Sona

Computed from 68,254 ranked Solo/Duo games collected through the Riot API · patch 26.21.
| Role | Win Rate | Pick Rate |
|---|---|---|
| Support | 50.7% | 2.2% |
Sona is banned in about 0.2% of games at this tier, one figure for the whole champion since bans happen before roles are picked. What ban rate measures.
Sona's Support win rate is 0.7 percentage points above an even 50% — Should I Dodge's win-probability model varies by about 4.8 percentage points of standard deviation from lobby to lobby across all ranks, purely from which champions get drawn, so this gap is smaller than that noise, not solid evidence the champion is unusually strong or weak right now.
Sona is tracked in exactly one role at this tier scope, Support — so there's no ambiguity below about which lane the rest of this page's per-tier, threat, and counters reporting describes.
Sona's Support Build
In Emerald+ games on patch 26.21, Sona's most common Support setup runs Flash and Heal with Summon Aery, maxes Q first, and builds Echoes of Helia, Archangel's Staff, and Staff of Flowing Water — 50.9% win rate over 24,223 games.
- Summoner spells
Flash + Heal
51.1%20,686 games - Runes
Summon Aery + Inspiration
55.1%1,725 games - Skill priority Q > W > E 53.0%6,541 games
- Starter
Health Potion ×2
50.8%22,731 games - Boots
Boots of Swiftness
52.5%12,142 games - First three items


Echoes of Helia → Archangel's Staff → Staff of Flowing Water
63.8%468 games
Sona's Support Win Rate By Tier
| Tier | Win Rate | Pick Rate | Games | Edge (noise-widths) | Clears 0.5σ? |
|---|---|---|---|---|---|
| Iron | 50.9% | 2.5% | 6,223 | 0.12σ | No |
| Bronze | 50.9% | 2.3% | 7,405 | 0.14σ | No |
| Silver | 50.5% | 2.2% | 9,238 | 0.09σ | No |
| Gold | 50.3% | 2.1% | 10,239 | 0.06σ | No |
| Platinum | 51.1% | 2.1% | 11,076 | 0.23σ | No |
| Emerald | 51.0% | 2.2% | 8,976 | 0.22σ | No |
| Diamond | 50.6% | 2.5% | 8,925 | 0.14σ | No |
| Master | 51.9% | 3.9% | 5,631 | 0.41σ | No |
| Grandmaster | 49.6% | 4.7% | 433 | 0.06σ | No |
Sona's Support win rate ranges from 49.6% at Grandmaster to 51.9% at Master across the 9 of 10 ranked tiers with at least 200 games in this role — a 2.4-point spread. Measured against each tier's own noise floor, that's 0.41σ at Master and 0.06σ at Grandmaster, with neither clearing the 0.5σ bar Should I Dodge itself requires before calling a reading anything but Neutral. 1 tier under 200 games not shown.
- Power curve
- Late game
- Threats
- Healing, hard crowd control, and shielding
Curated reads, not measured: how we judge these
Who Counters Sona in Support?
Champions That Counter Sona
| Champion | Win Rate vs Sona | Edge (noise-widths) |
|---|---|---|
| 54.3% | 0.90σ | |
| 53.5% | 0.73σ | |
| 53.4% | 0.72σ | |
| 53.0% | 0.62σ | |
| 52.5% | 0.52σ |
Champions Sona Counters
| Champion | Win Rate vs Sona | Edge (noise-widths) |
|---|---|---|
| 40.0% | 2.09σ | |
| 41.2% | 1.84σ | |
| 42.2% | 1.63σ | |
| 42.6% | 1.55σ | |
| 42.9% | 1.48σ |
At most five champions are listed in each direction for Sona: the 5 that counter it here lean control-heavy, with a tight, 2-point spread — none of them stand out much from the others among them, while 5 favourable matchups round out the picture — most matchups you could actually face simply aren't covered.