Warwick

Computed from 188,389 ranked Solo/Duo games collected through the Riot API · patch 26.21.
| Role | Win Rate | Pick Rate |
|---|---|---|
| Top | 51.8% | 1.5% |
| Jungle | 51.5% | 5.9% |
Warwick is banned in about 5.8% of games at this tier, one figure for the whole champion since bans happen before roles are picked. What ban rate measures.
Warwick's Jungle win rate is 1.5 percentage points above an even 50% — Should I Dodge's win-probability model varies by about 4.8 percentage points of standard deviation from lobby to lobby across all ranks, purely from which champions get drawn, so this gap is smaller than that noise, not solid evidence the champion is unusually strong or weak right now.
Warwick is tracked in 2 roles at this tier scope; the per-tier, threat, and counters reporting below all use its highest-pick-rate role, Jungle — its numbers in Top (1.5% pick rate) stay visible in the table above but aren't carried into the rest of this page.
Warwick's Jungle Build
In Emerald+ games on patch 26.21, Warwick's most common Jungle setup runs Flash and Smite with Lethal Tempo, maxes Q first, and builds Stridebreaker, Blade of The Ruined King, and Death's Dance — 51.6% win rate over 20,167 games.
- Summoner spells
Flash + Smite
51.5%19,084 games - Runes
Lethal Tempo + Sorcery
51.7%10,029 games - Skill priority Q > E > W 53.5%615 games
- Starter

Mosstomper Seedling + Health Potion
53.4%1,117 games - Boots
Boots of Swiftness
55.1%1,619 games - First three items


Stridebreaker → Blade of The Ruined King → Death's Dance
57.4%1,121 games
Warwick's Jungle Win Rate By Tier
| Tier | Win Rate | Pick Rate | Games | Edge (noise-widths) | Clears 0.5σ? |
|---|---|---|---|---|---|
| Iron | 51.1% | 12.0% | 28,805 | 0.15σ | No |
| Bronze | 51.4% | 9.3% | 28,710 | 0.23σ | No |
| Silver | 51.4% | 7.1% | 27,646 | 0.24σ | No |
| Gold | 51.7% | 5.4% | 23,950 | 0.30σ | No |
| Platinum | 51.6% | 4.1% | 19,640 | 0.32σ | No |
| Emerald | 51.8% | 3.2% | 11,719 | 0.39σ | No |
| Diamond | 50.7% | 2.0% | 6,613 | 0.16σ | No |
| Master | 49.3% | 1.1% | 1,675 | 0.14σ | No |
Warwick's Jungle win rate ranges from 49.3% at Master to 51.8% at Emerald across the 8 of 10 ranked tiers with at least 200 games in this role — a 2.4-point spread. Measured against each tier's own noise floor, that's 0.39σ at Emerald and 0.14σ at Master, with neither clearing the 0.5σ bar Should I Dodge itself requires before calling a reading anything but Neutral. 2 tiers under 200 games not shown.
- Power curve
- No strong lean
- Threats
- Healing, hard crowd control, and sustained auto-attack damage
Curated reads, not measured: how we judge these
Who Counters Warwick in Jungle?
Champions That Counter Warwick
| Champion | Win Rate vs Warwick | Edge (noise-widths) |
|---|---|---|
| 54.2% | 0.88σ | |
| 53.8% | 0.79σ | |
| 53.6% | 0.76σ | |
| 53.1% | 0.64σ | |
| 53.0% | 0.62σ |
Champions Warwick Counters
| Champion | Win Rate vs Warwick | Edge (noise-widths) |
|---|---|---|
| 41.2% | 1.85σ | |
| 41.3% | 1.82σ | |
| 41.6% | 1.75σ | |
| 41.7% | 1.74σ | |
| 42.0% | 1.68σ |
At most five champions are listed in each direction for Warwick: the 5 that counter it here lean control-heavy, with a tight, 1-point spread — none of them stand out much from the others among them, while 5 favourable matchups round out the picture — most matchups you could actually face simply aren't covered.