Should I Dodge?

League of Legends Lobby Advisor

Azir

  • Mage
  • Marksman

Computed from 49,689 ranked Solo/Duo games collected through the Riot API · patch 26.21.

Riot designer ratings (0-10)

Attack
6 / 10
Defense
3 / 10
Magic
8 / 10
Difficulty
9 / 10
Role Win Rate Pick Rate
Top 49.5% 0.1%
Mid 47.3% 1.8%

Azir is banned in about 0.3% of games at this tier, one figure for the whole champion since bans happen before roles are picked. What ban rate measures.

Azir's Mid win rate is 2.7 percentage points below an even 50% — Should I Dodge's win-probability model varies by about 4.8 percentage points of standard deviation from lobby to lobby across all ranks, purely from which champions get drawn, so this gap is smaller than that noise, not solid evidence the champion is unusually strong or weak right now.

Azir is tracked in 2 roles at this tier scope; the per-tier, threat, and counters reporting below all use its highest-pick-rate role, Mid — its numbers in Top (0.1% pick rate) stay visible in the table above but aren't carried into the rest of this page.

Azir's Mid Build

In Emerald+ games on patch 26.21 (including games from other ranks or the previous patch, as Emerald+ on this patch alone had too few), Azir's most common Mid setup runs Flash and Barrier with Press the Attack, maxes W first, and builds Nashor's Tooth, Horizon Focus, and Zhonya's Hourglass — 47.5% win rate over 17,127 games.

  • Summoner spells Flash + Barrier 50.0%665 games
  • Runes Press the Attack + Sorcery 50.5%1,044 games
  • Skill priority W > Q > E 47.8%16,717 games
  • Starter Doran's Ring + Health Potion ×2 47.4%16,658 games
  • Boots Plated Steelcaps 50.9%529 games
  • First three items Nashor's Tooth → Horizon Focus → Zhonya's Hourglass 56.5%243 games

Azir's Mid Win Rate By Tier

Tier Win Rate Pick Rate Games Edge (noise-widths) Clears 0.5σ?
Iron 45.4% 1.5% 3,573 0.61σ Yes
Bronze 47.0% 1.5% 4,357 0.50σ No
Silver 46.7% 1.6% 5,683 0.57σ Yes
Gold 47.9% 1.8% 7,153 0.39σ No
Platinum 47.7% 1.9% 8,408 0.46σ No
Emerald 47.7% 2.1% 7,265 0.51σ Yes
Diamond 46.7% 2.0% 6,374 0.75σ Yes
Master 48.0% 2.0% 3,129 0.42σ No
Grandmaster 48.1% 2.5% 252 0.26σ No

Azir's Mid win rate ranges from 45.4% at Iron to 48.1% at Grandmaster across the 9 of 10 ranked tiers with at least 200 games in this role — a 2.7-point spread. Measured against each tier's own noise floor, that's 0.26σ at Grandmaster and 0.61σ at Iron, with only the Iron figure clearing the 0.5σ bar Should I Dodge itself requires before calling a reading anything but Neutral. 1 tier under 200 games not shown.

Power curve
Late game
Threats
Poke

Curated reads, not measured: how we judge these

Who Counters Azir in Mid?

Champions That Counter Azir

Champion Win Rate vs Azir Edge (noise-widths)
Vel'Koz 58.4% 1.75σ
Xerath 58.2% 1.71σ
Kog'Maw 58.0% 1.67σ
Garen 57.8% 1.63σ
Ziggs 57.6% 1.60σ

Champions Azir Counters

Champion Win Rate vs Azir Edge (noise-widths)
Kayle 41.7% 1.73σ
Caitlyn 44.2% 1.21σ
Xin Zhao 45.4% 0.96σ
Lucian 45.7% 0.89σ
Gangplank 45.8% 0.88σ

At most five champions are listed in each direction for Azir: the 5 that counter it here lean poke-heavy, with a tight, 1-point spread — none of them stand out much from the others among them, while 5 favourable matchups round out the picture — most matchups you could actually face simply aren't covered.

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