Pantheon

Computed from 268,438 ranked Solo/Duo games collected through the Riot API · patch 26.21.
| Role | Win Rate | Pick Rate |
|---|---|---|
| Top | 49.1% | 3.6% |
| Jungle | 47.6% | 1.3% |
| Mid | 50.2% | 1.4% |
| Support | 48.3% | 4.1% |
Pantheon is banned in about 3.5% of games at this tier, one figure for the whole champion since bans happen before roles are picked. What ban rate measures.
Pantheon's Support win rate is 1.7 percentage points below an even 50% — Should I Dodge's win-probability model varies by about 4.8 percentage points of standard deviation from lobby to lobby across all ranks, purely from which champions get drawn, so this gap is smaller than that noise, not solid evidence the champion is unusually strong or weak right now.
Pantheon is tracked in 4 roles at this tier scope; the per-tier, threat, and counters reporting below all use its highest-pick-rate role, Support — its numbers in Top (3.6% pick rate), Jungle (1.3% pick rate), and Mid (1.4% pick rate) stay visible in the table above but aren't carried into the rest of this page.
Pantheon's Support Build
In Emerald+ games on patch 26.22 (including games from other ranks or the previous patch, as Emerald+ on this patch alone had too few), Pantheon's most common Support setup runs Flash and Ignite with Press the Attack, maxes Q first, and builds Umbral Glaive, Eclipse, and Voltaic Cyclosword — 88.2% win rate over 13 games.
- Summoner spells
Flash + Ignite
88.2%12 games - Runes
Press the Attack + Domination
79.8%5 games - Skill priority Q > W > E 88.9%6 games
- Starter
Health Potion ×2
88.5%12 games - Boots
Boots of Swiftness
98.5%5 games - First three items


Umbral Glaive → Eclipse → Voltaic Cyclosword
54.2%1,990 games
Pantheon's Support Win Rate By Tier
| Tier | Win Rate | Pick Rate | Games | Edge (noise-widths) | Clears 0.5σ? |
|---|---|---|---|---|---|
| Iron | 48.8% | 4.9% | 11,588 | 0.16σ | No |
| Bronze | 48.8% | 4.8% | 14,192 | 0.19σ | No |
| Silver | 49.2% | 4.5% | 16,538 | 0.13σ | No |
| Gold | 47.9% | 4.1% | 17,145 | 0.38σ | No |
| Platinum | 47.4% | 3.8% | 16,992 | 0.51σ | Yes |
| Emerald | 47.3% | 3.5% | 12,456 | 0.60σ | Yes |
| Diamond | 47.8% | 3.1% | 10,012 | 0.50σ | Yes |
| Master | 47.0% | 3.2% | 5,079 | 0.62σ | Yes |
| Grandmaster | 44.6% | 2.9% | 309 | 0.71σ | Yes |
Pantheon's Support win rate ranges from 44.6% at Grandmaster to 49.2% at Silver across the 9 of 10 ranked tiers with at least 200 games in this role — a 4.6-point spread. Measured against each tier's own noise floor, that's 0.13σ at Silver and 0.71σ at Grandmaster, with only the Grandmaster figure clearing the 0.5σ bar Should I Dodge itself requires before calling a reading anything but Neutral. 1 tier under 200 games not shown.
- Power curve
- Strong early game
- Threats
- Burst
Curated reads, not measured: how we judge these
Who Counters Pantheon in Support?
Champions That Counter Pantheon
| Champion | Win Rate vs Pantheon | Edge (noise-widths) |
|---|---|---|
| 58.6% | 1.81σ | |
| 57.9% | 1.65σ | |
| 57.6% | 1.58σ | |
| 56.1% | 1.27σ | |
| 55.5% | 1.16σ |
Champions Pantheon Counters
| Champion | Win Rate vs Pantheon | Edge (noise-widths) |
|---|---|---|
| 39.2% | 2.27σ | |
| 42.2% | 1.62σ | |
| 42.7% | 1.53σ | |
| 43.2% | 1.41σ | |
| 43.8% | 1.30σ |
At most five champions are listed in each direction for Pantheon: 5 listed as countering it here, 5 it counters back, with a tight, 3-point spread — none of them stand out much from the others among them — most matchups you could actually face in a real game simply aren't covered.
Our Read on Pantheon
Reading the Numbers
Early aggression is Pantheon's identity as a diver, and he is played in both support and top, with support the more common. His passive, Mortal Will, builds up through attacks and ability use and, once full, makes his next basic ability do something extra, so the way he sequences his spells matters as much as the spells themselves. Splitting his time between support and top spreads his figures across very different jobs. A Pantheon who has the tempo and uses it for a quick lead looks strong, and a Pantheon who cannot reach his target for a trade is a short-ranged champion with little to do.
When a Teammate Locks Pantheon
Pantheon on your team means pressure and picks, not slow scaling. Shield Vault leaps onto a target and stuns them, and when Mortal Will is full, his next attack afterward lands a triple strike, so he starts fights fast. Grand Starfall makes him disappear and drop onto a location, slowing enemies with a spear on landing and shaking the area with a shockwave, which lets him join a fight far from where he was. Ask him to arrive when a teammate is already in trouble, and keep the lane pushed so he has freedom to leave.
When the Enemy Has Pantheon
Do not waste burst on Aegis Assault. He channels it in a chosen direction, and during that time he takes no damage from enemies on that side except turrets, so wait for the channel to end and hit him afterward. Shield Vault needs him to land on you for the stun, which makes it a good time to peel or step behind allies. Grand Starfall gives some warning, because he vanishes first and lands afterward, so use that gap to move away from the spot rather than trying to fight him while he channels. Fight him once his burst is spent.
Last reviewed 14 October 2026