Should I Dodge?

League of Legends Lobby Advisor

Xerath

  • Mage
  • Support

Computed from 213,447 ranked Solo/Duo games collected through the Riot API · patch 26.21.

Riot designer ratings (0-10)

Attack
1 / 10
Defense
3 / 10
Magic
10 / 10
Difficulty
8 / 10
Role Win Rate Pick Rate
Mid 52.0% 4.0%
ADC 53.6% 0.6%
Support 49.8% 4.0%

Xerath is banned in about 13.8% of games at this tier, one figure for the whole champion since bans happen before roles are picked. What ban rate measures.

Xerath's Support win rate is 0.2 percentage points below an even 50% — Should I Dodge's win-probability model varies by about 4.8 percentage points of standard deviation from lobby to lobby across all ranks, purely from which champions get drawn, so this gap is smaller than that noise, not solid evidence the champion is unusually strong or weak right now.

Xerath is tracked in 3 roles at this tier scope; the per-tier, threat, and counters reporting below all use its highest-pick-rate role, Support — its numbers in Mid (4.0% pick rate) and ADC (0.6% pick rate) stay visible in the table above but aren't carried into the rest of this page.

Xerath's Support Build

In Emerald+ games on patch 26.22 (including games from other ranks or the previous patch, as Emerald+ on this patch alone had too few), Xerath's most common Support setup runs Flash and Heal with Arcane Comet, maxes Q first, and builds Luden's Echo, Stormsurge, and Shadowflame — 62.1% win rate over 16 games.

  • Summoner spells Flash + Heal 58.4%11 games
  • Runes Arcane Comet + Precision 65.0%10 games
  • Skill priority Q > W > E 64.3%15 games
  • Starter Health Potion ×2 63.7%13 games
  • Boots Sorcerer's Shoes 78.8%11 games
  • First three items Luden's Echo → Stormsurge → Shadowflame 53.8%2,404 games

Xerath's Support Win Rate By Tier

Tier Win Rate Pick Rate Games Edge (noise-widths) Clears 0.5σ?
Iron 51.0% 4.0% 9,209 0.13σ No
Bronze 50.2% 4.2% 11,706 0.04σ No
Silver 50.7% 4.4% 15,195 0.12σ No
Gold 49.8% 4.3% 16,925 0.03σ No
Platinum 49.2% 3.9% 16,462 0.16σ No
Emerald 48.3% 3.4% 11,276 0.37σ No
Diamond 48.3% 2.3% 7,172 0.40σ No
Master 45.4% 1.2% 1,899 0.96σ Yes

Xerath's Support win rate ranges from 45.4% at Master to 51.0% at Iron across the 8 of 10 ranked tiers with at least 200 games in this role — a 5.6-point spread. Measured against each tier's own noise floor, that's 0.13σ at Iron and 0.96σ at Master, with only the Master figure clearing the 0.5σ bar Should I Dodge itself requires before calling a reading anything but Neutral. 2 tiers under 200 games not shown.

Power curve
Late game
Threats
Hard crowd control and poke

Curated reads, not measured: how we judge these

Who Counters Xerath in Support?

Champions That Counter Xerath

Champion Win Rate vs Xerath Edge (noise-widths)
Gragas 55.8% 1.22σ
Taric 55.6% 1.17σ
Blitzcrank 54.7% 0.98σ
Elise 54.4% 0.93σ
Leona 54.0% 0.85σ

Champions Xerath Counters

Champion Win Rate vs Xerath Edge (noise-widths)
Zed 39.1% 2.27σ
Aurelion Sol 41.1% 1.86σ
Anivia 41.1% 1.85σ
Taliyah 41.4% 1.80σ
Caitlyn 41.6% 1.76σ

At most five champions are listed in each direction for Xerath: the 5 that counter it here lean control-heavy, with a tight, 2-point spread — none of them stand out much from the others among them, while 5 favourable matchups round out the picture — most matchups you could actually face simply aren't covered.

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