Xerath

Computed from 213,447 ranked Solo/Duo games collected through the Riot API · patch 26.21.
| Role | Win Rate | Pick Rate |
|---|---|---|
| Mid | 52.0% | 4.0% |
| ADC | 53.6% | 0.6% |
| Support | 49.8% | 4.0% |
Xerath is banned in about 13.8% of games at this tier, one figure for the whole champion since bans happen before roles are picked. What ban rate measures.
Xerath's Support win rate is 0.2 percentage points below an even 50% — Should I Dodge's win-probability model varies by about 4.8 percentage points of standard deviation from lobby to lobby across all ranks, purely from which champions get drawn, so this gap is smaller than that noise, not solid evidence the champion is unusually strong or weak right now.
Xerath is tracked in 3 roles at this tier scope; the per-tier, threat, and counters reporting below all use its highest-pick-rate role, Support — its numbers in Mid (4.0% pick rate) and ADC (0.6% pick rate) stay visible in the table above but aren't carried into the rest of this page.
Xerath's Support Build
In Emerald+ games on patch 26.22 (including games from other ranks or the previous patch, as Emerald+ on this patch alone had too few), Xerath's most common Support setup runs Flash and Heal with Arcane Comet, maxes Q first, and builds Luden's Echo, Stormsurge, and Shadowflame — 62.1% win rate over 16 games.
- Summoner spells
Flash + Heal
58.4%11 games - Runes
Arcane Comet + Precision
65.0%10 games - Skill priority Q > W > E 64.3%15 games
- Starter
Health Potion ×2
63.7%13 games - Boots
Sorcerer's Shoes
78.8%11 games - First three items


Luden's Echo → Stormsurge → Shadowflame
53.8%2,404 games
Xerath's Support Win Rate By Tier
| Tier | Win Rate | Pick Rate | Games | Edge (noise-widths) | Clears 0.5σ? |
|---|---|---|---|---|---|
| Iron | 51.0% | 4.0% | 9,209 | 0.13σ | No |
| Bronze | 50.2% | 4.2% | 11,706 | 0.04σ | No |
| Silver | 50.7% | 4.4% | 15,195 | 0.12σ | No |
| Gold | 49.8% | 4.3% | 16,925 | 0.03σ | No |
| Platinum | 49.2% | 3.9% | 16,462 | 0.16σ | No |
| Emerald | 48.3% | 3.4% | 11,276 | 0.37σ | No |
| Diamond | 48.3% | 2.3% | 7,172 | 0.40σ | No |
| Master | 45.4% | 1.2% | 1,899 | 0.96σ | Yes |
Xerath's Support win rate ranges from 45.4% at Master to 51.0% at Iron across the 8 of 10 ranked tiers with at least 200 games in this role — a 5.6-point spread. Measured against each tier's own noise floor, that's 0.13σ at Iron and 0.96σ at Master, with only the Master figure clearing the 0.5σ bar Should I Dodge itself requires before calling a reading anything but Neutral. 2 tiers under 200 games not shown.
- Power curve
- Late game
- Threats
- Hard crowd control and poke
Curated reads, not measured: how we judge these
Who Counters Xerath in Support?
Champions That Counter Xerath
| Champion | Win Rate vs Xerath | Edge (noise-widths) |
|---|---|---|
| 55.8% | 1.22σ | |
| 55.6% | 1.17σ | |
| 54.7% | 0.98σ | |
| 54.4% | 0.93σ | |
| 54.0% | 0.85σ |
Champions Xerath Counters
| Champion | Win Rate vs Xerath | Edge (noise-widths) |
|---|---|---|
| 39.1% | 2.27σ | |
| 41.1% | 1.86σ | |
| 41.1% | 1.85σ | |
| 41.4% | 1.80σ | |
| 41.6% | 1.76σ |
At most five champions are listed in each direction for Xerath: the 5 that counter it here lean control-heavy, with a tight, 2-point spread — none of them stand out much from the others among them, while 5 favourable matchups round out the picture — most matchups you could actually face simply aren't covered.