Should I Dodge?

League of Legends Lobby Advisor

Azir

  • Mage
  • Marksman

Figures on this page are from League of Legends patch 16.18.1.

The win, pick, and ban rate figures here are a third-party League of Legends statistics provider's aggregation of match data that originates with Riot Games — Riot doesn't itself publish win-rate statistics. See how it works for the method, including the per-tier noise-width (σ) calibration Should I Dodge publishes on top of that raw data — how far a rate actually sits from meaningless, not something the provider itself measures.

Attack
6 / 10
Defense
3 / 10
Magic
8 / 10
Difficulty
9 / 10

Riot's own handcrafted 1-10 designer ratings, not measured gameplay stats.

Role Win Rate Pick Rate
Mid 46.6% 1.6%

About 0.4% of games at this tier see Azir banned before anyone even picks a role — one number for the whole champion, not something that genuinely differs lane to lane. It's shown here alongside Azir's Mid numbers, the highest-pick-rate role, purely because that's the row this page leads with. Why isn't this broken down by role?

Azir's Mid win rate is 3.4 percentage points below an even 50% — Should I Dodge's win-probability model varies by about 4.8 percentage points of standard deviation from lobby to lobby across all ranks, purely from which champions get drawn, so this gap is smaller than that noise, not solid evidence the champion is unusually strong or weak right now.

Azir is tracked in exactly one role at this tier scope, Mid — so there's no ambiguity below about which lane the rest of this page's per-tier, threat, and counters reporting describes.

Azir's Mid Win Rate By Tier

Tier Win Rate Pick Rate Edge (noise-widths) Clears 0.5σ?
Iron 43.1% 1.5% 0.90σ Yes
Bronze 45.6% 1.4% 0.73σ Yes
Silver 46.5% 1.4% 0.60σ Yes
Gold 46.0% 1.5% 0.74σ Yes
Platinum 47.1% 1.6% 0.58σ Yes
Emerald 47.7% 1.8% 0.51σ Yes
Diamond 47.5% 1.9% 0.56σ Yes
Master 47.3% 1.7% 0.56σ Yes
Grandmaster 46.7% 1.7% 0.44σ No
Challenger 53.3% 2.0% 0.27σ No

Azir's Mid win rate ranges from 43.1% at Iron to 53.3% at Challenger across the 10 of 10 ranked tiers with published data for this role — a 10.2-point spread. Measured against each tier's own noise floor, that's 0.27σ at Challenger and 0.90σ at Iron, with only the Iron figure clearing the 0.5σ bar Should I Dodge itself requires before calling a reading anything but Neutral. See how noise-widths are calculated and what they mean for each rank.

Should I Dodge's curated read has Azir's power curve as a late-game lean — a community-consensus judgment about where the champion's power peaks, not measured win-rate-by-duration data (the stats source doesn't publish that).

Should I Dodge's curated read flags Azir's kit as carrying poke — a community-consensus judgment about what the kit threatens, not measured win-rate data, and the same read behind the counter-build suggestions on the analyzer.

Should I Dodge maintains Azir's scaling lean and kit-threat reads above by hand, one champion at a time, across the whole roster — not generated from the win-rate numbers on this page, and not refreshed automatically when those numbers move.

Who Counters Azir?

Matchups below are for Azir's Mid role -- its highest-pick-rate lane, played in 1.6% of its recorded games at this tier.

Champions That Counter Azir

Champion Win Rate vs Azir Edge (noise-widths)
Xerath 59.3% 1.95σ
Veigar 58.8% 1.85σ
Vel'Koz 56.7% 1.40σ
LeBlanc 56.1% 1.28σ
Aurora 55.9% 1.24σ

Champions Azir Counters

Champion Win Rate vs Azir Edge (noise-widths)
Heimerdinger 46.1% 0.81σ
Orianna 48.9% 0.24σ
Yasuo 49.1% 0.20σ
Mel 49.1% 0.18σ
Morgana 49.7% 0.07σ

The stats source lists at most five champions in each direction for Azir: the 5 that counter it here lean burst-heavy, with a tight, 3-point spread — none of them stand out much from the others among them, while 5 favourable matchups round out the picture — most matchups you could actually face simply aren't covered.

Want a live read for your own lobby? Try the analyzer.

Learn more: what a champion win rate actually means and why the same win rate means different things at different tiers.

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