Should I Dodge?

League of Legends Lobby Advisor

Aurora

  • Mage
  • Assassin

Figures on this page are from League of Legends patch 16.18.1.

The win, pick, and ban rate figures here are a third-party League of Legends statistics provider's aggregation of match data that originates with Riot Games — Riot doesn't itself publish win-rate statistics. See how it works for the method, including the per-tier noise-width (σ) calibration Should I Dodge publishes on top of that raw data — how far a rate actually sits from meaningless, not something the provider itself measures.

Attack
3 / 10
Defense
4 / 10
Magic
8 / 10
Difficulty
5 / 10

Riot's own handcrafted 1-10 designer ratings, not measured gameplay stats.

Role Win Rate Pick Rate
Mid 49.6% 1.7%

About 1.1% of games at this tier see Aurora banned before anyone even picks a role — one number for the whole champion, not something that genuinely differs lane to lane. It's shown here alongside Aurora's Mid numbers, the highest-pick-rate role, purely because that's the row this page leads with. Why isn't this broken down by role?

Aurora's Mid win rate is 0.5 percentage points below an even 50% — Should I Dodge's win-probability model varies by about 4.8 percentage points of standard deviation from lobby to lobby across all ranks, purely from which champions get drawn, so this gap is smaller than that noise, not solid evidence the champion is unusually strong or weak right now.

Aurora is tracked in exactly one role at this tier scope, Mid — so there's no ambiguity below about which lane the rest of this page's per-tier, threat, and counters reporting describes.

Aurora's Mid Win Rate By Tier

Tier Win Rate Pick Rate Edge (noise-widths) Clears 0.5σ?
Iron 47.1% 1.9% 0.38σ No
Bronze 48.1% 1.7% 0.32σ No
Silver 48.1% 1.5% 0.32σ No
Gold 49.7% 1.6% 0.06σ No
Platinum 50.4% 1.7% 0.07σ No
Emerald 50.6% 1.9% 0.13σ No
Diamond 50.6% 2.0% 0.13σ No
Master 49.6% 2.4% 0.08σ No
Grandmaster 48.5% 2.4% 0.19σ No
Challenger 46.0% 2.9% 0.33σ No

Aurora's Mid win rate ranges from 46.0% at Challenger to 50.6% at Emerald across the 10 of 10 ranked tiers with published data for this role — a 4.6-point spread. Measured against each tier's own noise floor, that's 0.13σ at Emerald and 0.33σ at Challenger, with neither clearing the 0.5σ bar Should I Dodge itself requires before calling a reading anything but Neutral. See how noise-widths are calculated and what they mean for each rank.

Should I Dodge's curated read has Aurora's power curve as no strong lean either way — a community-consensus judgment about where the champion's power peaks, not measured win-rate-by-duration data (the stats source doesn't publish that).

Aurora's kit doesn't flag any of the seven threats Should I Dodge tracks for counter-building — healing, hard crowd control, burst, poke, sustained auto-attack damage, shielding, stealth — and that's a real verdict, not a gap in the table.

Should I Dodge maintains Aurora's scaling lean and kit-threat reads above by hand, one champion at a time, across the whole roster — not generated from the win-rate numbers on this page, and not refreshed automatically when those numbers move.

Who Counters Aurora?

Matchups below are for Aurora's Mid role -- its highest-pick-rate lane, played in 1.7% of its recorded games at this tier.

Champions That Counter Aurora

Champion Win Rate vs Aurora Edge (noise-widths)
Vel'Koz 55.0% 1.04σ
Morgana 54.6% 0.97σ
Vex 53.9% 0.81σ
Fizz 53.6% 0.75σ
Veigar 53.2% 0.68σ

Champions Aurora Counters

Champion Win Rate vs Aurora Edge (noise-widths)
Smolder 42.2% 1.63σ
Azir 44.1% 1.24σ
Tristana 44.7% 1.12σ
Swain 45.8% 0.87σ
Jayce 45.9% 0.85σ

The stats source lists at most five champions in each direction for Aurora: the 5 that counter it here lean burst-heavy, with a tight, 2-point spread — none of them stand out much from the others among them, while 5 favourable matchups round out the picture — most matchups you could actually face simply aren't covered.

Want a live read for your own lobby? Try the analyzer.

Learn more: what a champion win rate actually means and why the same win rate means different things at different tiers.

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