats
- Hard crowd control
Curated reads, not measured: how we judge these
Who Counters Skarner in Jungle?
Champions That Counter Skarner
| Champion | Win Rate vs Skarner | Edge (noise-widths) |
|---|---|---|
| 56.8% | 1.41σ | |
| 56.1% | 1.28σ | |
| 55.7% | 1.20σ | |
| 54.7% | 0.98σ | |
| 54.6% | 0.97σ |
Champions Skarner Counters
| Champion | Win Rate vs Skarner | Edge (noise-widths) |
|---|---|---|
| 43.2% | 1.43σ | |
| 44.0% | 1.25σ | |
| 45.1% | 1.02σ | |
| 45.6% | 0.93σ | |
| 45.6% | 0.92σ |
At most five champions are listed in each direction for Skarner: 5 listed as countering it here, 5 it counters back, with a tight, 2-point spread — none of them stand out much from the others among them — most matchups you could actually face in a real game simply aren't covered.