Azir

Computed from 49,894 ranked Solo/Duo games collected through the Riot API · patch 26.21.
| Role | Win Rate | Pick Rate |
|---|---|---|
| Top | 49.6% | 0.1% |
| Mid | 47.3% | 1.8% |
Azir is banned in about 0.3% of games at this tier, one figure for the whole champion since bans happen before roles are picked. What ban rate measures.
Azir's Mid win rate is 2.7 percentage points below an even 50% — Should I Dodge's win-probability model varies by about 4.8 percentage points of standard deviation from lobby to lobby across all ranks, purely from which champions get drawn, so this gap is smaller than that noise, not solid evidence the champion is unusually strong or weak right now.
Azir is tracked in 2 roles at this tier scope; the per-tier, threat, and counters reporting below all use its highest-pick-rate role, Mid — its numbers in Top (0.1% pick rate) stay visible in the table above but aren't carried into the rest of this page.
Azir's Mid Build
In Emerald+ games on patch 26.22 (including games from other ranks or the previous patch, as Emerald+ on this patch alone had too few), Azir's most common Mid setup runs Flash and Teleport with Press the Attack, maxes W first, and builds Nashor's Tooth, Shadowflame, and Rabadon's Deathcap — 100.0% win rate over 2 games.
- Summoner spells
Flash + Teleport
47.1%37,022 games - Runes
Press the Attack + Sorcery
48.9%2,125 games - Skill priority W > Q > E 43.3%5 games
- Starter

Doran's Ring + Health Potion ×2
43.3%5 games - Boots
Sorcerer's Shoes
49.0%36,041 games - First three items


Nashor's Tooth → Shadowflame → Rabadon's Deathcap
55.8%8,515 games
Azir's Mid Win Rate By Tier
| Tier | Win Rate | Pick Rate | Games | Edge (noise-widths) | Clears 0.5σ? |
|---|---|---|---|---|---|
| Iron | 45.4% | 1.5% | 3,596 | 0.61σ | Yes |
| Bronze | 46.9% | 1.5% | 4,373 | 0.51σ | Yes |
| Silver | 46.7% | 1.6% | 5,723 | 0.56σ | Yes |
| Gold | 47.9% | 1.8% | 7,193 | 0.39σ | No |
| Platinum | 47.8% | 1.9% | 8,501 | 0.44σ | No |
| Emerald | 47.7% | 2.1% | 7,297 | 0.50σ | Yes |
| Diamond | 46.6% | 2.0% | 6,428 | 0.77σ | Yes |
| Master | 48.0% | 2.0% | 3,166 | 0.42σ | No |
| Grandmaster | 48.1% | 2.5% | 252 | 0.26σ | No |
Azir's Mid win rate ranges from 45.4% at Iron to 48.1% at Grandmaster across the 9 of 10 ranked tiers with at least 200 games in this role — a 2.7-point spread. Measured against each tier's own noise floor, that's 0.26σ at Grandmaster and 0.61σ at Iron, with only the Iron figure clearing the 0.5σ bar Should I Dodge itself requires before calling a reading anything but Neutral. 1 tier under 200 games not shown.
- Power curve
- Late game
- Threats
- Poke
Curated reads, not measured: how we judge these
Who Counters Azir in Mid?
Champions That Counter Azir
| Champion | Win Rate vs Azir | Edge (noise-widths) |
|---|---|---|
| 58.5% | 1.77σ | |
| 58.1% | 1.69σ | |
| 58.0% | 1.67σ | |
| 57.8% | 1.63σ | |
| 57.5% | 1.58σ |
Champions Azir Counters
| Champion | Win Rate vs Azir | Edge (noise-widths) |
|---|---|---|
| 41.7% | 1.73σ | |
| 44.2% | 1.21σ | |
| 45.4% | 0.96σ | |
| 45.8% | 0.88σ | |
| 46.0% | 0.83σ |
At most five champions are listed in each direction for Azir: the 5 that counter it here lean poke-heavy, with a tight, 1-point spread — none of them stand out much from the others among them, while 5 favourable matchups round out the picture — most matchups you could actually face simply aren't covered.